首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   408篇
  免费   5篇
教育   335篇
科学研究   7篇
各国文化   2篇
体育   14篇
文化理论   1篇
信息传播   54篇
  2022年   4篇
  2021年   5篇
  2020年   3篇
  2019年   8篇
  2018年   9篇
  2017年   17篇
  2016年   25篇
  2015年   10篇
  2014年   15篇
  2013年   98篇
  2012年   7篇
  2011年   7篇
  2010年   7篇
  2009年   8篇
  2008年   10篇
  2007年   6篇
  2006年   14篇
  2005年   12篇
  2004年   14篇
  2003年   5篇
  2002年   7篇
  2001年   13篇
  2000年   10篇
  1999年   11篇
  1998年   5篇
  1997年   3篇
  1996年   7篇
  1995年   3篇
  1994年   7篇
  1993年   2篇
  1992年   10篇
  1991年   4篇
  1990年   3篇
  1989年   3篇
  1986年   1篇
  1985年   9篇
  1984年   4篇
  1983年   1篇
  1982年   2篇
  1981年   1篇
  1980年   1篇
  1979年   1篇
  1978年   2篇
  1977年   4篇
  1976年   4篇
  1975年   2篇
  1974年   1篇
  1973年   3篇
  1972年   1篇
  1971年   1篇
排序方式: 共有413条查询结果,搜索用时 0 毫秒
391.
392.
Although a portion of the HIV/AIDS population has long been active in seeking out information in support of self-care, little work has been done to examine closely the information needs and information-seeking behaviors of this community relative to the provision of medical reference. This exploratory study provides insight into the types of information HIV positive individuals seek and the resources they consult in gathering information to bolster health and well-being. Having a better understanding of the information needs and information-seeking behaviors of individuals with HIV/AIDS will facilitate information intervention for this community.  相似文献   
393.
This review provides an overview of definitions and measurements of ‘Social Distance’ and attitudes children without disabilities carry towards children with disabilities. Measures include explicit and implicit approaches but clearly, the ‘Bogardus Social Distance Scale’ (A Social Distance Scale, 1933, 14 May 2014) is the most used scale in research, yet it is outdated. For a deeper look into what impacts children's ‘Social Distance’ in inclusive school settings and in order to find measurable constructs, relevant attitude questionnaires are discussed. To bring long‐used measures and attitudes together, a comprehensive model of ‘Social distance’ is introduced. This model integrates the classical view on ‘Social Distance’ as interaction willingness with feelings associated with this interaction and includes attitudes children carry towards individuals and towards the group the interaction partner is believed to belong to. In summary, this paper shows the need for a more comprehensive and precise measure on how school children really engage with one another.  相似文献   
394.
Companion dogs learn easily from humans, including human behavior, human communication, and some aspects of the human-made environment. They benefit from having the opportunity to learn from humans and are able to spontaneously synchronize their behavior with that of their caregiver. Here, we tested whether pet dogs would show a special form of observational learning, one that has been considered uniquely human. Indeed, humans show overimitation, the faithful copying of causally irrelevant actions, but great apes do not. Because in humans this peculiar form of imitation is strongly motivated by social factors, such as affiliation or conformity, we hypothesized that domesticated and enculturated dogs are more likely than apes are to copy such actions, especially if shown by their affiliated caregiver. Indeed, half of the dogs replicated a causally irrelevant action that was demonstrated by their caregiver, and about the same number did this whether they saw only this action being demonstrated or being demonstrated before or after a causally relevant, functional action. The demonstration of a causally relevant action, one that is immediately followed by access to food, thus does not inhibit the copying of an action that is spatially separated and functionally opaque. Given that the copying frequency in this study was low overall, these results suggest evidence for overimitation in dogs, which might challenge the human uniqueness of this type of social learning.  相似文献   
395.
396.
397.
The effect that inclusion and inclusionary school practices have on the achievement scores of low, average, and high academically achieving general education students was investigated. Achievement scores for 477 general education students from grades 1 through 5 were sampled over 3 years. During the 2 years that inclusion and inclusive practices were implemented, students either received academic instruction with students with disabilities or only with peers without disabilities. Inclusive school practices (curricular changes and supports) had a differential effect, as low achieving general education students appeared to benefit academically, while higher achieving students lost ground. General education students' reading scores were not significantly affected by the presence of students with disabilities, while in math, the effect was mixed. © 2001 John Wiley & Sons, Inc.  相似文献   
398.
This paper traces the academic identity formation(s) of 10 Canadian female academics whose disciplinary knowledge is in the field of educational administration. We trace the ways in which discourses of gender, institutional power, and other cultural and social influences shaped their sense of themselves as academics in the highly patriarchal domain of the academy as an institution as well as within the discourse(s) of educational administration in faculties of education. In doing so, we discuss the ways in which these women's entry into academia transformed identity possibilities for themselves and others. We conclude that these women share a commitment to rigorous scholarship and to the values of equity and social justice. The way in which they engage with those values in their work and lives has been taken up in the particular institutional and personal circumstances of their academic lives and has been shaped by the effects of normative discourses of gender. The result, individually and cumulatively, has been transformative on the individuals, within the institutions in which they have worked, and on the scholarship of Canadian educational administration.  相似文献   
399.
This study sought to determine the critical elements of an authentic learning activity, design them into an applicable framework and then use this framework to guide the design, development and application of work-relevant assessment. Its purpose was to formulate an effective model of task design and assessment. The first phase of the study identified from the literature critical elements that determined assessment as being authentic, and presented these to practitioners and experts for feedback. In phase two, it codified the elements into a framework that was then applied to the redesign of assessments in an army course. Phase three involved student evaluation of the redesigned assessment activities. This led to further review and revision of elements in phase four. The study outcomes suggest that it is possible, by identifying and codifying individual elements, to determine the ways in which the authenticity of an individual assessment activity might be enhanced. The paper concludes with a literature update on the framework elements that lead to suggestions for further research.  相似文献   
400.
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called Supercharged! on pre-service teachers’ understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! the control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference F(2,134) = 4.8, p < 0.05, η2 = 0.59 between the control and experimental groups on the gains from pre-to-post assessment with an effect size of d = 0.72. However, while students in the experimental group performed better than their control group peers, they rated their knowledge of the topic lower than the control group (M post-control = 3.0, M post-experiment = 2.7), leading to further examination of their laboratory journals. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment. Additionally, this study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号