首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   384篇
  免费   11篇
教育   323篇
科学研究   8篇
各国文化   2篇
体育   18篇
综合类   1篇
信息传播   43篇
  2024年   1篇
  2023年   6篇
  2022年   5篇
  2021年   10篇
  2020年   16篇
  2019年   12篇
  2018年   23篇
  2017年   25篇
  2016年   29篇
  2015年   7篇
  2014年   24篇
  2013年   75篇
  2012年   15篇
  2011年   17篇
  2010年   11篇
  2009年   8篇
  2008年   19篇
  2007年   5篇
  2006年   6篇
  2005年   5篇
  2004年   6篇
  2003年   7篇
  2002年   7篇
  2001年   6篇
  2000年   7篇
  1999年   4篇
  1998年   1篇
  1997年   4篇
  1995年   2篇
  1994年   3篇
  1993年   2篇
  1992年   1篇
  1991年   2篇
  1990年   1篇
  1989年   5篇
  1988年   1篇
  1987年   2篇
  1986年   1篇
  1985年   1篇
  1983年   2篇
  1982年   4篇
  1981年   2篇
  1980年   2篇
  1926年   1篇
  1921年   1篇
  1908年   1篇
排序方式: 共有395条查询结果,搜索用时 15 毫秒
391.
392.
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12–13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between students' progress within DragonBox and their algebraic knowledge and general mathematics achievement, (b) the moderating effects of students' prior performance on these relations and (c) the potential factors associated with students' in-game progress. Among students with higher prior algebraic knowledge, higher in-game progress was related to higher algebraic knowledge after the intervention. Higher in-game progress was also associated with higher end-of-year mathematics achievement, and this association was stronger among students with lower prior mathematics achievement. Students' demographic characteristics, prior knowledge and prior achievement did not significantly predict in-game progress beyond the number of intervention sessions students completed. These findings advance research on how, for whom and in what contexts game-based interventions, such as DragonBox, support mathematical learning and have implications for practice using game-based technologies to supplement instruction.

Practitioner notes

What is already known about this topic
  • DragonBox 12+ may support students' understanding of algebra but the findings are mixed.
  • Students who solve more problems within math games tend to show higher performance after gameplay.
  • Students' engagement with mathematics is often related to their prior math performance.
What this paper adds
  • For students with higher prior algebraic knowledge, solving more problems in DragonBox 12+ is related to higher algebraic performance after gameplay.
  • Students who make more in-game progress also have higher mathematics achievement, especially for students with lower prior achievement.
  • Students who spend more time playing DragonBox 12+ make more in-game progress; their demographic, prior knowledge and prior achievement are not related to in-game progress.
Implications for practice and/or policy
  • DragonBox 12+ can be beneficial as a supplement to algebra instruction for students with some understanding of algebra.
  • DragonBox 12+ can engage students with mathematics across achievement levels.
  • Dedicating time and encouraging students to play DragonBox 12+ may help them make more in-game progress, and in turn, support math learning.
  相似文献   
393.
394.
395.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号