全文获取类型
收费全文 | 194篇 |
免费 | 4篇 |
专业分类
教育 | 152篇 |
科学研究 | 6篇 |
各国文化 | 5篇 |
体育 | 14篇 |
文化理论 | 1篇 |
信息传播 | 20篇 |
出版年
2023年 | 2篇 |
2022年 | 1篇 |
2021年 | 3篇 |
2020年 | 3篇 |
2019年 | 2篇 |
2018年 | 7篇 |
2017年 | 10篇 |
2016年 | 14篇 |
2015年 | 8篇 |
2014年 | 4篇 |
2013年 | 41篇 |
2012年 | 6篇 |
2011年 | 9篇 |
2010年 | 4篇 |
2009年 | 5篇 |
2008年 | 5篇 |
2007年 | 5篇 |
2006年 | 7篇 |
2005年 | 5篇 |
2004年 | 4篇 |
2003年 | 7篇 |
2002年 | 7篇 |
2001年 | 4篇 |
2000年 | 6篇 |
1999年 | 1篇 |
1998年 | 1篇 |
1997年 | 1篇 |
1994年 | 1篇 |
1991年 | 2篇 |
1990年 | 5篇 |
1989年 | 1篇 |
1988年 | 1篇 |
1987年 | 1篇 |
1986年 | 2篇 |
1985年 | 3篇 |
1982年 | 1篇 |
1981年 | 2篇 |
1980年 | 3篇 |
1976年 | 1篇 |
1974年 | 1篇 |
1972年 | 1篇 |
1969年 | 1篇 |
排序方式: 共有198条查询结果,搜索用时 15 毫秒
21.
22.
23.
Gayle A. Buck Margaret A. Macintyre Latta Diandra L. Leslie-Pelecky 《Journal of Science Teacher Education》2007,18(3):377-397
As university professors we sought to disrupt the practice of giving our students the actions we felt they should imitate
in their teaching practice. Instead, we sought to actively engage teachers in the creation of workable solutions to real-life
problems. We accomplished this by conducting a participatory action research project. This paper illustrates our action research
project focused on preparing middle level science teachers to foster inquiry-based learning in their classrooms. The findings
of this study not only lead to a revised professional development opportunity for science teachers, but also provided an example
of university faculty engaging in pragmatic research focused on addressing contemporary issues in K-12 science education.
The work reported within was partially supported by a National Science Foundation Grant. The opinions, views and conclusions
expressed in this paper may not reflect those of the funding agency. 相似文献
24.
The article makes a case for the construction of narratives as major focus for career planning. Narratives can be seen as an appropriate compliment to the analysis of objective test data that has dominated our practice in the past. Narrative is described as an approach for career counselors to understand clients' vocational experiences and future plans. Subjective and objective aspects of a career narrative are explored, and emphasis is placed on co-authoring a career story that is subjectively meaningful and objectively sound. The client's subjective understanding of the career story is given importance as being pivotal information that must be considered in career counseling. Five key interventions are described from a narrative perspective. 相似文献
25.
26.
W.J. Baker Vishwa Mohan Mishra James R. Bradon John A. Lent Richard L. Merritt Gayle Durham Hollander 《Communication Booknotes Quarterly》2013,44(2):6-8
W.J. Baker's A History of the Marconi Company (New York: St. Martin's Press, 1972–$12.95) Vishwa Mohan Mishra's Communication and Modernization in Urban Slums (New York: Asia Publishing House, Inc., 1972—$6.95, with paper edition available) James R. Bradon (ed.) The Performing Arts in Asia (Paris: Unesco [available in this country from New York: Unipub, Inc.], 1971—$3.00, paper) John A. Lent (ed.) The Asian Newspapers' Reluctant Revolution (Ames: Iowa State University Press, 1971—$12.50) Richard L. Merritt (ed.) Communication in International Politics (Urbana: University of Illinois Press, 19Y2—$15.00) Gayle Durham Hollander's Soviet Political Indoctrination: Developments in Mass Media and Propaganda Since Stalin (New York: Praeger Special Studies in International Politics and Public Affairs, 1972—$15.00) 相似文献
27.
Prenatal depression, violence, substance use, and perception of support in pregnant middle-class women 下载免费PDF全文
The purpose of this study was to explore the vulnerability for postpartum depression among financially, educationally, and socially advantaged middle-class women (n = 31). Twenty-nine percent reported prenatal depression, 13% reported intimate partner violence, and 22% reported concerns with partner relationships and support expectations after delivery. No illegal substances were reported; however, a past history of smoking and excessive use of caffeine was disclosed. Implications for practice focus on the need to screen and implement intervention programs for these social problems and to adopt measures as a universal standard of care for all women, regardless of demographic advantages. 相似文献
28.
In this article we draw on data from a completed project entitled Why Do Women’s Studies? involving five English Universities. However, the data reported here focuses on a single institution. The data were collected through questionnaires which combined quantitative and qualitative questions and we have the views of three distinct groups of students: students taking women’s studies as a degree; students taking other degrees but including women’s studies modules and students with no experience of women’s studies. After detailing our method and reflecting on some methodological issues we present and debate our data which shows that although many of the conventional stereotypes regarding women’s studies remain in common discourses they seem to be agreed with less than they are reported to have been heard. Yet, the power of these discourses remains a danger to women’s studies as evidenced by its demise as an undergraduate course in many English institutions. 相似文献
29.
Chih-Hsiung Tu Cherng-Jyh Yen Laura Sujo-Montes Gayle A. Roberts 《Educational Media International》2015,52(3):155-172
Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks. Effective gamification design should understand the game personalities of learners, social engagement styles, and intrinsic- and extrinsic-motivated user styles initially and evaluate and select appropriate game mechanics, game dynamics, to create ideal gamification instructions. The research question this study investigated is: How will four types of gaming personalities (i.e. Explorer, Socialiser, Killer and Achiever) predict the level of game dynamics in online discussion environments? This study concluded that examining how gaming personalities relate to game dynamics in a gamified online discussion instruction is not sufficient to design effective gamification. It suggests future studies in game instructions should focus on the relationships between game dynamics, gamification contexts, gaming personalities or preferences, dynamic gaming engagement styles, etc. 相似文献
30.
Your Energy World Published by U.S. Department of Energy Blue Wings Flying by Elizabeth DeHuff Pictures by Dorothea Sierra Addison‐Wesley Publishing Co. Readding, Mass. 01867 Early Childhood Filmstrips Series Part I: About Myself Myself and Other People — Alike and Different My Family and Other Families—Alike and Different Everyone Needs Many Things by Ruth Jaynes, Beatrice Woodbrldge & Nancy Curry Bowmar/Noble Publishers, Inc. 4563 Colorado Los Angeles, CA 90039 “Man and His Gods: An Inquiry Into The Nature of Religions” Published by The Center for Humanities, Inc. 2 Holland Ave. White Plains, NY 10603 Alcohol: Facts, Myths and Decisions Published by Science and Mankind, Inc. Communications Park, Box 200 White Plains, New York 10601 相似文献