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31.
Most studies on reusable digital learning materials, learning objects (LOs), relate to their use in universities. Few empirical studies exist to explore the impact of LOs on pedagogy, especially in schools. This paper provides evidence from an evaluation of the use of LOs in schools. The evidence is from a European Union‐funded project, Context eLearning with Broadband Technologies (CELEBRATE), involving 500 schools in six countries across Europe, in a pilot to examine the impact of LOs on pedagogy. It brought together producers and users to try out technically and pedagogically sound ways of producing, making available through a portal, and using LOs. This paper reports data from both quantitative and qualitative studies conducted during 2004, including: online surveys (of all the teachers involved), routine data from the portal and semi‐structured interviews in 40 schools in all six countries.  相似文献   
32.
Many people have a strong intuition that there is something morallyobjectionable about playing violent video games, particularly withincreases in the number of people who are playing them and the games'alleged contribution to some highly publicized crimes. In this paper,I use the framework of utilitarian, deontological, and virtue ethicaltheories to analyze the possibility that there might be some philosophicalfoundation for these intuitions. I raise the broader question of whetheror not participating in authentic simulations of immoral acts in generalis wrong. I argue that neither the utilitarian, nor the Kantian hassubstantial objections to violent game playing, although they offersome important insights into playing games in general and what it ismorally to be a ``good sport.' The Aristotelian, however, has a plausibleand intuitive way to protest participation in authentic simulations ofviolent acts in terms of character: engaging in simulated immoral actserodes one's character and makes it more difficult for one to live afulfilled eudaimonic life.  相似文献   
33.
This paper focuses on one aspect of the author's Ph.D. dissertation which examined the facilitation of healing for First Nations people of British Columbia Canada. the research finding discussed in this paper is that the means and ends of counselling for First Nations people differ from those of the Western therapeutic approaches utilized by the majority culture in Canada. These differences are illustrated by the First Nations world view and the unique goals of healing for First Nations people. it is necessary for counsellors to be responsive to these goals if they are to be effective in working with Native people (Please note that the terms First Nations, Native, and Aboriginal are used interchangeably to refer to the same people).  相似文献   
34.
Students’ time expenditures influence their learning and development. This study used latent profile analysis to identify a taxonomy of how first-year students spend their time using a large multi-institution sample. We identified four time usage patterns by first-year students titled Balanced, Involved, Partiers, and Parents. Sex, expected major field, on-campus residency, age, Greek-life membership, and standardized test scores were predictive of students’ time use patterns. Holding a range of student and institutional factors constant, members of the involved group, on average, reported higher levels of engagement than the Balanced group, while Partiers reported lower levels of engagement. Implications for policy and practice are discussed.  相似文献   
35.
The construct ‘mathematics anxiety’ is explored with a sample of first year primary education university students. Self reported measures of anxiety about needing to use mathematics, and anxiety about the prospect of teaching mathematics, are moderately and positively correlated. The factor structure of a set of 13 items related to ‘mathematics anxiety’ is consistent with previous studies and the associations of these factors to other, related measures are explored using multiple linear regression of the factor scores. It is argued that it is likely to be more valuable to investigate ‘mathematics anxiety’ in terms of its composite factors than as a single phenomenon. Directions for future investigations are indicated.  相似文献   
36.
This quasi-experimental intervention study examines the effect of genre-based instructional practices on 90 primary students’ narrative writing achievements and is a result of six teachers’ action to meet the educational goals of the Swedish national curriculum. Specifically, the authors examine the effects of Joint Construction, the phase in the genre pedagogical model of the Sydney School known as the Teaching and Learning Cycle, in which teachers and students work together to co-construct texts. Joint Construction has been put forward as the most powerful part of the Teaching and Learning Cycle. The authors challenge this argument, presenting findings that are inconsistent with this widely held belief. Using a pretest-posttest control group design, the study shows that the Joint Construction stage did not significantly improve the quality of students’ narrative writing or increase the text length of their writings.  相似文献   
37.
Both science and technology education have a commitment to teaching process; investigations or scientific method in science, design in technology, and problem solving in both areas. The separate debates in science and technology education reveal different curricular emphases in processes and content, reflecting different goals, and pedagogic and educational research traditions. This paper explores these differences and argues that each curriculum area can learn from the other. Despite the interest in processes, problem solving remains neglected in each area, particularly with respect to empirical accounts of student problem-solving activities and the supporting pedagogy. This paper draws on the situated learning and social constructivist literature to provide insights into problem solving in technology education. The research reported here, gives accounts of the problem-solving strategies of English secondary school students. These strategies represent their responses to technology activities and the learning environment created by teachers.  相似文献   
38.
We varied the spatial features of adjunct displays that depicted a complex scientific system (i.e. human circulatory system). University students (n = 47), who were assigned randomly to a display condition before reading, selected relevant information from the text and wrote it (a) next to a list of definitions (list condition), (b) inside boxes organized to coincide with the sequence of blood flow (chart condition), or (c) on a picture of the heart (pictorial condition). Students in the chart and pictorial conditions had higher scores on 2 learning tests. Results supported the nonequivalence hypothesis, which states that a spatial display can promote learning more effectively than a list because a display’s nonverbal (e.g. spatial) features explicitly depict relationships among a system’s components. The results have implications for science educators.  相似文献   
39.
Education and Information Technologies - When implemented appropriately, computational thinking (CT) experiences in early childhood settings build essential literacy skills and foster initial...  相似文献   
40.
Children's Literature in Education - This article addresses questions related to how the change in the textual landscape, from paper-based books to electronic books, has an effect on the...  相似文献   
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