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Debbie Kidd 《English in Education》2007,41(2):57-70
This paper describes a curriculum experiment to integrate the English and humanities teaching to a year 7 (age 11) cohort through a pedagogy based on Dorothy Heathcote's work on drama in education. An integrated Cultural Studies programme was devised in order to help students engage with meaningful issues in what Heathcote (1980) terms ‘real and felt’ contexts. As part of the national Creative Partnerships programme, Debbie Kidd, a drama specialist from an Arts organisation, worked with teachers to develop curriculum and pedagogy. The paper describes the project from the perspective of the two outsiders closely involved with the work. Debbie Kidd sets the context and discusses some of the outcomes to date. In an Afterword, Elaine Millard discusses some of the barriers to curriculum integration and argues for greater flexibility in English teaching and it s modes of assessment to make room for more creative engagements. 相似文献
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Although research has established the long-term damaging effects of incest, these efforts have suffered from the lack of valid, standardized assessment instruments. The present study reports on the construction and factor validation of the Response to Childhood Incest Questionnaire (RCIQ), a self-report instrument that assesses a range of commonly reported symptoms experienced by adult survivors of incest. A clinical population of 104 adult women who had experienced childhood or adolescent incest completed the RCIQ. A factor analysis of the RCIQ items revealed seven factors which corresponded to hypothesized stress response themes experienced by survivors of traumatic events. These factors include vulnerability and isolation, fear and anxiety, anger and betrayal, reaction to the abuser, sadness and loss, and powerlessness. In addition, four factors corresponded to the diagnostic criteria for post-traumatic stress disorder: intrusive thoughts, avoidance and intrusive emotions, detachment, and emotional control and numbness. The usefulness of the RCIQ as a pre- and post-treatment measure and the need for further research is discussed. 相似文献
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Robin Patric Clair Nadia E. Brown Debbie S. Dougherty Hannah K. Delemeester Patricia Geist-Martin William I. Gorden 《Journal of Applied Communication Research》2019,47(2):111-129
#MeToo has breathed new life into the women’s movement and especially into understanding and rectifying sexual harassment, abuse and assault. It has galvanized activists around the globe. And it has placed thousands of stories of the harassed in full view of the public. Sexual harassment, abuse and assault may occur within the organizational context or beyond; but sexual harassment, in particular has been legally labeled an organizational phenomenon. With this in mind, Robin Clair frames the early part of this article around the most recent organizational communication theories (see the appendix for an overview of these theories). Following the essay is a forum, in which invited scholars address questions related to the #MeToo movement. 相似文献
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Video game learning dynamics: Actionable measures of multidimensional learning trajectories 下载免费PDF全文
Debbie Denise Reese Barbara G. Tabachnick Robert E. Kosko 《British journal of educational technology : journal of the Council for Educational Technology》2015,46(1):98-122
Valid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game‐based, metaphor‐enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and application. CyGaMEs is grounded by analogical reasoning theory, cognitive task analysis and knowledge representation. A construct representation argument for validity using evidence‐centered design warrants CyGaMEs, its web‐based learning environment, Selene: A Lunar Construction GaME, its embedded assessment, and a learning dynamics approach to student, measurement and statistical models. Two studies (US volunteers, Study 1: n = 267, mean (M)age = 15; Study 2: n = 90, Mage = 12) cross‐validate learning dynamics (learner progress, rate of progress and changes in that rate) for Selene's multidimensional goals while players learn and apply standard‐based science about fundamental geology and space science concepts. Gameplay data analyzed using regression, calculus and hierarchical linear modeling exhibit overall relatively high standardized rates of progress toward each goal statistically higher than zero. For example, adjusting for nesting within individual players, average rate of progress toward the goal of accreting lunar mass is a z‐score of 1.4 (99% confidence interval = 1.40lower, 1.48upper) or 1.4 standard deviations above zero. 相似文献
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Margaret Cychosz Tristan Mahr Benjamin Munson Rochelle Newman Jan R. Edwards 《Child development》2023,94(4):e197-e214
To learn language, children must map variable input to categories such as phones and words. How do children process variation and distinguish between variable pronunciations (“shoup” for soup) versus new words? The unique sensory experience of children with cochlear implants, who learn speech through their device's degraded signal, lends new insight into this question. In a mispronunciation sensitivity eyetracking task, children with implants (N = 33), and typical hearing (N = 24; 36–66 months; 36F, 19M; all non-Hispanic white), with larger vocabularies processed known words faster. But children with implants were less sensitive to mispronunciations than typical hearing controls. Thus, children of all hearing experiences use lexical knowledge to process familiar words but require detailed speech representations to process variable speech in real time. 相似文献
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