首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1431篇
  免费   19篇
  国内免费   1篇
教育   1110篇
科学研究   59篇
各国文化   19篇
体育   106篇
综合类   1篇
文化理论   10篇
信息传播   146篇
  2022年   10篇
  2021年   14篇
  2020年   20篇
  2019年   37篇
  2018年   63篇
  2017年   64篇
  2016年   66篇
  2015年   31篇
  2014年   41篇
  2013年   303篇
  2012年   40篇
  2011年   42篇
  2010年   26篇
  2009年   36篇
  2008年   35篇
  2007年   26篇
  2006年   26篇
  2005年   19篇
  2004年   21篇
  2003年   16篇
  2002年   20篇
  2001年   17篇
  2000年   23篇
  1999年   13篇
  1998年   13篇
  1997年   22篇
  1996年   17篇
  1994年   9篇
  1993年   17篇
  1992年   22篇
  1991年   23篇
  1990年   16篇
  1989年   25篇
  1988年   16篇
  1987年   27篇
  1986年   14篇
  1985年   8篇
  1983年   11篇
  1982年   12篇
  1981年   9篇
  1980年   12篇
  1979年   16篇
  1978年   14篇
  1977年   16篇
  1976年   9篇
  1975年   9篇
  1974年   9篇
  1973年   11篇
  1972年   7篇
  1971年   10篇
排序方式: 共有1451条查询结果,搜索用时 15 毫秒
971.
A total of 529 respondents who had participated in fantasy sport in the past year completed a survey regarding their media consumption habits and motivations for play. Significant age divides were uncovered between players who were younger than age 35 as opposed to respondents who were 35 and older. Overall, younger participants consumed 4.2 more hours of sports media content per week and were more likely to participate in fantasy sport because of entertainment, enjoyment, and surveillance desires. In contrast, older participants were more likely to participate in fantasy sport to pass the time, even though consumption research indicates that they spent less time devoted to the activity than their younger counterparts. In addition, younger participants were more likely than older participants to exhibit a desire to establish and exhibit elements of personal sports knowledge. Implications for communication researchers interested in media and/or sport are articulated.  相似文献   
972.
973.
Abstraction is a major concept in computer science and serves as a powerful tool in software development. Pattern-oriented instruction (POI) is a pedagogical approach that incorporates patterns in an introductory computer science course in order to structure the learning of algorithmic problem solving. This paper examines abstraction processes in the course of solving an algorithmic problem and highlights three distinct, although interrelated, facets of abstraction: pattern recognition, black-boxing, and structure identification. A study that examined the influence of the POI approach on students' abstraction skills is described; students who learned according to the POI approach were compared with students who learned in a traditional manner with regard to analogical reasoning and problem decomposition and solution, as well as verbal expression. The three facets of abstraction were used to analyze students' abstraction skills and their competency in algorithmic problem solving.  相似文献   
974.
Lack of shared meaning can make communication difficult for people of different cultures. Perceptions and practical experience are important influences when devising and developing online learning experiences in cross-cultural contexts. In this study, 15 educational designers studying for their Masters Degree were asked to contribute their interpretations to an ongoing study of what meaning and interpretations were generated from a series of different learning environments offered via the Web. Course materials were designed in Australia and delivered into Hong Kong, SAR, and China. Students did not always interpret the visual information in the manner expected by the original designers. This paper discusses the outcomes of the investigation relating students' perceptions of the appropriateness of the western interface design guidelines as they applied them to a number of exemplary Chinese WWW sites, highlighting the cultural differences in meaning and representation. Comprendre les diversités culturelles À travers les images. Le manque de sens partagé peut rendre difficile la communication entre peuples de différentes cultures. L'expérience pratique et les diverses perceptions peuvent avoir leur importance lors de la conception et le développement de projets de formation en ligne dans des contextes multiculturels. Dans cette étude, quinze concepteurs multimédias, du niveau de la maîtrise, ont été sollicités pour étudier les différentes interprétations et perceptions générées par différents cours offerts sur le Web. Les cours ont été produits en Australie et diffusés À Hong Kong, en SAR, et en Chine. Les étudiants n'ont pas toujours décodé les informations visuelles selon les voeux de leurs concepteurs. Cet article analyse les résultats de cette investigation portant sur la perception qu'ont les étudiants chinois, par exemple, de directives proposées par des auteurs occidentaux, laissant apparaître d'importants écarts dans la représentation qu'ils s'en font. Interkulturelle Bedeutung durch visuelle Medien verstehen> Kommunikation zwischen Menschen verschiedener Kulturen kann durch die Verwendung von Begriffen mit nicht gemeinsamer Bedeutung erschwert werden. Eigene Wahrnehmungen und praktische Erfahrungen sind wichtige Grundlagen für den Entwurf und die Entwicklung von Online-Lehrgängen in interkulturellen Kontexten. In dieser Studie wurden fünfzehn Kursdesigner, die für ihre Masters Degrees studierten, darum gebeten, ihre Interpretationen einer laufenden Studie über die Frage, welche Bedeutung und Interpretationen durch eine Serie von über das Netz angebotenen verschiedenen Lernumgebungen generiert wurden, abzugeben. Die Kursmaterialien wurden in Australien gestaltet und nach Hongkong, SAR China, übermittelt. Die Studenten interpretierten die visuelle Information nicht immer in der Weise, wie das von den Original Designern erwartete worden war. Dieses Papier erörtert die Ergebnisse der Untersuchung, die die Wahrnehmungen der Studenten über die Sinnentsprechung der westlichen Schnittstellenentwurfsrichtlinien in Beziehung setzt, indem sie sie auf eine Anzahl vorbildlicher chinesischer Web-Sites anwandten und damit die kulturellen Unterschiede in Bedeutung und Darstellung hervorhoben.  相似文献   
975.
Evolving technologies and globalisation presents educators with the challenge of creating learning experiences to help students develop competencies to enable them to function successfully in a dynamic society. Today’s learner is expected to be multiliterate – able to analyse and construct multi-modal texts. A qualitative embedded multi-case study was conducted to investigate the learning experiences and multiliteracy outcomes for students engaged in an educational program with a media studies focus. The program, designed for a secondary school English curriculum, was underpinned by multiliteracies pedagogy and delivered within a technology-mediated environment. This paper reports a single class case drawing upon examples from small group cases embedded within the class. The findings suggest that educational programs underpinned by multiliteracy pedagogy supported by technology can provide meaningful learning experiences for students whilst achieving multiliteracies focused learning outcomes. For this to occur important factors such as teacher technology competencies and expertise, access and integration of technology and facilitation of effective learning scaffolds should be considered.  相似文献   
976.
977.
Interest is increasingly being taken in educational sites which extend or which are located beyond the school. These include sites associated with developing information and communications technologies and mass media organizations as well as institutions of longer standing, such as museums, galleries and so forth. In this article we shall deploy a sociological framework originally developed for the analysis of school texts to such non-school sites. Our focus will include considerations of heritage and conservation sites in the form of castles and zoos. We contend that in operating in terms of both pedagogic and exchange relations, such sites may have something to teach as well as something to learn from schooling.  相似文献   
978.
979.
The problem of this study was the effect of teaching freshman mathematics with the Spitz Student Response System (SSRS) upon a student’s anxiety, attitude, and achievement. Subjects were seventy-three freshman men and women at a liberal arts college in the Southwest. A 2 x 2 factorial analysis of covariance was used to analyze the data. Several research hypotheses were formulated to be consistent with the purposes of this research problem. It was found that the use of the Spitz Student Response System did not significantly change a student’s achievement, anxiety, or attitude in mathematics. The statistical data of this study would tend to support the idea that the effect of attitude on achievement in independent of the method of instruction. Subjective evaluation by the students tends to support the use of the Spitz System.  相似文献   
980.
The partial correlation coefficient is derived analytically under exemplary factor patterns. In these patterns, variables are described as an additive composition of a set of orthogonal factors, including general, common, and specific factors. Viewed in this framework, it is evident that the partial correlation may yield spurious results. Partialling out an infallible variable or a variable with no unique component does not necessarily yield an interpretable coefficient. Examples from the literature are given where an understanding of the underlying factor pattern facilitates interpretation of the computed partial correlation coefficient.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号