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Adults implicitly judge people from certain social backgrounds as more “American” than others. This study tests the development of children's reasoning about nationality and social categories. Children across cultures (White and Korean American children in the United States, Korean children in South Korea) judged the nationality of individuals varying in race and language. Across cultures, 5‐ to 6‐year‐old children (= 100) categorized English speakers as “American” and Korean speakers as “Korean” regardless of race, suggesting that young children prioritize language over race when thinking about nationality. Nine‐ and 10‐year‐olds (= 181) attended to language and race and their nationality judgments varied across cultures. These results suggest that associations between nationality and social category membership emerge early in life and are shaped by cultural context.  相似文献   
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ABSTRACT

The objective of this review was to systematically describe the traditional and contemporary data capture and analytic methods employed in performance analysis research in team invasion sports, evaluate the practicality of these methods, and formulate practical recommendations on methods for analysing tactics and strategies in team invasion sports. A systematic search of the databases SPORTDiscus, Web of Science, Scopus, MEDLINE and PubMed was performed. Keywords addressed performance analysis methods and team invasion sports, with all other disciplines of sports science excluded. A total of 537 articles were included in the review and six main themes of research identified. Themes included game actions, dynamic game actions, movement patterns, collective team behaviours, social network analysis and game styles. Performance analysis research has predominantly focused on identifying key performance indicators related to success by analysing differences in game actions between successful and less successful teams. However, these measures are outcome-focused and only provide limited insight into winning team’s strategy. Team invasion sports are now viewed as dynamic, complex systems with opposing teams as interacting parts. Strategies and tactics should be analysed using a holistic process-orientated approach by recording dynamic actions, collective team behaviours and passing networks, and viewing them in game styles.  相似文献   
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BACKGROUND: The informationist programme at the Library of the National Institutes of Health (NIH) in Bethesda, MD, USA has grown to 14 informationists working with 40 clinical and basic science research teams. PURPOSE: This case report, intended to contribute to the literature on informationist programmes, describes the NIH informationist programme, including implementation experiences, the informationists' training programme, their job responsibilities and programme outcomes. BRIEF DESCRIPTION: The NIH informationist programme was designed to enhance the library's service capacity. Over time, the steps for introducing the service to new groups were formalized to ensure support by leadership, the team being served and the library. Job responsibilities also evolved from traditional library roles to a wide range of knowledge management activities. The commitment by the informationist, the team and the library to continuous learning is critical to the programme's success. RESULTS / OUTCOMES: NIH scientists reported that informationists saved them time and contributed to teamwork with expert searching and point-of-need instruction. Process evaluation helped refine the programme. EVALUATION METHOD: High-level, preliminary outcomes were identified from a survey of scientists receiving informationist services, along with key informant interviews. Process evaluation examined service implementation, informationists' training and service components. Anecdotal evidence has also indicated a favourable response to the programme.  相似文献   
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Bachelor’s degrees in criminal justice (BCJ) now constitute one of the ten most awarded undergraduate degrees in this country, yet little attention has been paid recently to the institutional, departmental, or curricular aspects of these programs. This study used primary and secondary data collected from the population (N = 670) of US colleges and universities offering BCJ degrees during the 2015–2016 academic year to describe and assess the state of these programs. Results indicated BCJ programs are typically found at relatively small, residential, non-selective, private, sectarian, master’s-level institutions located in urban areas; the programs are housed in smaller departments labeled “criminal justice” located in academic units other than colleges/schools of arts & science; and BCJ curricula vary in total, required, and elective hours for the major, required courses in the major, and do not offer concentrations. Observations about the current state of BCJ programs are made as are recommendations for future research.  相似文献   
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There is growing interest in promoting autism‐friendly environments, especially in a school setting. Findings to date have generally advocated an accepted reductionist or generalist approach when providing an autism‐friendly built environment. However, previous studies, while very well intentioned, have rarely involved those with autism spectrum condition (ASC) to comment on and then instruct designers on what, for them, constitutes an autism‐friendly learning environment. If going to be truly inclusive, the authors contend that those who are most knowledgeable about ASC, those with ASC, should, whenever possible, be given the opportunity to comment on the design of our shared built environment. Hence this article first introduces some of the challenges faced by those with ASC in trying to cope with their surroundings, before proceeding to outline the development of a simple school design ‘jigsaw’ kit that helped pupils with ASC to communicate ideas for their perfect school. Used in four design workshops, secondary school aged pupils (aged 13 to 18) with ASC imparted their likes, dislikes and what was most important to them within the school environment. This facilitated comparison with current autism‐friendly guidelines and provides a valuable insight into the mind of the secondary pupil with ASC. It is hoped that by increasing awareness and then including those with ASC in describing what might constitute an autism‐friendly learning environment, it will help facilitate greater inclusion of the child with ASC into mainstream education and society at large.  相似文献   
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This case study describes 1 international student's treatment experience with an integrated health program on a college campus. This program uses a multidisciplinary, mind‐body approach, which incorporates individual counseling, primary care, psychiatric consultation, a mindfulness‐based cognitive therapy class, and a meditation group.  相似文献   
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In this pilot research we examine the impact of two leadership development training programs on the ability of students to acquire knowledge, share knowledge, and apply knowledge for organizational decision making. One program emphasized concepts and case‐based application based on a technical learning paradigm. The other program used a game‐based computer simulation, Virtual Leader, grounded in an experiential or situated learning paradigm. After training, students from both programs engaged in a complex in‐basket exercise to examine the quality of their leadership and managerial abilities. In this exercise, participants from each training intervention worked with their trained cohort to accomplish a day of managerial work. Participants were observed and their individual and collective actions and decisions on behalf of the organization were evaluated. Using qualitative research we compared the organizational decisions associated with each group to determine which pedagogical technique resulted in the most effective application of student learning. While technical learning pedagogy was associated with greater information acquisition, the game‐based computer simulation (an experiential, social‐interaction oriented pedagogy) was associated with better decision quality and more shared cognition. Evidence suggests that students taught with the game‐based computer simulation collectively demonstrated a greater ability to apply what they learned.  相似文献   
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