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91.
This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network. 相似文献
92.
Asia Pacific Education Review - The Enforcement Decree of the Elementary and Secondary School Act (2015) mandates that from 2016 all middle schools in Korea must administer one semester as a free... 相似文献
93.
This study explores higher education research in Asia. Drawing on scientometrics, the mapping of science and social network analysis, this paper examines the publications of 38 specialised journals on higher education over the past three decades. The findings indicate a growing number of higher education research publications but the proportion of Asian publications in relation to the total world publications in higher education research remains stationary. The higher education research community in Asia is heavily concentrated in a few countries and universities, resting on a relatively small number of core scholars who publish research in the international specialised higher education journals. In response to increasing challenges in Asian higher education systems, the paper suggests that the higher education research community in Asia needs to be expanded and include more regional and international collaborations 相似文献
94.
The purpose of this study is to explore USA educators' resistance toward cultural awareness for Korean students and families in the New York metropolitan area. The authors aim to challenge teachers' color-blindness that is widely spread among USA educators. Guided by critical race theory, the authors show that the perceived fairness of color-blindness could cause struggles for Korean parents and students in American schools. The authors posit USA teachers need to thoroughly understand that if a teacher does not see color, then s/he does not really see children. This study, hopefully, will help educators recognize the necessity of understanding diverse ethnic parents' perspectives and needs. Also, this study will provide an opportunity for educators to rethink assumptions that are embedded in color-blindness, and advance muiticultural education that is more culturally relevant and responsive for different ethnic/racial groups' needs. 相似文献
95.
The authors investigated the relationships among multiple aspects of parental involvement (English proficiency, school involvement, control and monitoring of children), children's aspirations, and achievement in new immigrant families in the United States. They used data on immigrant parents and school-age children (N = 1,255) from the New Immigrant Survey to examine immigrant families from diverse backgrounds. Structural equation modeling analyses revealed that parental English proficiency and involvement in school education are related to children's academic achievement, cognitive development, and English language ability, directly as well as indirectly, through children's educational aspirations. Parental control and monitoring is not beneficial to immigrant children's cognitive development, although variations were found across different groups. They also observed intriguing findings regarding gender and racial or ethnic diversity. Based on their findings, they provide recommendations for the fostering of academic success and the design and implementation of educational programs and practices for immigrant children. 相似文献
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98.
This study examines impacts of the complementary products on platform competition, in the context of video game consoles. Using 10-year panel data, the results demonstrate that high-quality software has a disproportionately significant effect on hardware demand. The high-quality exclusive software is an important factor affecting consumers’ utility, and it tends to be developed in hardware manufacturers’ vertically integrated subsidiaries. In addition, this study also identifies that high-quality multi-homing software plays a role in platform growth in a platform’s later stage. 相似文献
99.
Chang Won Jung 《The Communication Review》2019,22(2):139-161
This study examines how the issue of game regulation has been discussed and influenced public perception by exploring ideologically differing media outlets’ distinct uses of frames by analyzing news contents (N = 1,217) and public opinion survey of the national sample of Korean gamers (N = 1,362), who play games currently. The analyses include the influence of media on attitudes toward game regulation, perception of games, and frame adoption, based on the results of news content analysis. The study found that (a) mainstream media was ambivalent about game issues and tended to define gaming and gamers in sensationalistic ways; (b) while the dynamics of media effects on public attitudes toward game regulation are complex, exposure to game-related news content significantly impacted public attitudes; mass media that highlight the negative aspects of games have strong impacts on public perception toward games, which may ultimately affect attitudes toward game regulation. 相似文献
100.
Abstract This study demonstrates how changes in intellectual property law have effects on the value‐creation process of information commodity and related strategies. To explain these effects, three unique economic characteristics of databases as information are focused on: public good, information good, and aggregate good. And, different strategies such as versioning, technical strategies, and limiting the number of consumers and data mingling have been suggested for each characteristic. To examine the value‐création process of databases, a three‐step process has shown: data gathering, selection/arrangement, and presentation. In the legal process, two main rationales, ‘sweat of the brow doctrine’ and ‘originality doctrine’ have suggested protecting database compilations. The ‘sweat of the brow doctrine’ stresses the effort and investment of the compiler. On the contrary, the ‘originality doctrine’ emphasizes the judgment and creativity in the selection and arrangement of the materials comprising the compilation. 相似文献