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排序方式: 共有626条查询结果,搜索用时 15 毫秒
621.
立体构成训练作为建筑设计基础课程之一,一直是各高校建筑学院建筑学重要的专业课程。本文笔者结合多年指导建筑学学生完成立体构成课程设计的经验,针对立体构成设计课程设计过程存在的一些问题提出若干思考,并提出了完善立体构成设计课程教学的建议。 相似文献
622.
Murilo José De Oliveira Bueno Fabio Giuliano Caetano Tiago Julio Costa Pereira Nicolau Melo De Souza Gustavo Damasceno Moreira FáBIO Yuzo Nakamura 《Sports biomechanics / International Society of Biomechanics in Sports》2014,13(3):230-240
The purpose of this study was to measure and characterise the distances covered by Brazilian professional futsal players. The trajectories of 93 players during five matches were obtained using an automatic tracking method. The distances covered were analysed for different game conditions: over the entire game and during the times when the ball was out of play and in play separately. When the entire game was considered, the results showed that there was a reduction in the total distance covered per minute from the first [median ± IQR (interquartile range): 97.9 ± 16.2 m/min] to the second half (median = 90.3 m/min; IQR = 12.0), and when only the in-play time was considered (first half: 136.6 ± 17.2 m/min; second half: 129.2 ± 16.7 m/min). The percentage of distance covered in the standing and walking velocity range was higher in the second half than in the first when considering the entire game (30.8% and 28.0%, respectively) and during the in-play time (19.3% and 16.2%, respectively). In conclusion, this study verified that futsal players reduced the physical performance during the second half. 相似文献
623.
Education and Information Technologies - The purpose of this study was to investigate the trends of GeoGebra related studies. We focused on the articles published between 2009 and 2021 and existed... 相似文献
624.
Sophie C. Alsem Anouk van Dijk Esmée E. Verhulp Tycho J. Dekkers Bram O. De Castro 《Child development》2023,94(6):e344-e361
This multicenter randomized controlled trial investigated whether interactive virtual reality enhanced effectiveness of Cognitive Behavioral Therapy (CBT) to reduce children's aggressive behavior problems. Boys with aggressive behavior problems (N = 115; Mage = 10.58, SD = 1.48; 95.7% born in Netherlands) were randomized into three groups: CBT with virtual reality, CBT with roleplays, or care-as-usual. Bayesian analyses showed that CBT with virtual reality more likely reduced aggressive behavior compared to care-as-usual for six of seven outcomes (ds 0.19–0.95), and compared to CBT with roleplays for four outcomes (ds 0.14–0.68). Moreover, compared to roleplays, virtual reality more likely enhanced children's emotional engagement, practice immersion, and treatment appreciation. Thus, virtual reality may be a promising tool to enhance CBT effectiveness for children with aggressive behavior problems. 相似文献
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626.
Learning Environments Research - Classroom discipline is a significant concern in most educational systems and a critical element of an effective learning environment. In this article, we present a... 相似文献