首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   253篇
  免费   3篇
教育   173篇
科学研究   20篇
各国文化   2篇
体育   40篇
信息传播   21篇
  2024年   1篇
  2023年   5篇
  2022年   3篇
  2021年   7篇
  2020年   8篇
  2019年   10篇
  2018年   9篇
  2017年   21篇
  2016年   16篇
  2015年   10篇
  2014年   9篇
  2013年   43篇
  2012年   14篇
  2011年   16篇
  2010年   3篇
  2009年   8篇
  2008年   5篇
  2007年   10篇
  2006年   5篇
  2005年   5篇
  2004年   3篇
  2003年   5篇
  2002年   3篇
  2001年   7篇
  2000年   4篇
  1998年   4篇
  1997年   2篇
  1996年   1篇
  1994年   4篇
  1993年   1篇
  1992年   3篇
  1991年   1篇
  1990年   1篇
  1986年   1篇
  1979年   1篇
  1977年   1篇
  1974年   1篇
  1973年   1篇
  1972年   1篇
  1963年   1篇
  1921年   2篇
排序方式: 共有256条查询结果,搜索用时 15 毫秒
251.
In this introductory article, I argue why this special issue focuses on the question of how the mathematical knowledge required at work can be characterised and developed in vocational education and workplace training. After some words on the importance of this subfield of mathematics education and the need to rethink metaphors of learning in this area, I summarise the structure of the special issue and highlight a few main points raised in the various contributions.  相似文献   
252.
Background:An extraordinary long-term running performance may benefit from low dynamic loads and a high load-bearing tolerance.An extraordinary runner(age=55 years,height=1.81 m,mass=92 kg) scheduled a marathon a day for 100 consecutive days.His running biomechanics and bone density were investigated to better understand successful long-term running in the master athlete.Methods:Overground running gait analysis and bone densitometry were conducted before the marathon-a-day challenge and near its...  相似文献   
253.
254.
Video is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention in the research to date. The current study used a randomized pretest–posttest experimental design to examine the influence of a video- versus VR-based task on changing situational interest and self-efficacy in classroom management. Results from 49 student teachers revealed that the VR simulation led to higher increments in self-reported triggered interest and self-efficacy in classroom management, but also invoked higher extraneous cognitive load than a video viewing task. We discussed the implications of these results for pre-service teacher education and the design of VR environments for professional training purposes.

Practitioner notes

What is already known about this topic
  • Video is a popular teacher training medium given its ability to display classroom situations.
  • Virtual reality (VR) also immerses users in lifelike situations and has gained popularity in recent years.
  • Situational interest and self-efficacy in classroom management is vital for student teachers' professional development.
What this paper adds
  • VR outperforms video in promoting student teachers' triggered interest in classroom management.
  • Student teachers felt more efficacious in classroom management after participating in VR.
  • VR also invoked higher extraneous cognitive load than the video.
Implications for practice and/or policy
  • VR provides an authentic teacher training environment for classroom management.
  • The design of the VR training environment needs to ensure a low extraneous cognitive load.
  相似文献   
255.
This paper discusses a three-level model that synthesizes and unifies existing learning theories to model the roles of artificial intelligence (AI) in promoting learning processes. The model, drawn from developmental psychology, computational biology, instructional design, cognitive science, complexity and sociocultural theory, includes a causal learning mechanism that explains how learning occurs and works across micro, meso and macro levels. The model also explains how information gained through learning is aggregated, or brought together, as well as dissipated, or released and used within and across the levels. Fourteen roles for AI in education are proposed, aligned with the model's features: four roles at the individual or micro level, four roles at the meso level of teams and knowledge communities and six roles at the macro level of cultural historical activity. Implications for research and practice, evaluation criteria and a discussion of limitations are included. Armed with the proposed model, AI developers can focus their work with learning designers, researchers and practitioners to leverage the proposed roles to improve individual learning, team performance and building knowledge communities.

Practitioner notes

What is already known about this topic
  • Numerous learning theories exist with significant cross-over of concepts, duplication and redundancy in terms and structure that offer partial explanations of learning.
  • Frameworks concerning learning have been offered from several disciplines such as psychology, biology and computer science but have rarely been integrated or unified.
  • Rethinking learning theory for the age of artificial intelligence (AI) is needed to incorporate computational resources and capabilities into both theory and educational practices.
What this paper adds
  • A three-level theory (ie, micro, meso and macro) of learning that synthesizes and unifies existing theories is proposed to enhance computational modelling and further develop the roles of AI in education.
  • A causal model of learning is defined, drawing from developmental psychology, computational biology, instructional design, cognitive science and sociocultural theory, which explains how learning occurs and works across the levels.
  • The model explains how information gained through learning is aggregated, or brought together, as well as dissipated, or released and used within and across the levels.
  • Fourteen roles for AI in education are aligned with the model's features: four roles at the individual or micro level, four roles at the meso level of teams and knowledge communities and six roles at the macro level of cultural historical activity.
Implications for practice and policy
  • Researchers may benefit from referring to the new theory to situate their work as part of a larger context of the evolution and complexity of individual and organizational learning and learning systems.
  • Mechanisms newly discovered and explained by future researchers may be better understood as contributions to a common framework unifying the scientific understanding of learning theory.
  相似文献   
256.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号