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71.
Roberts Garrett J. Hall Colby Cho Eunsoo Cot Brooke Lee Jihyun Qi Bingxin Van Ooyik Jacklyn 《Educational Psychology Review》2022,34(1):335-361
Educational Psychology Review - This best-evidence synthesis reviews the past 20 years of rigorous reading intervention research to identify effective programs of instruction for Grade K–3... 相似文献
72.
Farewell Charlotte V. Quinlan Jennie Melnick Emily Powers Jamie Puma Jini 《Early Childhood Education Journal》2022,50(2):197-206
Early Childhood Education Journal - The early childhood education (ECE) workforce plays a key role in promoting early childhood development by their interactions with young children during... 相似文献
73.
Anita Munnelly Georgina Martin Charlotte Dack Ann Zedginidze Louise McHugh 《Learning & behavior》2014,42(3):270-280
Previous studies have found that social exclusion can cause distress to those excluded. One method used to study social exclusion is through a virtual ball-toss game known as Cyberball. In this game, participants may be excluded from or included in the ball-toss game and typically report lower feelings of self-esteem, control, belonging, and meaningful existence following exclusion. Experiments 1 and 2 sought to explore the transfer of feelings of exclusion and inclusion through stimulus equivalence classes. In both experiments, participants were trained to form two three-member equivalence classes (e.g., A1–B1, B1–C1; A2–B2, B2–C2) and were tested with novel stimulus combinations (A1–C1, C1–A1, A2–C2, C2–A2). Thereafter, participants were exposed to the Cyberball exclusion and inclusion games. In these games, one stimulus (C1) from one equivalence class was assigned as the Cyberball inclusion game name, whereas one stimulus (C2) from the other equivalence class was assigned as the Cyberball exclusion game name. In Experiment 2, participants were only exposed to the Cyberball exclusion game. During a subsequent transfer test, participants were asked to rate how included in or excluded from they thought they would be in other online games, corresponding to members of both equivalence classes. Participant reported that they felt they would be excluded from online games if the games were members of the same equivalence class as C2. In contrast, participants reported that they felt they would be included in online games if the games were members of the same equivalence class as C1. Results indicated the transfer of feelings of inclusion (Experiment 1) and feelings of exclusion (Experiments 1 and 2) through equivalence classes. 相似文献
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David Roberts 《Distance Education》1984,5(1):50-71
This paper begins by defining the term ‘student drop‐out’. Data are presented showing that the time that an external student is at greatest risk of becoming a drop‐out is during the first term, semester or year of study.
The reasons for this phenomenon are explored in the light of the theories of three writers in the field of distance education, namely, Otto Peters, Börje Holmberg and David Sewart.
The paper concludes by listing a number of suggestions that might be adopted in order to reduce early attrition rates and generally improve the functioning of distance education institutions. 相似文献
77.
This second part of a two-part paper describes how the University of California, San Francisco (UCSF) Library implemented a bibliographic control system for a medical illustrations collection. Discussed are the staffing of the project, the design of formats and computer programs, further design changes, the input process, quality evaluation of the illustrations, and production and distribution of the control products (printed indexes and microfiche replicas). The report ends with a note on the applicability of the UCSF system to other libraries, and some benefits of the project. 相似文献
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