全文获取类型
收费全文 | 3915篇 |
免费 | 60篇 |
国内免费 | 2篇 |
专业分类
教育 | 2905篇 |
科学研究 | 249篇 |
各国文化 | 34篇 |
体育 | 488篇 |
综合类 | 2篇 |
文化理论 | 80篇 |
信息传播 | 219篇 |
出版年
2023年 | 37篇 |
2022年 | 73篇 |
2021年 | 100篇 |
2020年 | 154篇 |
2019年 | 248篇 |
2018年 | 296篇 |
2017年 | 305篇 |
2016年 | 227篇 |
2015年 | 167篇 |
2014年 | 152篇 |
2013年 | 808篇 |
2012年 | 157篇 |
2011年 | 108篇 |
2010年 | 100篇 |
2009年 | 94篇 |
2008年 | 87篇 |
2007年 | 78篇 |
2006年 | 74篇 |
2005年 | 62篇 |
2004年 | 52篇 |
2003年 | 58篇 |
2002年 | 45篇 |
2001年 | 30篇 |
2000年 | 24篇 |
1999年 | 30篇 |
1998年 | 29篇 |
1997年 | 20篇 |
1996年 | 34篇 |
1995年 | 23篇 |
1994年 | 26篇 |
1993年 | 23篇 |
1992年 | 13篇 |
1991年 | 23篇 |
1990年 | 16篇 |
1989年 | 20篇 |
1988年 | 20篇 |
1987年 | 18篇 |
1986年 | 8篇 |
1985年 | 6篇 |
1984年 | 10篇 |
1983年 | 9篇 |
1982年 | 9篇 |
1981年 | 9篇 |
1980年 | 7篇 |
1979年 | 7篇 |
1978年 | 8篇 |
1977年 | 6篇 |
1976年 | 8篇 |
1975年 | 10篇 |
1974年 | 6篇 |
排序方式: 共有3977条查询结果,搜索用时 15 毫秒
141.
Background: Demonstration is a widely used method in sports teaching and coaching, based on the assumption that it is more beneficial than verbal instructions or trial-and-error methods for skill acquisition. Although in teaching/coaching situations, the demonstration is usually carried out in front of the learners, in a research context, it is most often presented via a video. However, a direct comparison between these two types of model has rarely been undertaken in a motor context.Purpose: In this study, we aimed to compare the effectiveness of the observation of a live and a videomodel for the early acquisition of a complex judo movement.Research Design: Participants observed either a live or a videomodel executing the task. After observation, they practised for three minutes taking five trials and then performed it for analysis. This procedure was repeated three times. The form and technique of each participant's execution were evaluated using a technical score.Main results: The results indicated a significant improvement in the task execution by the end of the practice session. However, this improvement occurred only for the video-model group between the second and third blocks of practice.Conclusions: The video demonstration seems more effective than the live one for the early acquisition of a completely new complex coordination. This may be due to the simplification of the visual information in the former condition because of its two-dimensionality. This simplification may allow the observer to identify the more key elements that would guide him/her for the subsequent performance of the task. 相似文献
142.
Research into unsupervised ways of stemming has resulted, in the past few years, in the development of methods that are reliable and perform well. Our approach further shifts the boundaries of the state of the art by providing more accurate stemming results. The idea of the approach consists in building a stemmer in two stages. In the first stage, a stemming algorithm based upon clustering, which exploits the lexical and semantic information of words, is used to prepare large-scale training data for the second-stage algorithm. The second-stage algorithm uses a maximum entropy classifier. The stemming-specific features help the classifier decide when and how to stem a particular word. 相似文献
143.
144.
145.
Pamela Carter Speaks Sarah Burkhead Whittle Carl Farinelli Renée L. Cambiano Ronald M. Cambiano 《The Reference Librarian》2015,56(4):259-273
This article proposes the coresearch engagement model (CoRE), which addresses how the academic research librarian can become a coresearch partner with any patron. The CoRE model is an interpersonal process and is founded upon the concepts of mutual respect, collaboration, reciprocity, and empowerment. Grounded in Howard Gardner’s multiple intelligences theory, Malcolm Knowles’ andragogical model, and guidelines from the Reference and User Services Association, CoRE has the potential to result in engagement for the librarian and patron. The CoRE model can be utilized in many ways including self-awareness and development for those who need and want to expand their abilities as a research librarian. It provides a theoretical framework and a knowledge base, in addition to giving a context for further development by expanding, comparing the related theories for further research, and implementing various applications suggested by this article. 相似文献
146.
We propose biofunctionalized nanofluidic slits (nanoslits) as an effective platform for real-time fluorescence-based biosensing in a reaction-limited regime with optimized target capture efficiency. This is achieved by the drastic reduction of the diffusion length, thereby a boosted collision frequency between the target analytes and the sensor, and the size reduction of the sensing element down to the channel height comparable to the depletion layer caused by the reaction. Hybridization experiments conducted in DNA-functionalized nanoslits demonstrate the analyte depletion and the wash-free detection ∼10 times faster compared to the best microfluidic sensing platforms. The signal to background fluorescence ratio is drastically increased at lower target concentrations, in favor of low-copy number analyte analysis. Experimental and simulation results further show that biofunctionalized nanoslits provide a simple means to study reaction kinetics at the single-pixel level using conventional fluorescence microscopy with reduced optical depth. 相似文献
147.
Miguel-Ángel Gómez Otavio Battaglia Alberto Lorenzo Jorge Lorenzo Sergio Jiménez Jaime Sampaio 《Journal of sports sciences》2015,33(17):1844-1852
Ball screens are one of the most frequently used tactical behaviour in elite basketball games. The aim of the present study was to identify their predictors of success related to time, space, players, and tasks performed. The sample was composed of 818 ball screens corresponding to 20 close games (mean differences in score of 3.1 ± 0.8 points) randomly selected from the playoff games of the Spanish Basketball League (2008–2011). Classification tree analysis (CHAID) was used to analyse which variable or combination of variables, better predicts effectiveness during ball screens. The main results allowed identifying interactions with dribbler actions after the screen and the orientation of the screen on the ball. The results showed no interaction with game quarter and quarter minute temporal-related variables in both analyses. The present findings allow improving coaches’ strategic plans that involve selecting the most appropriate offensive approach when performing ball screens. 相似文献
148.
Natàlia Balagué Robert Hristovski Sergi Garcia Daniel Aragonés Selen Razon Gershon Tenenbaum 《Journal of sports sciences》2015,33(1):48-57
Using a non-linear approach, intentional dynamics of thoughts were examined during constant cycling performed until volitional exhaustion. Participants (n = 12) completed two sessions at 80% Wmax. Their (1) intrinsic thought dynamics (i.e., no-imposed thoughts condition) and (2) intentional thought dynamics (i.e., imposed task-unrelated thoughts condition; TUT) were recorded and then classified into four categories: internal and external TUT (TUT-I, TUT-E) and external and internal task-related thoughts (TRT-E, TRT-I). The probability estimates for maintaining each thought category stable, the rate of switching from one category to another, and the entropy dynamics along the testing procedure were assessed and compared through time phase. Friedman ANOVA tests revealed a significant effect of effort increase on thought contents only in the imposed TUT test. While TUT-I probabilities decreased significantly (P < .001) as effort increased, TRT-I probabilities increased (P < .05). Moreover, the entropy to the entire thought dynamics increased at the outset of task performance and decreased upon approaching volitional exhaustion (P < .001). As time spent in constant effort increased, and volitional exhaustion approached, task relatedness (TUT, TRT), direction (internal, external), and entropy of thought contents changed unintentionally providing further evidence for a nonlinear dynamics of attention focus. 相似文献
149.
Leonardo Madariaga Miguel Nussbaum Faustino Marañón Cristóbal Alarcón María Alicia Naranjo 《Government Information Quarterly》2019,36(2):179-195
People still use documents in many everyday government processes. From tax payments to passport requests, citizens have to interact with low-interactivity information artifacts such as reports, maps and datasets, among many others. Despite efforts to improve information delivery in the public sector, effective information usage remains a critical topic of action and research. The user experience of government documents has rarely been assessed, despite them being regularly published and frequently used. Considering this, the two following research questions arise: 1) How can government documents be classified (or grouped) in terms of user experience? 2) How can the user experience of government documents be monitored over time in order to inform design decisions? Working with a public agency in Chile, we develop and test a classification and monitoring framework based on two online surveys (N?=?338 and N?=?298). We then propose a framework for understanding user experience of government documents in these three dimensions: interaction goal, volume of information and ease of understanding. Using a graphical representation to classify user experience provides greater visibility of the current status of information produced by a public organization. Furthermore, by monitoring the user experience of a government document at different times, organizations can understand the effect of their design decisions and improve their service quality by implementing user-centered processes. 相似文献
150.
Finding an appropriate temporary storage location for books and providing access to them is a significant challenge for libraries undergoing renovations. The current article describes the use of a document management company by an academic library to store 430,000 books for 8 months and provide a retrieval-on-demand service. Aspects covered include the selection of a commercial storage provider with its own retrieval service; details of the move to and from offsite storage; the integration of the service with library processes; communications and user feedback; book usage during the storage period; overall costs; and lessons learned from the experience. 相似文献