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171.
Significant barriers to using digital games in classrooms exist despite evidence to indicate digital games can enhance academic achievement. This qualitative, grounded theory study purports an interpretive understanding of the experiences of 13 Australian teachers who have used immersive digital games (IDGs) in the classroom. These teachers participated in in-depth, semi-structured interviews that were one to two hours in duration. A key finding of this study is that teachers who use IDGs in the classroom can experience varying degrees of alienation from their teaching colleagues. This paper presents a model of the process of ‘Feeling Alienated’ experienced by some educators using IDGs in their classrooms. It begins with ‘the lone believer’ teacher who has strong beliefs in the value of using IDGs for student learning. Resentment by some colleagues, curriculum and classroom concerns, and insufficient advocacy contribute to the lone believer feeling alienated. This leads the lone believer to minimise the impact of their use of IDGs. The study concludes that, whilst negative teacher attitudes towards the use of IDGs in the classroom persist, the potential impact of IDGs in the classroom will not be fully realised. 相似文献
172.
173.
Arthur R. Taylor Colleen Cool Nicholas J. Belkin William J. Amadio 《Information processing & management》2007
The process of information seeking involves a varied set of tasks and interactions. Exactly how the information seeker judges the relevance of what is retrieved has been a renewed area of interest in information retrieval studies. Various studies have identified facets or categories of relevance which go beyond simple topical relevance, and there has been some recent research on how these multi-dimensional concepts of relevance relate to the information seeking process. This study extends research on the relationship between multi-dimensional user relevance assignments and stage in the process of completing a task. Our results concur with and add detail to previous studies and suggest that users consistently identify relevance criteria beyond topical relevance. Our results also find a statistically significant relationship between the users’ stage in the search process and relevance categories chosen using the convenience sample chosen for this study. 相似文献
174.
175.
Richard A. Livingston 《Archives and Museum Informatics》1999,13(3-4):249-271
Nondestructive testing (NDT) of historic structures can be used for architectural archaeology, structural stability analysis, or materials characterization. Four types of physical probes are available: sound, penetrating radiation, visible light, and electromagnetism. Each of these can be utilized in several ways. Additional options involve hybrid techniques that combine probe methods. Widespread application in architectural conservation depends upon overcoming institutional barriers including the lack of standardization, fragmented decision-making, and restrictive contracting procedures that do not take into account the benefits of NDT. 相似文献
176.
177.
Jacqueline P. Leighton Rebecca J. Gokiert M. Ken Cor Colleen Heffernan 《Assessment in Education: Principles, Policy & Practice》2010,17(1):7-21
Classroom teachers are in the front line of introducing students to formal learning, including assessments, which can be assumed to continue for students should they extend their schooling past the expected mandatory 12 years. The purpose of the present investigation was to survey secondary teachers’ beliefs of classroom and large‐scale tests for (a) providing information about students’ learning processes, (b) influencing meaningful student learning, and (c) eliciting learning or test‐taking strategies for successful test performance. Secondary teachers were surveyed because a majority of large‐scale tests are developed for secondary students (e.g., PISA, TIMSS). Results suggested that in comparison to large‐scale tests teachers believe classroom tests provide more information about student learning processes, are more likely to influence meaningful student learning, and are more likely to require learning over test‐taking strategies. The implications of these results for assessment literacy are explored. 相似文献
178.
Children's lead and pesticide exposures are used as examples to examine social disparities in exposure reduction efforts as well as environmental policies impacting children in poverty and minority children. The review also presents an estimate of the effect of social disparities in lead exposure on standardized test performance. Because including measures of pollutants with potential behavioral effects can alter the observed effects of race/ethnicity, income, and other variables, suggestions are made for including measures of pollutants in longitudinal studies and studies of multiple and cumulative risk. Continued basic research on developmental correlates and effects of pollution exposure, participatory action-research with at-risk and underrepresented populations, and contributions to public awareness and education are important leadership areas for developmental researchers. 相似文献
179.
Teaching and Learning in the Mixed-Reality Science Classroom 总被引:2,自引:2,他引:0
Lisa Tolentino David Birchfield Colleen Megowan-Romanowicz Mina C. Johnson-Glenberg Aisling Kelliher Christopher Martinez 《Journal of Science Education and Technology》2009,18(6):501-517
As emerging technologies become increasingly inexpensive and robust, there is an exciting opportunity to move beyond general
purpose computing platforms to realize a new generation of K-12 technology-based learning environments. Mixed-reality technologies
integrate real world components with interactive digital media to offer new potential to combine best practices in traditional
science learning with the powerful affordances of audio/visual simulations. This paper introduces the realization of a learning
environment called SMALLab, the Situated Multimedia Arts Learning Laboratory. We present a recent teaching experiment for
high school chemistry students. A mix of qualitative and quantitative research documents the efficacy of this approach for
students and teachers. We conclude that mixed-reality learning is viable in mainstream high school classrooms and that students
can achieve significant learning gains when this technology is co-designed with educators. 相似文献
180.
This article presents a model with a systematic approach to the design of training to keep the goals of an organization at the center of the process. It discusses utilization and continuous evaluation of a variety of steps in the systematic design of training and includes a graphic, which provides a visual of the model. The article also presents an illustration of the process from information gathered from a plastics manufacturing company. 相似文献