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131.
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.  相似文献   
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133.
This paper considers how the school science curriculum can be conceptualised in order to address the contingent and complex nature of environmental and sustainability‐related knowledge and understanding. A special concern lies in the development of research perspectives and tools for investigating ways, in which teachers are faced with complex and various situations in the sense‐making of science‐related issues, and subsequent pedagogic issues. Based on an empirical examination of Korean teachers’ sense‐making of their curricular practice, the paper develops a narrative approach to teachers’ perspectives and knowledge by considering the value of stories as sense‐making tools for reflective questioning of what is worth teaching, how and why. By employing the idea of ‘repertoire’, the study regards teachers’ stories about their environment‐related personal and teaching experiences as offering angles with which to understand teachers’ motivation and reflection in curricular development and implementation. Furthermore, three empirical cases present ways in which the nature of knowledge and understanding is recognised and potentially integrated into pedagogies through teachers’ narratives. Finally, the paper argues for the need to reconsider the role of the science teacher in addressing environmental and sustainability‐related issues, in ways that facilitate teachers’ reflexive interpretation of meanings in cultural texts and the construction of pedagogic text.  相似文献   
134.
With the advancements in technology networks, mobile learning has been extensively applied in teaching contexts, enabling closer interaction between students and authentic environments. Previous studies have indicated that, when learning in real-world contexts, students need to interact with real learning targets and peers as well as the digital learning content; thus, effective learning strategies or tools are generally required for helping them organize knowledge and for promoting peer interactions. As a result, the present study developed a bi-directional peer-assessment-based concept mapping system, which not only engages students in assessing peers’ concept maps, but also encourages them to evaluate or respond to peers’ ratings and comments. To explore the effectiveness of this learning system, the study conducted an experiment in elementary science classes. A total of 101 fifth graders from four classes were recruited to participate in the study. Two classes were assigned to the experimental group and two to the control group. The experimental group adopted the bi-directional peer-assessment approach, while the control group adopted the conventional peer assessment approach for concept mapping. The results reveal that the bi-directional peer-assessment-based concept mapping system can not only increase students’ learning achievement and the completeness of their concept mapping, but can also enhance their critical thinking tendency and the feedback quality of their peer assessment.  相似文献   
135.
In this paper, an adaptive TSK-type CMAC neural control (ATCNC) system via sliding-mode approach is proposed for the chaotic symmetric gyro. The proposed ATCNC system is composed of a neural controller and a supervisory compensator. The neural controller uses a TSK-type CMAC neural network (TCNN) to approximate an ideal controller and the supervisory compensator is designed to guarantee system stable in the Lyapunov stability theorem. The developed TCNN provides more powerful representation than the traditional CMAC neural network. Moreover, all the control parameters of the proposed ATCNC system are evolved in the Lyapunov sense to ensure the system stability with a proportional–integral (PI) type adaptation tuning mechanism. Some simulations are presented to confirm the validity of the proposed ATCNC scheme without the occurrence of chattering phenomena. Further, the proposed PI type adaptation laws can achieve faster convergence of the tracking error than that using integral type adaptation laws in previous published papers.  相似文献   
136.
One form of educational inequality is the disparity that exists between urban and rural settings. Equal distribution of quality education is a challenge for developing countries due to the unavailability of resources. Various approaches to equal distribution are distance learning, telecast learning and e-learning; however, these approaches cannot achieve the desired objectives due to their limitations. This research aimed to investigate the interesting question of whether mobile technology can bring urban and rural settings closer together. A mobile application for learning Urdu grammar was designed to measure the learning gains of fourth-grade students at two different schools from urban and rural settings. A quantitative technique, the quasi-experimental pre-test and post-test method, was used to measure the effectiveness of the mobile application. The comparison of the students’ performances at the urban and rural schools illustrated the role of mobile technology in mitigating the educational gap. The present study provides evidence that children from different social backgrounds may benefit equally from mobile technology.  相似文献   
137.
Educational technology research and development - The main purpose of this study was to examine the critical factors influencing university teachers’ use of a mobile technology-enhanced...  相似文献   
138.
Eight trigrams (BaGua) is a philosophy that has played an essential role in Chinese life. The purpose of the present study is to extend the theory to organizational problem-solving, so that individuals can engage in creative problem solving and justification to discover the most effective approaches. Questionnaires were returned by 259 research and development managers, and were analyzed using the SEM statistical method. The results indicate that the interaction among each trigram in the model of BaGua was significantly correlated. Most of the hypotheses were supported. The more an individual interacted with others, with data and with devices, the higher the problem sensitivity and evaluation performance. Despite the finding that the Tui trigram was not significantly related to the Ken trigram, all other trigram elements significantly affected each other. This finding is discussed in terms of the confirmatory situation and the conceptualization of epistemology in problem-solving.  相似文献   
139.
Cadaver dissection is a key component of anatomy education. Unfortunately, students sometimes regard the process of dissection as uninteresting or stressful. To make laboratory time more interesting and to encourage discussion and collaborative learning among medical students, specially designed tasks were assigned to students throughout dissection. Student response and the effects of the tasks on examination scores were analyzed. The subjects of this study were 154 medical students who attended the dissection laboratory in 2009. Four tasks were given to teams of seven to eight students over the course of 2 weeks of lower limb dissection. The tasks were designed such that the answers could not be obtained by referencing books or searching the Internet, but rather through careful observation of the cadavers and discussion among team members. Questionnaires were administered. The majority of students agreed that the tasks were interesting (68.0%), encouraged team discussion (76.8%), and facilitated their understanding of anatomy (72.8%). However, they did not prefer that additional tasks be assigned during the other laboratory sessions. When examination scores of those who responded positively were compared with those who responded neutrally or negatively, no statistically significant differences could be found. In conclusion, the specially designed tasks assigned to students in the cadaver dissection laboratory encouraged team discussion and collaborative learning, and thereby generated interest in laboratory work. However, knowledge acquisition was not improved.  相似文献   
140.
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