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81.
This study offers a view on students’ technology-based problem solving activity through the lens of a theoretical model which accounts for the relationship between mathematical and technological knowledge in successful problem solving. This study takes a qualitative approach building on the work of a 13-year-old girl as an exemplary case of the nature of young students’ spontaneous mathematical problem solving with technology. The empirical data comprise digital records of her approaches to two problems from a web-based mathematical competition where she resorted to GeoGebra and an interview where she explains and describes her usual problem solving activity with this tool. Based on a proposed model for describing the processes of mathematical problem solving with technologies (MPST), the main results show that this student’s solving and expressing the solution are held from the early and continuing interplay between mathematical skills and the perception of the affordances of the tool. The analytical model offers a clear picture of the type of actions that lead to the solution of each problem, revealing the student’s ability to deal with mathematics and technology in problem solving. By acknowledging this as a case of a human-with-media in solving mathematical problems, the students’ efficient way of merging technological and mathematical knowledge is portrayed in terms of her techno-mathematical fluency.  相似文献   
82.
This paper presents a game designed to support teaching and learning of Portuguese History to 6th grade students. Firstly, a state of the art of mobile game-based learning for History is presented. Then we describe shortly the research carried out which aimed at the analysis of the games most played by students, followed by the identification of the learning principles proposed by Paul Gee and the game mechanics to propose a game structure. Data was collected from students in the 2nd cycle of the Portuguese Educational System (n = 508) through a questionnaire. Finally, we describe the game, that was developed based on those findings, related to a Portuguese historical event - the Republic Implementation in 1910.  相似文献   
83.
This study aimed to gather the opinions of editors of Library and Information Science journals indexed in Scopus and the Web of Knowledge regarding the current situation and their forecasts on open access, peer review procedures, functionalities, and specialization. The response rate was 23%, and some noteworthy conclusions can be drawn according to editors' opinions: Within 5–10 years, the main business model for journal publishing will be open access. Institutional support is the preferred source of financing. The review process requires less than 2 months, and the main problems are low quality of texts and finding reviewers. Functionalities such as mobile versions of the journals, social media, data policy, and altmetrics have yet to be exploited; interdisciplinarity will increase the presence of these functionalities in journals, especially through the influence of the related areas of Communication, Management, and Computer Science. Finally, the area that will see the most changes is the management of research data.  相似文献   
84.
85.
In recent decades, important advances have been made in understanding how discursive symmetry can be achieved in whole-class dialogue. However, very little is known about how this dialogue may progress in the sense of critically linking ideas in coherent lines of collective inquiry. This article investigates this issue by analyzing 4 consecutive sessions of a science class with children ages 8 to 10 and identifies a social mechanism that can explain the emergence of progressiveness in collective inquiry. The identified mechanism consists of a series of iterations of the sequence (Direction) → Inference ? Observation ? Consensus → Fixation. This sequence enables the transition from local to collective agency and meaning. Direction creates a gap in a semantic structure, leading to the local formation of an inference. This inference then escalates through observation and consensus before finally being fixed through the creation of an artifact that reifies it as a collective meaning. Based on this collective meaning, a new direction leads to a new local inference, and the cycle begins again.  相似文献   
86.
Formal thought organization obtained from free speech, a key feature for psychiatric evaluations, has been poorly investigated during typical development. Computational tools such as speech graph connectedness (LSC) currently allow for an accurate quantification in naturalistic settings. LSC's typical development is better predicted by years of education than by age. Among beginning readers, the LSC of stories composed of short‐term memory predicted reading independently from IQ. Here we set out to test a longitudinal sample (6–8 years old, n = 45, followed for 2 years) to verify whether the LSC is predictive of various memory measures, and whether such relations can explain the correlation with reading. The LSC was specifically correlated with verbal short‐term memory performance. The results support the notion that the short‐term storage of verbal information is necessary to plan a story. Given the limited sample size, the relationship of this interaction with reading remains inconclusive.  相似文献   
87.
This paper explores the possibility that virtual communities of teachers with large numbers of members (referred to as massive communities of teachers) can offer support to novice teachers by means of collaborative reflection. The paper examines and conceptualises some problems found in professional massive communities and proposes that massification can dilute what some authors have called social presence or engagement. It is argued that this dilution, among other problems, very much hinders collaborative reflection among members of the community. Collaborative reflection is argued to be a crucial part of the support that novice teachers need in their first years in the profession. Therefore, a challenge is envisioned for massive communities of teachers to avoid the dilution of social presence or engagement. The authors argue that this dilution can be overcome by the use of multiple layers within a platform, referred to as fractal design.  相似文献   
88.
Managers at Spanish universities are having to deal with increasingly complex managerial tasks as a result of current changes in higher education. This paper presents the results of a study into the professional development of deans and department heads at universities in Catalonia. At management level, these universities are typically based on an elected, rotating model rather than an appointed or permanent one. The findings from 23 qualitative interviews and a focus group identified three phases in the development of academic management: learning and contextualization, development of functions, and the institutional projection and transmission of management tasks.  相似文献   
89.
The time course of movement timing reprogramming was examined in a task requiring temporal coincidence of the conclusion of a forehand drive with the arrival of a moving luminous target at the end of an electronic trackway. The moving target departed from one end of the trackway at a constant velocity of 2 m (.) s(-1), and for a part of the trials its velocity was increased to 3 m (.) s(-1). Target velocity was modified at different moments during stimulus displacement, producing times-to-arrival after velocity increment (TAVIs) from 100 to 600 ms. The effect of specific practice on movement reprogramming was also examined. The results showed early adjustments to the action (TAVIs = 100 - 200 ms) that seemed to be stereotyped, while feedback-based corrections were implemented only at TAVIs of 300 ms or longer. Temporal accuracy was progressively increased as longer TAVIs were provided up to 600 ms. Skill training led to an overall increment of temporal accuracy, but no effect of specific practice was found. The results indicate that timing reprogramming in interceptive actions is a continuous process limited mainly by intrinsic factors: latency to initiate more effective adjustments to the action, and rate-of-movement timing reprogramming.  相似文献   
90.
The goal of this study was to explore stereotypes of older people as expressed in drawings by a sample of primary school children. Sixty children from fourth to sixth grades (30 boys and 30 girls aged 9 to 12 years) were asked to draw a young man, a young woman, an old man, and an old woman. The drawings were content analyzed. Children in our sample seemed to represent old people in varied or multidimensional ways, indicating, thus, that the image they held about elders was less negative than concluded in similar investigations. In fact, although some drawings had negative content, most pictured a positive—and even friendly—image of old people. Moreover, some of the drawings included both positive and negative traits at the same time. Compared with images of young men and women, those of the elderly seem to be more homogeneous and less complex, since there was more agreement on represented details. Suggestions for future research are proposed.  相似文献   
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