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121.
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Science and the major racket sports: a review   总被引:1,自引:1,他引:0  
The major racket sports include badminton, squash, table tennis and tennis. The growth of sports science and the commercialization of racket sports in recent years have focused attention on improved performance and this has led to a more detailed study and understanding of all aspects of racket sports. The aim here, therefore, is to review recent developments of the application of science to racket sports. The scientific disciplines of sports physiology and nutrition, notational analysis, sports biomechanics, sports medicine, sports engineering, sports psychology and motor skills are briefly considered in turn. It is evident from these reviews that a great deal of scientific endeavour has been applied to racket sports, but this is variable across both the racket sports and the scientific disciplines. A scientific approach has helped to: implement training programmes to improve players' fitness; guide players in nutritional and psychological preparation for play; inform players of the strategy and tactics used by themselves and their opponents; provide insight into the technical performance of skills; understand the effect of equipment on play; and accelerate the recovery from racket-arm injuries. Racket sports have also posed a unique challenge to scientists and have provided vehicles for developing scientific methodology. Racket sports provide a good model for investigating the interplay between aerobic and anaerobic metabolism and the effect of nutrition, heat and fatigue on performance. They have driven the development of mathematical solutions for multi-segment interactions within the racket arm during the performance of shots, which have contributed to our understanding of the mechanisms of both performance and injury. They have provided a unique challenge to sports engineers in relation to equipment performance and interaction with the player. Racket sports have encouraged developments in notational analysis both in terms of analytical procedures and the conceptualization of strategy and tactics. Racket sports have provided a vehicle for investigating fast interceptive actions, hand-eye coordination and perception-action coupling in the field of motor control. In conclusion, science has contributed considerably to our knowledge and understanding of racket sports, and racket sports have contributed to science by providing unique challenges to researchers.  相似文献   
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Platforms are important actors in contemporary cultural economic processes. They include social network sites, online content management systems, streaming media platforms, mobile communication infrastructures, supply chain logistics solutions, and cryptocurrencies. Analysis of platforms and their capitalization should take into account the ways they structure social practice as assets and the constitutive opacity of platforms as configured realities. It explores capitalization by focusing on the problems of counting people and things on platforms. Via a case study of the software repository platform [Github.com] (https://github.com), it analyzes how 'platform numbers’ participate in capitalization. It describes attempts to enumerate the elements of the platform by counting, mapping or listing them. The paper shows how attempts to enumerate people and things encounter forms of association, duplication, combination, imitation and configuration that are crucial to the ensemble but remain refractory to capitalization. It proposes configurative enumeration of the platform numbers as a way of conceptualizing these un-enacted excesses. In a configurative enumeration, the composition, the rhythms of imitation, variation and commutation, and constant relating, repairing and adjusting of configurations crucial to the ongoing formation of platforms come into view. Configurative enumerations engage the inventive realities of platformization, realities that precede and sometimes overflow their capitalization.  相似文献   
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ABSTRACT

This paper is the first part of a study on visit numbers to UK regional and local museums. It reviews the limited past research on the topic, examines the motivations for counting such visits and the means required to do so, and explores the methods used from the early nineteenth century to now. A concluding section discusses the theme within the context of modern public policy on museums.

In relating historic context to current practice, it shows that, irrespective of the general use of visit numbers as a proxy for public interest and institutional importance, the practice of collecting museum visit numbers continues to be inconsistent and their publication erratic. It suggests that the lack of accepted good practice makes this an area for improvement.  相似文献   
126.
The aim of this study was to determine the magnitude and pattern of intensity, and physiological strain, of competitive exercise performed across several days, as in adventure racing. Data were obtained from three teams of four athletes (7 males, 5 females; mean age 36 years, s = 11; cycling .VO(2 peak) 53.9 ml . kg(-1) . min(-1), s = 6.3) in an international race (2003 Southern Traverse; 96 - 116 h). Heart rates (HR) averaged 64% (95% confidence interval: +/- 4%) of heart rate range [%HRR = (HR - HR(min))/(HR(max) - HR(min)) x 100] during the first 12 h of racing, fell to 41% (+/-4%) by 24 h, and remained so thereafter. The level and pattern of heart rate were similar across teams, despite one leading and one trailing all other teams. Core temperature remained between 36.0 and 39.2 degrees C despite widely varying thermal stress. Venous samples, obtained before, during, and after the race, revealed increased neutrophil, monocyte and lymphocyte concentrations (P < 0.01), and increased plasma volume (25 +/- 10%; P < 0.01) with a stable sodium concentration. Standardized exercise tests, performed pre and post race, showed little change in the heart rate-work rate relationship (P = 0.53), but a higher perception of effort post race (P < 0.01). These results provide the first comprehensive report of physiological strain associated with adventure racing.  相似文献   
127.
The long jump has been widely studied in recent years. Two models exist in the literature which define the relationship between selected variables that affect performance. Both models suggest that the critical phase of the long jump event is the touch-down to take-off phase, as it is in this phase that the necessary vertical velocity is generated. Many three dimensional studies of the long jump exist, but the only studies to have reported detailed data on this phase were two-dimensional in nature. In these, the poor relationships obtained between key variables and performance led to the suggestion that there may be some relevant information in data in the third dimension. The aims of this study were to conduct a three-dimensional analysis of the touch-down to take-off phase in the long jump and to explore the interrelationships between key variables. Fourteen male long jumpers were filmed using three-dimensional methods during the finals of the 1994 (n = 8) and 1995 (n = 6) UK National Championships. Various key variables for the long jump were used in a series of correlational and multiple regression analyses. The relationships between key variables when correlated directly one-to-one were generally poor. However, when analysed using a multiple regression approach, a series of variables was identified which supported the general principles outlined in the two models. These variables could be interpreted in terms of speed, technique and strength. We concluded that in the long jump, variables that are important to performance are interdependent and can only be identified by using appropriate statistical techniques. This has implications for a better understanding of the long jump event and it is likely that this finding can be generalized to other technical sports skills.  相似文献   
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In this interview, Dr. Kimmo Lehtonen discusses the current “state of the art” regarding creativity in Scandinavia, Europe, and around the world. He explores the training of teachers, prodigies, and art and music therapy. Dr. Lehtonen examines the issue of computers relative to creativity and various theoretical explanations for the phenomenon of creativity. Personality factors are examined and explored, and future concerns are delineated.  相似文献   
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