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Opportunities are increasing for students with intellectual and/or developmental disabilities to attend postsecondary education programs located at college campuses around the nation. Students who attend postsecondary education programs experience numerous positive outcomes, including independent living skills and expanded social networks. However, although parent‐professional partnerships could significantly enhance long‐term outcomes such as competitive employment and independent living, there is a paucity of information about the nature of these partnerships in postsecondary settings. The purpose of this expository article is to describe how staff from a midwestern postsecondary education program facilitate parent‐professional partnerships through parent involvement and support.  相似文献   
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Product archaeology as an educational approach asks engineering students to consider and explore the broader societal and global impacts of a product's manufacturing, distribution, use, and disposal on people, economics, and the environment. This study examined the impact of product archaeology in a project-based engineering design course on student attitudes and perceptions about engineering and abilities to extend and refine knowledge about broader contexts. Two design scenarios were created: one related to dental hygiene and one related to vaccination delivery. Design scenarios were used to (1) assess knowledge of broader contexts, and (2) test variability of student responses across different contextual situations. Results from pre- to post-surveying revealed improved student perceptions of knowledge of broader contexts. Significant differences were observed between the two design scenarios. The findings support the assumption that different design scenarios elicit consideration of different contexts and design scenarios can be constructed to target specific contextual considerations.  相似文献   
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Latency measures of starting to drink and of consummatory behavior were used to investigate ingestional neophobia to novel visual and novel taste cues in chicks. In Experiment 1 (N = 36), latencies to start drinking were reliably shorter to ingesta that appeared familiar from previous rearing or preexposure procedures. After drinking started, consummatory responding occurred reliably more rapidly to familiar taste cues than to novel ones. However, the presence of familiar visual cues reliably facilitated consumption of a novel taste. Experiments 2 and 3 (Ns = 144 and 180) were performed to evaluate, respectively, whether the ingestional effects of taste stimulus intensity, 0%–6% vinegar, and of visual stimulus intensity, 0%–1.0% concentrations of red food-coloring in water, changed during ontogeny for chicks 3, 5, and 7 days old. In Experiment 2, reliable direct effects of taste concentration on consummatory response latencies occurred immediately in 7-day-olds but were delayed in 3-day-olds. In Experiment 3, each age group immediately showed reliably slower starting and consummatory response times, the higher the concentration of red food-coloring. Intake performance in both experiments was consistent with the latency data. Experiments 1–3 showed that visual and taste cues of ingesta separately influenced approach and consummatory behaviors of the ingestive response sequence and that these influences depend on ontogenetic events.  相似文献   
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After discussing the distinction between artifacts and natural entities, and the distinction between artifacts and technology, the conditions of the traditional account of moral agency are identified. While computer system behavior meets four of the five conditions, it does not and cannot meet a key condition. Computer systems do not have mental states, and even if they could be construed as having mental states, they do not have intendings to act, which arise from an agent’s freedom. On the other hand, computer systems have intentionality, and because of this, they should not be dismissed from the realm of morality in the same way that natural objects are dismissed. Natural objects behave from necessity; computer systems and other artifacts behave from necessity after they are created and deployed, but, unlike natural objects, they are intentionally created and deployed. Failure to recognize the intentionality of computer systems and their connection to human intentionality and action hides the moral character of computer systems. Computer systems are components in human moral action. When humans act with artifacts, their actions are constituted by the intentionality and efficacy of the artifact which, in turn, has been constituted by the intentionality and efficacy of the artifact designer. All three components – artifact designer, artifact, and artifact user – are at work when there is an action and all three should be the focus of moral evaluation.  相似文献   
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The impact of a six-week multimodal summer camp program on the self-concept and reading/writing skills of a group of dyslexic students (n=42) was assessed. Campers ranged in age from 9 to 14 years (mean=11 years, 5 months) and came from public, private, and specialized private schools serving students with learning disability (LD). Twenty-six percent of the sample had a comorbid diagnoses of attention deficit disorder (ADD) and 11 percent had attention deficit hyperactivity disorder (ADHD). Campers improved significantly in phonetic reading and spelling skills, but not in sight word vocabulary or reading speed. Campers also exhibited significant improvements in self-concept, both on a general level and in the specific areas of reading and overall academic competence. The kinds of changes observed on the more general measures of self-concept, however, were not the same for the various groups of campers. Campers from regular private schools and from public schools typically experienced greater gains in general self-concept than did campers from LD private schools. Campers with diagnosed comorbid disorders typically realized little or no gains, whereas campers without ADD or ADHD displayed significant improvement in general self-concept.  相似文献   
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