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41.
Nowadays, some virtual museums include 3D room scenes to show the models of its pieces, just like in real museums. Nevertheless, the generation and maintenance of this kind of scenes is generally difficult and should be done by an expert. For example, any change such as including a new piece or modifying the position of an existing fragment usually requires a different design and the creation of a new scene. In this paper we present a case study on the development of a web-based application to automatize this process. To this end, a database to store both graphic and non-graphic information about the pieces, and some 3D rooms to show them has been created. The designed scenes only contain some pieces of furniture to exhibit the fragments, which will be subsequently included. Thus, when a room is loaded in the web page, its associated pieces are obtained through a query in the database and its models are dynamically included in the original scene. Therefore, the position changes or the inclusion of new pieces are not performed in the 3D model, but in the database. Our application makes the transmission of the knowledge to the general public easier because any new discovered piece can be included in a existing museum effortlessly.  相似文献   
42.
Over the past several decades, the Latino population throughout the USA has demonstrated significant growth and exceeded that of other ethnic minority groups. This influx is particularly evident in the student enrollment of US schools as the number of Latino students has increased by approximately 10 million within the past 10 years. With this dramatic increase, there are a number of critical issues that present significant barriers to a high-quality educational experience for Latino students, specifically overrepresentation of Latinos receiving disciplinary actions and the high number of referrals to special education evaluation for emotional and behavioral disorders. This paper will discuss the impact of the Latino population in US schools, the concern of overrepresentation and biased referrals, and the use of a culturally attuned functional behavioral assessment as a pragmatic solution to better serve this growing population.  相似文献   
43.
Pasar de una cultura nacional cerrada en sí misma—incluso contraria a su propia diversidad—a formar parte del experimento cultural europeo, requiere que actualicemos nuestros esquemas de comprensión. Estamos viviendo, como ciudadanos, pero más aún como educadores y como estudiantes, uno de los procesos más interesantes del diseño cultural de la historia del planeta, en todo caso del continente. Y la ecuación cultura = lenguaje parece la clave del invento. Sin embargo, Miguel Siguán analiza y resume con claridad la situación de partida y nos subraya la pobreza de nuestro soporte educativo ante el desafío del plurilingüismo.  相似文献   
44.
La incidencia de las competencias lingüistícas del escolar sobre las adquisiciones escolares en las demás áreas del currículum es una realidad que todos los maestros pueden comprobar día a día. En este trabajo se investiga esa incidencia, medida a través de la variable fracaso escolar, y sus resultados podrían permitir extraer algunos principios de intervención educativa precoz en algunos aspectos del lenguaje cruciales para la escolaridad posterior.  相似文献   
45.
This article presents our experience of testing the OpenSim platform as a tool in teaching French to 108 tourism students at Universidad Rey Juan Carlos (Madrid, Spain). The article begins with some theoretical reflections on the behaviour of the student when using a virtual platform by means of an avatar, and with our observations of how this doubling of identity is actually the greatest asset of virtual worlds when we intend to apply them to teaching (1. Introduction). Then we move on to present our goals and method of work (2. Aims and methodology) and to analyse the development of the virtual space or sim, setting out the teaching strategies that were employed in each of the islands we created, and which correspond to reading comprehension, listening comprehension and written expression (3. Metaverse design). In order to assess the language learning results, we also devised tests throughout the experiment, which were repeated one month later. The assessment shows that the process of language acquisition is positive (4. Results analysis). Finally, we demonstrate that the rise of virtual worlds has been backed up by psycholinguistic factors, but at the same time their applicability and sustainability depend on technical aspects and very especially on theoretical and pedagogical tenets which are still to be drawn up (5. Conclusions).  相似文献   
46.
This paper describes an online early childhood assessment course that was developed through a multi-university collaboration with support from a state improvement grant. Collaborators from three universities developed the course to address a new early childhood unified license (birth to age 8, regular and special education) in the state of Kansas. After reviewing the new state content standards, we identified targeted understandings, performance assessments, and online activities for 15 modules using a backward design process. Emphasis was placed on active learning through synchronous and asynchronous interactions facilitated by the use of a course management system. Positive evidence of learning was indicated by anonymous student feedback, pretest/posttest gain scores, and performance assessments evaluated with rubrics. We viewed the implementation of the course as a success and anticipate that it may lead to more sharing of online coursework in Kansas teacher education programs in the future.  相似文献   
47.
The aim of this paper is to analyze the effect of electoral timing on municipal public cultural spending. We use a panel sample of all municipalities from the Spanish Region of Murcia for 1995–2008. Our results reveal that mayors adopt an opportunistic behavior, increasing cultural spending in the election year and reducing it in the second year after the election. We also investigate whether the electoral cycle in cultural spending is influenced by mayors’ ideology, political strength, willingness to run for re-election, and electoral competitiveness. In this regard, our study shows that when mayors expect close elections, political budget cycles’ size is greater. Concerning political leadership, the magnitude of the electoral cycle is influenced by mayors’ political ideology rather than mayors’ political strength and re-election willingness. Additionally, we seek to shed some light on the determinants of public cultural spending. We find that income and upper-level governments’ transfers have a positive impact on cultural spending. Finally, unemployment, young people’s proportion and elderly people’s proportion negatively influence cultural spending.  相似文献   
48.
The old urban centres are marks of an historical and architectural heritage that should be protected and safeguarded. For such, it is fundamental to have a complete understanding of the genesis, regarding both building and the urban mesh. This fact is essential to the support of qualified, conscientious and sustainable rehabilitation interventions on the old building stock. The research carried out addresses the issue of the old urban centres from the perspective of the analysis and inventory of buildings features. The cataloguing process of the building typologies is presented in this work as a synthesis of the principal construction forms, with the old city centre of Seixal being used as a case study. The identification of building typologies has supported a seismic and fire vulnerability assessment of the old building stock. The assessment methodologies developed and used are based on the detailed survey and building inspection, therefore the building typology cataloguing is essential in the analysis at such a large scale. Then we discussed the strategy for the conservation actions incorporated in a broader risk management policy.  相似文献   
49.
Management literature has identified high-skilled human capital as a crucial dimension of innovation processes at the firm level. In this study, we introduce an alternative view of human capital based on the tasks that firms’ workers perform. We propose a measure of cognitive analytical and interpersonal tasks: the degree of abstractism. We argue that the level of abstractism of a firm has an effect on a firm's propensity to innovate and on its product innovation performance. We hypothesize that while the degree of abstractism has a linear positive relationship with the propensity to innovate, the relationship between abstractism and product innovation performance follows an inverted u-shaped relationship. We find partial support to our hypotheses using data from more than six thousand Portuguese firms. We discuss how these results change our understanding of the relationship between human capital and innovation at the firm level.  相似文献   
50.
Despite the success of academic advising dashboards in several higher educational institutions (HEI), these dashboards are still under-explored in Latin American HEI's. To close this gap, three different Latin American universities adapted an existing advising dashboard, originally deployed at the KU Leuven to their own context. In all three cases, the context was the main ruling factor to these adaptations. In this paper, we describe these adaptions using a framework that focuses on four different elements of the context: Objectives, Stakeholders, Key moment and Interactions. Evaluation of the adapted dashboards in the three different Latin American universities is conducted through pilots. This evaluation shows the value of the dashboard approach in different contexts in terms of satisfaction, usefulness and impact in academic decision-making and advising tasks. The main contribution of this paper is the systematic reporting of the adaptations to an academic advising dashboard and showing the value of an academic advising dashboard on academic decision-making and advising tasks.  相似文献   
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