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Eliot Joy A. R. Hirumi Atsusi 《Educational technology research and development : ETR & D》2019,67(5):1065-1084
Educational technology research and development - In this critical literature review, we seek to understand why multidimensional, psychological measures of human emotion that have been popular in... 相似文献
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As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue to outpace research on the design and effectiveness of instructional (digital video)
games. In general, instructional designers know little about game development, commercial video game developers know little
about training, education and instructional design, and relatively little is understood about how to apply what we know about
teaching and learning to optimize game-based learning. In Part I, a panel of recognized and emerging experts in the design
of instructional (digital video) games set the context for this three part series and one of four panelists discussed what
he believes instructional designers should know about instructional game design (Hirumi, Appleman, Rieber, Van Eck, 2010).
In Part II, two faculty members who teach courses on instructional game design presents their perspectives on preparing instructional
designers for game-based learning. Part III will present a fourth perspective along with conclusion that compares the four
views. 相似文献
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Analysis of the supporting websites for the use of instructional games in K-12 settings 总被引:1,自引:0,他引:1
Mansureh Kebritchi Atsusi Hirumi Wendi Kappers Renee Henry 《British journal of educational technology : journal of the Council for Educational Technology》2009,40(4):733-754
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of educational software in K-12 settings and teacher technology training. The results indicate that educators face three main challenges when integrating games, including: (1) curriculum integration, (2) technical and logistical requirements, and (3) teacher training. To overcome these challenges, K-12 educators should be provided with: (1) curriculum resources, (2) game technical information and support, and (3) communication tools. Websites designed to facilitate the use of instructional games should be designed with appropriate structures (ie, grid, web, hierarchy) to optimise organisation and simplicity. In addition, the websites should include teacher training that (1) apply a teacher training model, (2) address National Educational Technology Standards, (3) present contents in small doses, (4) make training and information as accessible as possible, and (5) model and mentor the use of instructional games. 相似文献
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de la Mora Velasco Efren Hirumi Atsusi 《Educational technology research and development : ETR & D》2020,68(6):2817-2837
Educational technology research and development - This review builds on prior reviews by synthesizing thirty studies that examined the effects of background music (BM) on learning from 2008 to... 相似文献
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In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss
their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the series
and one of four panelists discussed what he believes instructional designers should know about instructional game design.
In Part II, two faculty members who teach courses on instructional game design presented their perspectives on preparing instructional
designers for game-based learning. Part III presents a fourth perspective along with conclusion that contrasts the four views
posited in Parts I-III. 相似文献