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The aim of this study was to develop an exercise protocol to simulate tennis matchplay on a 'category 2' surface. Match analyses were used to form the basis for the design of the protocol. The protocol involved playing against a tennis ball serving machine. Part A of the protocol comprised 92 min 46 s of simulated tennis matchplay; Part B consisted of continuous hitting to the point of 'volitional fatigue' or when the required hitting frequency for two consecutive ball feeds could no longer be maintained. Ten elite tennis players (5 males, 5 females) volunteered to participate in the study, which was performed on an indoor tennis court (Matchplay, En-Tout-Cas). Their age, body mass and estimated maximal oxygen uptake were as follows: males, 21.7 +/- 1.0 years, 73.6 +/- 2.6 kg and 58.0 +/- 1.7 ml x kg(-1) x min(-1), respectively; females, 21.9 +/- 1.3 years, 62.3 +/- 2.0 kg and 42.2 +/- 0.7 ml x kg x min(-1), respectively (mean +/- sx). Heart rate, change in body mass and time to volitional fatigue were monitored. The heart rate responses of the participants to the simulated matchplay (range: 140-157 beats x min(-1), 73-81% peak heart rate) were consistent with the results of previous studies, for 'actual' matchplay. This protocol was successful in simulating similar physiological responses in Part A to 'actual' matchplay on a 'category 2' surface, in a controlled environment; it was also a sensitive evaluation tool of skilled performance in Part B. The current protocol may be used as a baseline protocol for studying the influence of, for example, training and dietary intervention on performance. 相似文献
74.
In human movement and sports science, manipulations of perception and action are common and often comprise the control of events, such as opening or closing liquid crystal goggles. Most of these events are externally controlled, independent of the actions of the participants. Less common, although sometimes desirable, are event manipulations that are dependent on the unconstrained movements of participants. As an example, we describe a method we used previously to manipulate vision of basketball jump shooters on the basis of on-line registration of their own movements. The shooters wore liquid crystal goggles that opened or shut as a function of specific kinematic features of these movements. The novel aspect of this method is that the criteria for detecting movement patterns and performing the appropriate manipulations are adjustable to the specific sport context and the complexity and variations of the unconstrained movements. The method was implemented as a finite state machine: a computer system that can be used for pattern recognition. We discuss this method, how it works and the potential it has for studying perceptual-motor skills in sport. Furthermore, the results of the basketball experiment are briefly summarized and complemented with new analyses. 相似文献
75.
Mechanisms of attentional cueing during observational learning to facilitate motor skill acquisition
We examined the effectiveness of different cueing conditions during observational learning of a soccer accuracy pass. Sixty participants (30 males, 30 females) were randomly assigned and stratified by sex into one of six groups: discovery learning, verbal instruction, video model with visual cues, video model with verbal cues, video model with visual and verbal cues, and video model only. Each participant completed eight blocks of 10 trials each, with trial blocks 1 and 2 representing the practice phase (no manipulation), trial blocks 3, 4, 5 and 6 the acquisition phase (manipulation administered) and trial blocks 7 and 8 the retention phase (24 h after acquisition, with no manipulation). Absolute error, variable error and kicking form were recorded. The results indicated that those who used video modelling with visual and verbal cues collectively displayed less error and more appropriate form across acquisition and retention trial blocks compared with other groups. Our findings suggest that verbal information in addition to visual cues enhances perceptual representation and retention of modelled activities to improve task reproduction capabilities. Future research directions are proposed with implications for both direct and indirect perception accounts of skill acquisition through observed behaviours. 相似文献
76.
Grant SJ Oommen G McColl G Taylor J Watkins L Friel N Watt I McLean D 《Journal of sports sciences》2003,21(12):1009-1015
Different methods of ball carrying can be used when a player runs with the ball in rugby union. We examined how three methods of ball carrying influenced sprinting speed: using both hands, under the left arm and under the right arm. These methods were compared with running without the ball. Our aim was to determine which method of ball carrying optimizes sprinting speed. Altogether, 48 rugby union players (age 21 +/- 2 years, height 1.83 +/- 0.1 m, body mass 85.3 +/- 12 kg, body fat 14 +/- 5%; mean +/- s) were recruited. The players performed twelve 30-m sprints in total (each player performed three trials under each of three methods of carrying the ball and sprinting without the ball). The design of the study was a form of Latin rectangle, balanced across the trial order for each of the methods and for pairwise combinations of the methods in blocks of four per trial. Each sprint consisted of a 10-m rolling start, followed by a 20-m timed section using electronic timing gates. Compared with sprinting 20 m without the ball (2.58 +/- 0.16 s), using both hands (2.62 +/- 0.16 s) led to a significantly slower time (P < 0.05). Sprinting 20 m with the ball under the left arm (2.61 +/- 0.15 s) or under the right arm (2.60 +/- 0.17 s) was significantly quicker than when using 'both hands' (P < 0.05), and both these methods were significantly slower than when running without the ball (P < 0.05). Accordingly, running with the ball in both hands led to the greatest decrement in sprinting performance, although carrying the ball under one arm also reduced the players' sprinting ability. Our results indicate that to gain a speed advantage players should carry the ball under one arm. 相似文献
77.
Three studies are reported of children and youth aged 11-19 years (n = 3478) examining the nature of beliefs about athletic ability. Drawing on related research in academic, moral and stereotyping domains, development of a psychometric instrument assessing athletic ability beliefs is detailed. Support was found for a multidimensional hierarchical structure that is invariant across age and gender. Confirmatory factor analysis revealed a structure comprising two higher-order factors of entity and incremental beliefs underpinned by beliefs that athletic ability is stable and a gift (entity), and is open to improvement and can be developed through learning (incremental). Incremental beliefs, indirectly through a task goal orientation, and entity beliefs directly, predicted self-reported amotivation towards physical education and sport. On the other hand, enjoyment of physical activity in youth was predicted directly by task orientation and incremental beliefs. Predictions concerning the moderating role of perceived competence were not supported. Our findings highlight the importance of ability beliefs and goals in understanding the determinants of physical activity in children and youth. 相似文献
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79.
Twenty-eight seventh and eighth grade students were randomly assigned to two treatments and a control as they entered the Florida State Museum. All subjects were given set induction materials saying in effect: (1) Treatment-Study the wall panel which is part of the cave exhibit and describes the many biologic relationships and organisms in the cave at the cave entrance. Continue into the cave and study the habitat. When you exit the cave you will be given a test to see how much you learned; (2) Treatment II-Enter the cave and study that habitat. When you exit at the other end, study the wall panel which is part of the cave exit and describes the many biologic relationships and organisms in the cave. After studying this panel you will be given a test to see how much you learned; (3) Control-You will take a walk through exhibits depicting a variety of Florida Habitats and later see a film on the Habitats of Florida that are represented in the museum. Then you will be given a test to determine how much you know about one type of habitat. Both treatments and the control spent equivalent time at their tasks and were confronted with either the cave exhibit as described or the equivalent control experiences. A 25 item criterion test was designed to measure the acquisition of conceptual and factual knowledge and specific attentional factors relative to both the cave and the instructional panel. A Kr-20 indicated that this instrument had a reliability coefficient of 0.80. It was anticipated that the panel, used as an attention directing and controlling device prior to entering the cave (Treatment I) or upon exiting the cave (Treatment II), would function as a forward-shaping or backward review prompting adjunct, hence both should be significantly more effective than the control. This was confirmed (df 2,28; F 8.09) p < 0.01. It was also expected that the forward shaping panel would be more effective than the backward review panel in the tradition of inserted questions in prose research. Although the differences were in this direction, they were not significant (p≤ 0.10). 相似文献
80.