全文获取类型
收费全文 | 1558篇 |
免费 | 26篇 |
专业分类
教育 | 1093篇 |
科学研究 | 128篇 |
各国文化 | 11篇 |
体育 | 171篇 |
文化理论 | 8篇 |
信息传播 | 173篇 |
出版年
2023年 | 8篇 |
2022年 | 11篇 |
2021年 | 13篇 |
2020年 | 31篇 |
2019年 | 69篇 |
2018年 | 72篇 |
2017年 | 70篇 |
2016年 | 48篇 |
2015年 | 36篇 |
2014年 | 47篇 |
2013年 | 333篇 |
2012年 | 34篇 |
2011年 | 33篇 |
2010年 | 21篇 |
2009年 | 31篇 |
2008年 | 33篇 |
2007年 | 25篇 |
2006年 | 37篇 |
2005年 | 20篇 |
2004年 | 30篇 |
2003年 | 27篇 |
2002年 | 22篇 |
2001年 | 23篇 |
2000年 | 35篇 |
1999年 | 22篇 |
1998年 | 13篇 |
1997年 | 17篇 |
1996年 | 9篇 |
1994年 | 19篇 |
1993年 | 14篇 |
1992年 | 15篇 |
1991年 | 13篇 |
1990年 | 11篇 |
1989年 | 16篇 |
1988年 | 13篇 |
1987年 | 10篇 |
1986年 | 13篇 |
1985年 | 12篇 |
1984年 | 16篇 |
1983年 | 12篇 |
1981年 | 12篇 |
1980年 | 8篇 |
1979年 | 16篇 |
1977年 | 8篇 |
1974年 | 8篇 |
1972年 | 8篇 |
1971年 | 9篇 |
1970年 | 7篇 |
1927年 | 8篇 |
1926年 | 10篇 |
排序方式: 共有1584条查询结果,搜索用时 15 毫秒
141.
Colleen Stieler-Hunt Christian Jones 《British journal of educational technology : journal of the Council for Educational Technology》2019,50(1):264-279
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be sporadic, dependent upon the enthusiasm and ingenuity of individual teachers. Previous studies have indicated that many teachers have concerns about using digital games in classrooms and have difficulties knowing how to best use digital games. This qualitative study presents a professional development model for teachers that was inductively derived through analysing in-depth, semi-structured interviews with 13 educators who have used digital games in the classroom. Implementing this model can help teachers develop attitudes and skills necessary to meaningfully use interactive, IDGs in their classrooms. Evidence suggests that a mentor should have a strong understanding of how to use digital games effectively in classrooms, work with small cohorts of teachers to collegially plan the use of digital games within a unit of class work, trial the unit of work with a small number of enthusiastic teachers, and then implement it with the remaining teachers. This approach is based on interviews with educators who have successfully mentored teachers in their schools to use interactive, IDGs in their classrooms. These educators encountered little resistance from their teaching colleagues. Their approach further supported teachers who were open to the possibilities of using digital games in their classrooms. 相似文献
142.
准备好应用网络教育的明日教师(上) 总被引:8,自引:0,他引:8
全球网(www.World Wide Wde)对教育系统的潜在冲击几乎是无限的。然而,如果我们的教师不具备适当的应用网络的知识和技能,实现的冲击会比可能的要小。证据表明,我们的教师需要培训,以便能够有效利用强大的在线资源,培养我们的孩子在数字社会中自我发展的能力。本文的目的在于探讨基于网络的教学对教师教育计划的冲击。 相似文献
143.
The United Nations Children's Fund has rapidly gained prominence as a UN agency promoting educational development. Detailed analysis is presented of UNICEF's transition from being a supplier of emergency goods and services, to a humanitarian role that has diversified to embrace development assistance and promoting the rights of children and women. How these have impacted on the development of UNICEF education is examined. Despite many institutional strengths, it is argued that the need for increased policy clarity in UNICEF education and for greater operational effectiveness remain central to any contemporary understanding of UNICEF's contribution to educational development. 相似文献
144.
Kirk C. Heriot Ron Cook Rita C. Jones Leo Simpson 《Decision Sciences Journal of Innovative Education》2008,6(2):463-481
Active learning has attracted considerable attention in higher education in response to concerns about how and what students are learning. There are many different forms of active learning, yet most of them are classroom based. We propose an alternative to active learning in the classroom through active learning outside of the classroom in the form of student consulting projects. While the literature on student consulting has largely focused on projects to assist small business owners, this research demonstrates the potential for using student-consulting projects in the Production/Operations Management course. We use a case study to describe the use of a student-consulting project as an alternative to the other types of active learning described in the Operations Management education literature. 相似文献
145.
Gbolahan Gbadamosi Carl Evans Katherine Jones Mitchell Hickman Hannah Rudley 《Journal of Education & Work》2019,32(2):196-214
This paper explores the perceptions of degree students at two UK universities regarding their work placement and part-time working activities, to assess if the two activities converge. The research comprises three stages: interviews for preliminary exploration of students’ perceptions towards work placement and part-time work; interviews to examine how placement opportunities link with career aspirations; a survey of students who had completed a placement, and those currently on placement. Students acknowledged part-time working helped their placement activity, providing transferable skills beneficial to both study and career aspirations. A significant finding was with respect to time: the closer to the placement activity the data was collected, the stronger the impact of appreciating the value of placement. The paper therefore highlights the value of timing in the assessment of work placement. It also offers value for universities’ by providing insight into students’ perceptions regarding embedded external work activities that can enhance graduate employability and career prospects. 相似文献
146.
Brian Griffiths (1927–2008) was a British mathematician and educator who served as a member of the founding editorial board
of Educational Studies in Mathematics. As a mathematician, Griffiths is remembered through his work on what continue to be known as ‘Griffiths-type’ topological
spaces. As a mathematics educator, his most profound contribution was, with Geoffrey Howson, in offering a conceptualisation
of the relationship between mathematics, society and curricula. 相似文献
147.
148.
149.
150.
Conclusions A teaching unit, designed to improve links between physics concepts and students' existing know ledge, has been developed
and evaluated. Based on key propositions of the generative learning model, attention gaining activities were introduced to
facilitate new ideas being linked to relevant frameworks already held by the learner. Evaluation suggests that introducing
an appropriate technological focus, combining activities and using a suitable teaching sequence generally enhance the learning
of senior secondary school physics.
Student perceptions of the teaching unit were probably enhanced in part because the approach used was new and different. However,
when a second teaching unit, based on the Doppler effect, was introduced to the class about four weeks later, very similar
results were obtained with the same classes and other classes. The capacitance unit was also used in other schools with similar
positive results from both teachers and students. 相似文献