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991.
The statutory ‘phonics screening check’ was introduced in 2012 and reflects the current emphasis in England on teaching early reading through systematic synthetic phonics. The check is intended to assess children's phonic abilities and their knowledge of 85 grapheme–phoneme correspondences (GPCs) through decoding 20 real words and 20 pseudo words. Since the national rollout, little attention has been devoted to the content of the checks. The current paper, therefore, reviews the first three years of the check between 2012 and 2014 to examine how the 85 specified GPCs have been assessed and whether children are only using decoding skills to read the words. The analysis found that out of the 85 GPCs considered testable by the check, just 15 GPCs accounted for 67% of all GPC occurrences, with 27 of the 85 specified GPCs (31.8%) not appearing at all. Where a grapheme represented more than one phoneme, the most frequently occurring pronunciation was assessed in 72.2% of cases, with vocabulary knowledge being required to determine the correct pronunciation within real words where multiple pronunciations were possible. The GPCs assessed, therefore, do not reflect the full range of GPCs that it is expected will be taught within a systematic synthetic phonics approach. Furthermore, children's ability to decode real words is dependent on their vocabulary knowledge, not just their phonic skills. These results question the purpose and validity of the phonics screening check and the role of synthetic phonics for teaching early reading.  相似文献   
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994.
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and perceived cognitive load in relation to visual-spatial abilities. In a double-center randomized controlled trial, first-year (bio)medical undergraduates studied lower extremity anatomy in an interactive 3D AR environment either with a stereoscopic 3D view (n = 32) or monoscopic 3D view (n = 34). Visual-spatial abilities were tested with a mental rotation test. Anatomical knowledge was assessed by a validated 30-item written test and 30-item specimen test. Cognitive load was measured by the NASA-TLX questionnaire. Students in the stereoscopic 3D and monoscopic 3D groups performed equally well in terms of percentage correct answers (written test: 47.9 ± 15.8 vs. 49.1 ± 18.3; P = 0.635; specimen test: 43.0 ± 17.9 vs. 46.3 ± 15.1; P = 0.429), and perceived cognitive load scores (6.2 ± 1.0 vs. 6.2 ± 1.3; P = 0.992). Regardless of intervention, visual-spatial abilities were positively associated with the specimen test scores (η2 = 0.13, P = 0.003), perceived representativeness of the anatomy test questions (P = 0.010) and subjective improvement in anatomy knowledge (P < 0.001). In conclusion, binocular disparity does not improve learning anatomy. Motion parallax should be considered as another important depth cue that contributes to depth perception during learning in a stereoscopic 3D AR environment.  相似文献   
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The hyperbolic-decay model is a mathematical expression of the relation between delay and reinforcer value. The model has been used to predict choices in discrete-trial experiments on delay-amount tradeoffs, on preference for variable over fixed delays, and on probabilistic reinforcement. Experiments manipulating the presence or absence of conditioned reinforcers on trials that end without primary reinforcement have provided evidence that the hyperbolic-decay model actually predicts the strength of conditioned reinforcers rather than the strength of delayed primary reinforcers. The model states that the strength of a conditioned reinforcer is inversely related to the time spent in its presence before a primary reinforcer is delivered. A possible way to integrate the model with Grace’s (1994) contextual-choice model for concurrent-chain schedules is presented. Also discussed are unresolved difficulties in determining exactly when a stimulus will or will not serve as a conditioned reinforcer.  相似文献   
997.
高校学生体育消费动机的调查研究   总被引:2,自引:0,他引:2  
采用问卷调查法、献资料法、访问座谈法、数理统计法,对河南省高校学生的体育消费动机、体育消费水平、影响高校学生体育消费的因素等进行了调查,研究分析了高校学生进行体育消费的特征及规律,为高校进行健康教育、加快体育课程改革,提供科学的理论依据。  相似文献   
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999.
The effects of signaled reward were examined using DRL and DRH schedules of reinforcement. In each case, one group of rats received a brief cue between the reinforced response and the reward, and a second group received brief cues at random times. With the DRL schedule (Experiment 1), signaled reward decreased response rate, increased response efficiency (number of responses per reinforcer), and increased resistence to satiation relative to the control group. With the DRH schedule (Experiment 2), signaled reward increased response rate, efficiency, and resistance to satiation. These results refute an overshadowing explanation of the effects of signaled reward and suggest that food-correlated cues enhance learning of the reinforcement contingencies.  相似文献   
1000.
This paper identifies several kinds of counselor activity for which practicum experiences have been or are being designed. These include individual and group counseling, outreach consultation, supervision of practicum students, and the study of student development. The SSD practicum is seen as sensitizing and predisposing the personnel worker to view action research as a relevant and crucial part of counselor education.  相似文献   
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