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51.
Debbie Kidd 《English in Education》2007,41(2):57-70
This paper describes a curriculum experiment to integrate the English and humanities teaching to a year 7 (age 11) cohort through a pedagogy based on Dorothy Heathcote's work on drama in education. An integrated Cultural Studies programme was devised in order to help students engage with meaningful issues in what Heathcote (1980) terms ‘real and felt’ contexts. As part of the national Creative Partnerships programme, Debbie Kidd, a drama specialist from an Arts organisation, worked with teachers to develop curriculum and pedagogy. The paper describes the project from the perspective of the two outsiders closely involved with the work. Debbie Kidd sets the context and discusses some of the outcomes to date. In an Afterword, Elaine Millard discusses some of the barriers to curriculum integration and argues for greater flexibility in English teaching and it s modes of assessment to make room for more creative engagements. 相似文献
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Andrew Davis 《Journal of Philosophy of Education》2004,38(1):21-36
This paper discusses the current fashion for brain‐based learning, in which value‐laden claims about learning are grounded in neurophysiology. It argues that brain science cannot have the ‘authority’ about learning that some seek to give it. It goes on to discuss whether the claim that brain science is relevant to learning involves a category mistake. The heart of the paper tries to show how the contribution of brain science to our grasp of the nature of learning is limited in principle. Finally the paper explores the potential of brain science to illuminate specific learning disabilities. 相似文献
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C.W. Davis 《Journal of The Franklin Institute》1922,194(1):113-114
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Robin Patric Clair Nadia E. Brown Debbie S. Dougherty Hannah K. Delemeester Patricia Geist-Martin William I. Gorden 《Journal of Applied Communication Research》2019,47(2):111-129
#MeToo has breathed new life into the women’s movement and especially into understanding and rectifying sexual harassment, abuse and assault. It has galvanized activists around the globe. And it has placed thousands of stories of the harassed in full view of the public. Sexual harassment, abuse and assault may occur within the organizational context or beyond; but sexual harassment, in particular has been legally labeled an organizational phenomenon. With this in mind, Robin Clair frames the early part of this article around the most recent organizational communication theories (see the appendix for an overview of these theories). Following the essay is a forum, in which invited scholars address questions related to the #MeToo movement. 相似文献
59.
Video game learning dynamics: Actionable measures of multidimensional learning trajectories
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Debbie Denise Reese Barbara G. Tabachnick Robert E. Kosko 《British journal of educational technology : journal of the Council for Educational Technology》2015,46(1):98-122
Valid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game‐based, metaphor‐enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and application. CyGaMEs is grounded by analogical reasoning theory, cognitive task analysis and knowledge representation. A construct representation argument for validity using evidence‐centered design warrants CyGaMEs, its web‐based learning environment, Selene: A Lunar Construction GaME, its embedded assessment, and a learning dynamics approach to student, measurement and statistical models. Two studies (US volunteers, Study 1: n = 267, mean (M)age = 15; Study 2: n = 90, Mage = 12) cross‐validate learning dynamics (learner progress, rate of progress and changes in that rate) for Selene's multidimensional goals while players learn and apply standard‐based science about fundamental geology and space science concepts. Gameplay data analyzed using regression, calculus and hierarchical linear modeling exhibit overall relatively high standardized rates of progress toward each goal statistically higher than zero. For example, adjusting for nesting within individual players, average rate of progress toward the goal of accreting lunar mass is a z‐score of 1.4 (99% confidence interval = 1.40lower, 1.48upper) or 1.4 standard deviations above zero. 相似文献
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Rachael Davis Georgina Donati Kier Finnegan James P. Boardman Bethan Dean Sue Fletcher-Watson Gillian S. Forrester 《Child development》2022,93(4):869-880
Visual field biases have been identified as markers of atypical lateralization in children with developmental conditions, but this is the first investigation to consider early lateralized gaze behaviors for social stimuli in preterm infants. Eye-tracking methods with 51 preterm (33 male, 92.1% White) and 61 term-born (31 male, 90.1% White) infants aged 8–10 months from Edinburgh, UK, captured the development of visual field biases, comparing gaze behavior to social and non-social stimuli on the left versus right of the screen. Preterm infants showed a significantly reduced interest to social stimuli on the left versus right compared to term children (d = .58). Preterm children exhibit early differential orienting preferences that may be an early indicator of atypical lateralized function. 相似文献