全文获取类型
收费全文 | 210篇 |
免费 | 1篇 |
国内免费 | 24篇 |
专业分类
教育 | 154篇 |
科学研究 | 52篇 |
各国文化 | 3篇 |
体育 | 14篇 |
文化理论 | 1篇 |
信息传播 | 11篇 |
出版年
2023年 | 1篇 |
2022年 | 4篇 |
2021年 | 5篇 |
2020年 | 6篇 |
2019年 | 4篇 |
2018年 | 13篇 |
2017年 | 8篇 |
2016年 | 10篇 |
2015年 | 13篇 |
2014年 | 20篇 |
2013年 | 52篇 |
2012年 | 14篇 |
2011年 | 10篇 |
2010年 | 7篇 |
2009年 | 7篇 |
2008年 | 8篇 |
2007年 | 6篇 |
2006年 | 2篇 |
2005年 | 2篇 |
2004年 | 2篇 |
2000年 | 2篇 |
1998年 | 1篇 |
1997年 | 1篇 |
1996年 | 1篇 |
1995年 | 1篇 |
1994年 | 2篇 |
1993年 | 1篇 |
1992年 | 1篇 |
1991年 | 3篇 |
1990年 | 1篇 |
1989年 | 4篇 |
1988年 | 1篇 |
1987年 | 1篇 |
1986年 | 1篇 |
1985年 | 1篇 |
1984年 | 6篇 |
1983年 | 5篇 |
1982年 | 1篇 |
1981年 | 1篇 |
1980年 | 1篇 |
1975年 | 1篇 |
1974年 | 1篇 |
1973年 | 1篇 |
1972年 | 1篇 |
1971年 | 1篇 |
排序方式: 共有235条查询结果,搜索用时 18 毫秒
41.
ABSTRACT This study investigated the effects of interaction devices on the Internet performance of novice older users, and ways to provide appropriate voice assistance to enhance browsing and searching performance of such users. Three experiments were designed and conducted to test three hypotheses. The results indicated that touch screen and handwriting recognition are better than mouse and keyboard in browsing time in the third trial. Touch screen was also found to be better in terms of performance time for keyword search tasks than mouse and voice input in the second trial, and is better in terms of user error for keyword search tasks than mouse and voice input in the first trial. Learning effects were found for using touch screen and handwriting recognition, and mouse and keyboard for browsing and searching tasks. Furthermore, voice-menu assistance was associated with higher satisfaction for browsing tasks. 相似文献
42.
Hui-Chuan Hsu Chun-Hou Wang Yi-Chun Chen Ming-Chen Chang Jean Wang 《Educational gerontology》2013,39(7):547-572
This study evaluated the outcome and process of a community-based aging intervention program for the elderly in Taiwan. The program included education on nutrition and dietary behavior and on physical activities. Outcome and process evaluations were conducted. The program may have had some effects on decreasing some dietary behavioral problems and increasing regular exercise, but the effect on health outcome was not proved. The strength of this program was its proper design, dosage, and implementation; the weaknesses included a low participation rate, low commitment and continuity, and selection bias for the nonparticipants who might be frailer than the actual participants. 相似文献
43.
Possible selves is an important self-related construct for older adults' health behaviors and well-being. This study examines the relationships among older adults' current physical self-concept, possible selves, and physical activity participation, and it examines the mediating effect of possible selves on the relationships between physical self-concept and well-being. One hundred and sixty-three community-dwelling older adults (M age = 70.91, SD = 6.39) in Taiwan completed the survey packet assessing physical self concept, possible selves, health-related qualities of life, and life satisfaction. Bivariate correlation analyses showed that older adults' possible selves were positively related to physical self-concept and moderate physical activity participation. In addition, the link between older adults' physical self-concept and psychological well-being was mediated partially by possible selves. The results show the significance of using the construct of possible selves to examine and promote older adults' physical activity/exercise behaviors and psychological well-being. 相似文献
44.
This paper presents a gain-scheduled control approach for the vertical takeoff and landing aircraft. The non-linear aircraft dynamics are formulated as a linear parameter varying (LPV) system with external parameter-dependent disturbance, which arisen from the equilibrating between gravity force and nozzles thrust. The disturbance is dependent on the system varying parameter, roll angle, and a constant parameter denoting the normalized gravity force. The controllers are designed in terms of mixed optimization of H∞ performance for disturbance attenuation and relative stability for tracking position command in pitch-yaw plane. The characteristics of the parameter-dependent disturbance are described by an equality condition with a defined annihilation matrix. By exploring the parameter-dependence condition on disturbance into the controller design algorithms based on linear matrix inequalities (LMIs), it is showed that a better performance can be achieved than simply considering it as an external disturbance. The design results are demonstrated by time response simulations. 相似文献
45.
46.
Cultural Studies of Science Education - Research is urgently needed to learn how to improve the emotional climate of science learning by ameliorating excesses of negative emotions, which may lead... 相似文献
47.
In this paper, we provide an overview of the current efforts in maker education, supported by a review of empirical studies. Our synthesis will inform the community about learning outcomes, potential and common issues, challenges, resources, and future research direction regarding maker education. 相似文献
48.
Science & Education - The article focuses on the analysis of curriculum documents from Taiwan to investigate how benchmarks for learning nature of science (NOS) are positioned in different... 相似文献
49.
Tsung-Yen Chuang Ming-Shiou Kuo Ping-Lin Fan Yen-Wei Hsu 《Educational technology research and development : ETR & D》2017,65(3):699-717
Sensory integration dysfunction (SID, also known as sensory processing disorder, SPD) is a condition that exists when a person’s multisensory integration fails to process and respond adequately to the demands of the environment. Children with SID (CwSID) are also learners with disabilities with regard to responding adequately to the demands made by a learning environment, and usually have performance difficulties in one or more areas of life, such as productivity, leisure and play, or activities of daily living, and this can reduce their learning motivation. This study tries to develop a motion-sensing digital game-based SID therapy to help such children become more engaged in physical training, with the hope that by improving their bodily-kinesthetic intelligence these children can be more confident of facing various learning challenges, like those associated with social participation. This research applied the Microsoft Kinect system and a specially designed motion-sensing game related to SID, and used interviews to collect responses from the children and their parents. The Chinese version of the sensory profile and clinical observation were applied to evaluate the effects of the therapy, and the triangulation method applied in the data analysis reveals the improvements of all participants in eight clinical observation items. The results imply that our approach was able to increase the learning motivation and actions of the CwSID who participated in this study, with better results than those obtained in our earlier work, which used the Nintendo Wii device and its commercially available games. 相似文献
50.