全文获取类型
收费全文 | 920篇 |
免费 | 14篇 |
国内免费 | 1篇 |
专业分类
教育 | 664篇 |
科学研究 | 53篇 |
各国文化 | 55篇 |
体育 | 55篇 |
文化理论 | 10篇 |
信息传播 | 98篇 |
出版年
2021年 | 5篇 |
2020年 | 12篇 |
2019年 | 26篇 |
2018年 | 19篇 |
2017年 | 27篇 |
2016年 | 21篇 |
2015年 | 18篇 |
2014年 | 20篇 |
2013年 | 199篇 |
2012年 | 16篇 |
2011年 | 17篇 |
2010年 | 21篇 |
2009年 | 27篇 |
2008年 | 20篇 |
2007年 | 20篇 |
2006年 | 11篇 |
2005年 | 24篇 |
2004年 | 31篇 |
2003年 | 20篇 |
2002年 | 15篇 |
2001年 | 15篇 |
2000年 | 21篇 |
1999年 | 21篇 |
1998年 | 5篇 |
1997年 | 8篇 |
1996年 | 10篇 |
1995年 | 18篇 |
1994年 | 8篇 |
1993年 | 14篇 |
1992年 | 6篇 |
1991年 | 9篇 |
1990年 | 11篇 |
1989年 | 12篇 |
1988年 | 12篇 |
1987年 | 6篇 |
1986年 | 11篇 |
1985年 | 12篇 |
1984年 | 7篇 |
1983年 | 6篇 |
1982年 | 7篇 |
1981年 | 9篇 |
1980年 | 5篇 |
1979年 | 6篇 |
1978年 | 18篇 |
1977年 | 9篇 |
1976年 | 5篇 |
1975年 | 7篇 |
1974年 | 5篇 |
1973年 | 5篇 |
1971年 | 5篇 |
排序方式: 共有935条查询结果,搜索用时 15 毫秒
111.
112.
Virtual and Augmented Realities are advancing technologies that are becoming more popular in gaming and programming communities. However, virtual reality has been in development for decades. As libraries are often at the forefront of offering new and advancing technologies to their communities, virtual and augmented reality programs have become new additions to library services. While gaming is the prominent use of these technologies, virtual and augmented reality affords many educational opportunities. Mississippi State University Libraries have recently added a virtual/augmented reality lab as part of its library program. 相似文献
113.
Maria J. Grant Penny Bonnett Anthea Sutton Audrey Marshall Jeannette Murphy Hannah Spring 《Health information and libraries journal》2016,33(1):1-6
Academic writing can seem a daunting prospect although with the right support and information it can be more achievable than you think. In this first set of editorial comments of 2016, editors from all sections of the Health Information and Libraries Journal outline the origins of the individual section of the journal which they oversee and highlight some of the things you might want to consider when thinking of submitting your writing for publication. 相似文献
114.
115.
Conclusion Considering the technology gender gap that exists today, there can be no doubt that our current educational system is not
engaging female students in technology or awakening them to possibilities of the technology industry as a career. Females
are not afraid of computers or lack the ability to master computer skills, but they find the computer environment objectionable
(http : / / www.aauw.org/2000/ techsavvybd.html). Several factors within the educational system heighten these objections
and impede female progression through technology classes. It is these factors that our educational system must address.
Single-sex computer classes offer female students the educational advantages of learning in a comfortable, non-threatening
classroom environment where they are encouraged to enthusiastically participate in classroom discussions and activities (Kumagi,
1995). In these classes, curriculum may be adjusted to reflect the need females to see computers as productivity tools (Caplice,
1994). As a result of positive experiences gained while attending single-sex computer classes, females are more likely to
pursue higher level computer classes.
Although it is possible to argue that single-sex computer classes do not mirror the real world females must contend with once
outside the classroom, they are, however, effective interim interventions to enable females to lessen the current technology
gap (Kumagi, 1995). 相似文献
116.
Harvey Goldstein 《比较教育学》2004,40(1):7-14
It is argued that the ambitious programme ‘Education for All’, launched by UNESCO, could be seriously undermined by its reliance upon the achievement of numerical ‘targets’. Evidence from existing attempts by countries to impose educational targets reveals undesirable side‐effects and distortions of educational systems. The paper explores some of the possible consequences of UNESCO's adherence to such targets. 相似文献
117.
118.
119.
120.
Harvey Kantor 《Educational theory》1978,28(3):175-185