首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   738篇
  免费   14篇
  国内免费   2篇
教育   554篇
科学研究   34篇
各国文化   13篇
体育   54篇
综合类   2篇
文化理论   12篇
信息传播   85篇
  2023年   7篇
  2022年   8篇
  2021年   7篇
  2020年   10篇
  2019年   15篇
  2018年   28篇
  2017年   20篇
  2016年   22篇
  2015年   19篇
  2014年   13篇
  2013年   164篇
  2012年   12篇
  2011年   19篇
  2010年   13篇
  2009年   15篇
  2008年   19篇
  2007年   12篇
  2006年   9篇
  2005年   14篇
  2004年   6篇
  2003年   16篇
  2002年   12篇
  2001年   8篇
  2000年   16篇
  1999年   12篇
  1998年   22篇
  1997年   9篇
  1996年   4篇
  1995年   23篇
  1994年   8篇
  1993年   7篇
  1992年   20篇
  1991年   13篇
  1990年   15篇
  1989年   9篇
  1988年   7篇
  1987年   14篇
  1986年   9篇
  1985年   6篇
  1984年   4篇
  1983年   9篇
  1982年   7篇
  1981年   8篇
  1980年   6篇
  1979年   7篇
  1976年   6篇
  1975年   3篇
  1973年   3篇
  1867年   2篇
  1833年   2篇
排序方式: 共有754条查询结果,搜索用时 0 毫秒
11.
12.
The mission of human performance technologists, to assure high levels of human performance in organizations, is well established, and usually accomplished through design and implementation of two major products: performance systems and instructional systems. The speed of change in the environments in which HPT is practiced, however, requires frequent analysis of what knowledge and skills are required of HP technologists in pursuit of this goal. This article works backward from results and the products that obtained them, to identify the knowledge, skills, and attitudes that form the critical human performance technology knowledgebase. The author uses an example from our “universal” neighborhood to illustrate seven basic categories of variables influencing organizational performance, and provides examples and non examples of five essential principles of psychology that can help guide HPT practitioners' efforts to design and implement effective systems.  相似文献   
13.
Prior research indicates that providing participants with positive augmented feedback tends to enhance motor learning and performance, whereas the opposite occurs with negative feedback. However, the majority of studies were conducted with untrained participants performing unfamiliar motor tasks and so it remains unclear if elite athletes completing familiar tasks respond in a similar fashion. Thus, this study investigated the effects of three different versions of false-performance feedback on punching force (N), pacing (force over time) and ratings of perceived exertion (RPE) in 15 elite amateur male boxers. Athletes completed a simulated boxing bout consisting of three rounds with 84 maximal effort punches delivered to a punching integrator on four separate days. Day one was a familiarisation session in which no feedback was provided. In the following three days athletes randomly received false-positive, false-negative and false-neutral feedback on their punching performance between each round. No statistical or meaningful differences were observed in punching forces, pacing or RPE between conditions (> 0.05; ≤ 2%). These null results could stem from the elite status of the athletes involved, the focus on performance rather than learning, or they may indicate that false feedback has a less potent effect on performance than previously thought.  相似文献   
14.
Acknowledgements     

Acknowledgement

Acknowledgements  相似文献   
15.
This study examined how activity type influenced heart rates and time spent in target heart rate zones of high school students participating in physical education classes. Significantly higher average heart rates existed for fitness (142 +/- 24 beats per minute [bpm]) compared to team (118 +/- 24 bpm) or individual (114 +/- 18) activities. Similar results occurred for the percentage of activity time spent within a target heart rate zone (fitness 81.7 +/- 15.9%, individual 68.4 +/- 30.5%, and team 60.6 +/- 30.5%). Boys attained higher heart rates during team activities, while female students had higher rates during individual activities indicating male and female adolescents respond differently to activity types. The highest mean heart rates were observed during fitness activities.  相似文献   
16.
17.
We used R. S. Lazarus’ (Emotion and Adaptation. Oxford: Oxford University Press, 1991) appraisal theory of emotions to propose a theoretical model of anxiety, upon which we built two empirical models centering on intercultural communication apprehension (ICA), distinguished by timing. We tested the models in three samples: Chinese in the US (N?=?268), US Americans who studied abroad (N?=?419), and US Americans in the US (N?=?515). The models achieved good fit. The results showed that during an anticipated or actual intercultural interaction, people had multiple, potentially conflicting goals. The goal-related appraisals of the situation resulted in emotional reactions, such as ICA, as well as coping strategies. ICA and coping further influenced people’s immediacy behaviors and the intention to interact. Our empirical models supported the utility of the theoretical framework for all three samples, and provided advice for practitioners to improve sojourners’ time abroad.  相似文献   
18.
Research indicates that instructing athlete’s to focus on bodily movements (internal focus of attention [IFA]) may hinder performance, whereas instructing them to focus on the movement outcome (external focus of attention [EFA]) often enhances performance. Despite the importance of instructions in striking combat sports, limited research has examined the influence of IFA and EFA on performance in well-trained combat athletes. This study investigated the effects of different instructional cues on punching velocity (m · s?1) and normalised impact forces (N · kg?1) among intermediate (n = 8) and expert (n = 7) competitive boxers and kickboxers. Athletes completed three rounds of 12 maximal effort punches delivered to a punching integrator on three separate days. Day one was a familiarisation session with only control instructions provided. In the following two days athletes randomly received IFA, EFA or control instructions prior to each of the three rounds. Athletes punching with EFA were 4% faster and 5% more forceful than IFA (< 0.05), and 2% faster and 3% more forceful than control (< 0.05). Furthermore, experts punched 11% faster and with 13% greater force compared with intermediate athletes (< 0.05). EFA led to a positive effect on punching performance and should be favoured over IFA and control instructions.  相似文献   
19.
目的: 验证TGMD-3在中国3~12岁儿童基本运动技能测试中的可靠性和有效性。方法: 选取上海、深圳、重庆、洛阳、长沙的512名3~12岁儿童为研究对象进行TGMD-3测试,对测试的难度、区分度、一致性信度、重测信度和评价者信度、结构效度进行统计检验。结果: TGMD-3的13个项目难度范围为0.27~0.78,区分度范围为0.38~0.49。每个年龄组儿童基本运动技能测试(TGMD-3)的内部一致性系数范围为0.808~0.902,其中男女生的内部一致性系数均为0.95;总体的基本运动技能评价者信度(肯德尔协同系数)w为0.944, 2值为28.331,达到显著性水平;重测检验中,移动式运动技能(组内相关系数)ICC为0.755、球类运动技能(组内相关系数)ICC为0.741、总的基本运动技能(组内相关系数)ICC为0.743,均达到了较高水平。通过探索性因子分析验证了TGMD-3的双因子结构,并通过验证性因子分析支持双因子模型(χ2(64)=103.28,p<0.001,CFI=0.960,TLI=0.952,RMSEA=0.049,SRMR=0.043)。结论: TGMD-3儿童基本运动技能测试具有良好的项目难度、区分度,以及可靠的内部一致性信度、重测信度和结构效度,对我国3~12岁儿童具有良好的适用性,可以作为我国儿童基本运动技能发展评价的有效工具。  相似文献   
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号