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171.
172.
Nuno Januário António Rosado Isabel Mesquita José Gallego 《Infancia y Aprendizaje》2015,38(1):212-242
173.
La enseñanza de lenguas extranjeras está experimentando un «enriquecimiento curricular» muy positivo. De considerarse como un simple instrumento vehicular de conocimientos o comunicación, las lenguas extranjeras están pasando a conectarse con el gran problema social y cultural de conocer otros pueblos, de conocer el mundo. El objetivo-medio de la globalización (con ciencias sociales principalmente pero no sólo) se convierte así en uno de los puntos fuertes de la enseñanza de otras lenguas. 相似文献
174.
175.
《京都议定书》是解决气候问题踏出的重要第一步,但2012年第一执行期结束后的后续国际协议还未能确定。要避免气候问题日益严重,2009年哥本哈根缔约方大会相当关键,各国政府必须达成一个能够持续并加深应对气候变化努力的协议,也就是《京都议定书》的后续方案。 相似文献
176.
Isabel Carrillo 《Cultura y Educación》2013,25(15):77-84
En el presente artículo se relacionan el conjunto de estrategias conocidas bajo el epígrafe de «clarificación de valores» con el desarrollo de la personalidad moral. Se especifican las fases a tener en cuenta en su puesta en práctica, ejemplificándose en actividades dirigidas en especial a los alumnos del tercer ciclo de la Educación Primaria, ofreciéndose prototipos de actividades para otros tramos educativos. 相似文献
177.
Isabel Alarcão 《欧洲师范教育杂志》1992,15(3):191-196
178.
María Pilar Jiménez Aleixandre Isabel Garcia‐Rodeja Gayoso 《Environmental Education Research》1996,2(1):27-38
This approach attempts to use environmental education as a thread in the science methods course in teacher education for lower secondary level (12‐14) in the University of Santiago de Compostela (Spain). The framework of the approach, which stresses the for’ component of environmental education is discussed and some of the strategies and activities used are presented, for instance production of concept maps on environmental issues and a role‐play about traffic restrictions in the historic city of Santiago. Some of the difficulties that student teachers encounter in translating this approach to the practical level are also discussed. 相似文献
179.
Angel Mulero M. Isabel Parra Isidro Cachadiña 《European Journal of Engineering Education》2012,37(3):321-330
The subject ‘Physical Fundamentals of Engineering’ for agricultural engineers in the University of Extremadura has long had high rates of students not attending classes, not presenting for examinations and, finally, failing the subject. During the 2007 and 2008 courses, the teaching/learning procedures were strongly modified. Analysis of the proportion of students taking final examinations and of the final marks shows that the new procedure leads to a satisfactory progress in most of the objectives, including a general improvement in their marks and pass rates. In particular, it was found that the new procedure needs to be maintained by the teachers for at least two courses for the greatest success. 相似文献
180.
Rosana Margarida Couceiro Marina Papastergiou Maria Kordaki Ana Isabel Veloso 《Education and Information Technologies》2013,18(3):531-554
This study addresses the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students through a computer game. Its aims are: (a) the design of the prototype of a computer game aimed at supporting the development of an appropriate mental model about how a computer works by the students, and (b) the evaluation of the impact of the use of this prototype on students as to appeal, basic usability issues and learning outcomes. The most significant elements of the game prototype (narrative, characters, interface, scenarios, puzzles, gameplay) are presented in connection with the constructivist learning principles that guided the game design. A hundred and three (103) physical education and sport science students participated in the evaluation of the game prototype, which was conducted through pretest and posttest written questionnaires that elicited both quantitative and qualitative data. The data analysis showed that the game prototype was well-accepted as an alternative learning tool for ICT, compared to traditional learning tools, and that most game elements elicited average to positive responses from the students. It was also found that the game prototype had a significant positive effect on students’ knowledge regarding the concepts of input, program, output and their interplay, and that it helped certain students overcome their misconceptions and form more scientifically acceptable and elaborate mental conceptions about basic functions of a computer. Future improvements and extensions to the game as well as future research perspectives are discussed on the basis of the findings. 相似文献