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141.
This article has to do with a particularly persistent and intriguing problem in the politics of higher education, namely, the fault lines between ideas and reality, between a concept of a university and its implementation. The case in point is the creation of a new university at Frankfurt (Oder)—the European University ‘Viadrina‘—in the state of Brandenburg, on the eastern edge of what used to be the (East) German Democratic Republic. The case study traces the politics of creating and designing the new institution under the special conditions of post‐unification Germany and focuses on the challenges of implementing the twin elements of its founding concept: a particularly intensive international orientation, especially in its relationship with neighbouring Poland, and an attempt to transcend the boundaries of discipline‐based scholarship in teaching and research. Substantial problems with the implementation of the concept notwithstanding, the Viadrina stands a reasonable chance of becoming one of the few exceptions to the rule that unification has produced little innovation in German higher education.  相似文献   
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Because simulators offer the possibility of functioning as authentic representations of real-world tasks, these tools are regarded as efficient for developing expertise. The users’ experience of realism is recognised as crucial, and is often regarded as an effect of the similarity between reality and the simulator itself. In this study, it is argued that simulation as a realistic and relevant activity cannot be predesigned but emerges in the interaction between the participants, the simulator, and the context. The study draws on interaction analysis of video data from medical training. The aim is to contrast the use of two different simulators to explore the requirements needed to establish and maintain simulations as authentic representations of clinical practice. Irrespective of the realism of the simulator, glitches in the understanding of the simulation as work-related activity appear and are bridged by participants. This regularly involves an orientation to the relevant similarities with work and, simultaneously, the ruling out of irrelevant dissimilarities. In doing so, the participants rely on established professional practices to construe the situation. Moreover, the realism of the simulation is maintained through the participants’ mutual orientation to the moral order of good clinical practice and a proper simulation. It is concluded that the design of simulation activities needs to account for the possibilities of participants understanding the specific conditions of the simulation and the work practices that the simulation represents. Learning to simulate is thus something that needs further attention in its own right.  相似文献   
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Abstract

This article consists of a report on a research project set up in the Federal Republic of Germany to look into the potential applications of new systems and technologies in the field of education. The various functions and possible uses of videodiscs are considered in some detail before conclusions are outlined concerning the current position of the integration of the videodisc into the education system.  相似文献   
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This paper presents a theoretical basis for cultivating engineering education as a complex system that will prepare students to think critically and make decisions with regard to poorly understood, ill-structured issues. Integral to this theoretical basis is a solution space construct developed and presented as a benchmark for evaluating problem-solving orientations that emerge within students’ thinking as they progress through an engineering curriculum. It is proposed that the traditional engineering education model, while analytically rigorous, is characterised by properties that, although necessary, are insufficient for preparing students to address complex issues of the twenty-first century. A Synthesis and Design Studio model for engineering education is proposed, which maintains the necessary rigor of analysis within a uniquely complex yet sufficiently structured learning environment.  相似文献   
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Science, technology and innovation have grown in importance over the last 50 years as we have moved towards a more knowledge-intensive society (the ‘knowledge society’). A number of new research fields have emerged in an effort to understand these developments and to offer advice to decision-makers in government, industry and elsewhere. This special issue focuses on studies of three relatively distinct though thematically related research fields (innovation studies, entrepreneurship studies, and science and technology studies). The first three articles use a particular methodology based on analysis of the references cited in the chapters to authoritative ‘handbooks’ to identify the core contributions in the three fields. A fourth article examines the relationship between the core literatures in three fields and how this has evolved over time. Other articles look at the evolution of innovation studies as reflected in highly cited papers, at the development of entrepreneurship as seen by a key ‘insider’, and at the creation of new centres in these fields and the difficulties they face. The last article in this special issue shows how interdisciplinary centres in innovation studies suffer from research assessment systems that are intrinsically biased against interdisciplinary research. This introduction presents a synthesis of the articles in this special issue, discusses similarities and differences between the three fields and their development over time, and considers challenges for policy and governance arising from the research presented here.  相似文献   
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