首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   207篇
  免费   2篇
教育   156篇
科学研究   3篇
各国文化   10篇
体育   15篇
信息传播   25篇
  2020年   3篇
  2019年   5篇
  2018年   11篇
  2017年   15篇
  2016年   4篇
  2015年   5篇
  2014年   11篇
  2013年   56篇
  2012年   6篇
  2011年   7篇
  2010年   7篇
  2009年   3篇
  2008年   3篇
  2007年   8篇
  2006年   10篇
  2005年   10篇
  2004年   7篇
  2003年   4篇
  2002年   4篇
  2001年   3篇
  2000年   7篇
  1999年   3篇
  1998年   1篇
  1997年   2篇
  1996年   1篇
  1995年   2篇
  1993年   2篇
  1992年   1篇
  1991年   1篇
  1990年   2篇
  1987年   2篇
  1984年   1篇
  1983年   1篇
  1978年   1篇
排序方式: 共有209条查询结果,搜索用时 0 毫秒
11.
Ratings published by the National Council on Teacher Quality (NCTQ) require selectivity in admission to educator preparation programs. NCTQ provides a list of citations to support the selectivity standard termed “strong support.” A review of each citation in the list found little or no support for the standard. Original data was collected examining employment supervisor ratings of over 11,000 teachers’ preparation and analyzed for correlations and differences based on the selectivity standard. No significant differences were found between supervisor ratings of teachers who met or did not meet the NCTQ test standard and no significant correlations were found between the selectivity tests, grade point average, and principal ratings of teachers. These findings bring into question the listed selectivity standard and the rationale for its inclusion in NCTQ's public ranking process.  相似文献   
12.
13.
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be sporadic, dependent upon the enthusiasm and ingenuity of individual teachers. Previous studies have indicated that many teachers have concerns about using digital games in classrooms and have difficulties knowing how to best use digital games. This qualitative study presents a professional development model for teachers that was inductively derived through analysing in-depth, semi-structured interviews with 13 educators who have used digital games in the classroom. Implementing this model can help teachers develop attitudes and skills necessary to meaningfully use interactive, IDGs in their classrooms. Evidence suggests that a mentor should have a strong understanding of how to use digital games effectively in classrooms, work with small cohorts of teachers to collegially plan the use of digital games within a unit of class work, trial the unit of work with a small number of enthusiastic teachers, and then implement it with the remaining teachers. This approach is based on interviews with educators who have successfully mentored teachers in their schools to use interactive, IDGs in their classrooms. These educators encountered little resistance from their teaching colleagues. Their approach further supported teachers who were open to the possibilities of using digital games in their classrooms.  相似文献   
14.
15.
16.
This paper explores the development of students’ knowledge of mathematical procedures. Students’ tendency to develop rote knowledge of procedures has been widely commented on. An alternative, more flexible endpoint for the development of procedural knowledge is explored here, where students choose to deviate from established solving patterns on particular problems for greater efficiency. Students with no prior knowledge of formal linear equation solving techniques were taught the basic transformations of this domain. After instruction, students engaged in problem-solving sessions in two conditions. Treatment students completed the “alternative ordering task,” where they were asked to re-solve a previously completed problem but using a different ordering of transformations. Those completing alternative ordering tasks demonstrated greater flexibility.  相似文献   
17.
Asia Pacific Education Review - In this paper, authors focus on how internationalisation is defined, interpreted, and responded to by Universities in Australia and Canada, two decades after de...  相似文献   
18.
Two groups of gifted adolescents solved two similar intelligence tests with differing levels of task difficulty in reverse order. Under both conditions the performance level on the less complex test was much lower, a result not observed in a control group of average intelligence. Behavioural observations revealed that the low performance of the gifted students was combined with lack of effort. This performance pattern is discussed with respect to recent postulates of achievement motivation theory, which empasize the impact not only of the achievement motive, but also of the informational value of a given task for evaluating own level of ability. It is argued that the perceived informational value of the easier test was not high enough to create an incentive for the gifted students to perform at the highest possible level  相似文献   
19.
The current paper uses archival data to examine variations in Schwartz's and Hofstede's cultural value orientations and their relationship to attitudes toward immigration and multiculturalism reported in the Eurobarometer Survey [Attitudes towards minority groups in the European Union: a special analysis of the Eurobarometer 2000 opinion poll on behalf of the European Monitoring Centre on Racism and Xenophobia. Eurobarometer Opinion Poll. Retrieved September 1, 2003, from http://europa.eu.int/comm/public_opinion/index_en.htm] on racism and xenophobia. The results demonstrated that mastery, masculinity, power distance, uncertainty avoidance, and collectivism were associated with weaker support for policies that promote social co-existence. Masculinity and mastery were also linked to more pessimistic attitudes towards multiculturalism, and increased harmony was correlated with less desire for cultural assimilation. The results largely converge with research undertaken at the individual-level of analysis, and the data suggest four clusters of cultural values related to immigration attitudes: humanitarianism-egalitarianism, conservation, collectivism, and instrumentality.  相似文献   
20.
ABSTRACT

With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product designs. While identified in the mechanical engineering space, Design Heuristics may be applicable in biomedical engineering design. In our study, we implemented a Design Heuristics session during upper-level undergraduate and first-year graduate biomedical engineering design courses. We examined the applicability of Design Heuristics within individual and team concept generation contexts. The findings demonstrated that biomedical engineering students were able to use Design Heuristics to generate multiple concepts, and that initial concepts produced using Design Heuristics were carried over into final team design. The results support the applicability of Design Heuristics to student idea generation in biomedical engineering design.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号