全文获取类型
收费全文 | 90篇 |
免费 | 2篇 |
专业分类
教育 | 57篇 |
科学研究 | 2篇 |
各国文化 | 8篇 |
体育 | 7篇 |
文化理论 | 1篇 |
信息传播 | 17篇 |
出版年
2022年 | 1篇 |
2021年 | 1篇 |
2020年 | 1篇 |
2019年 | 1篇 |
2018年 | 11篇 |
2017年 | 8篇 |
2016年 | 8篇 |
2015年 | 5篇 |
2014年 | 3篇 |
2013年 | 28篇 |
2012年 | 1篇 |
2011年 | 2篇 |
2010年 | 1篇 |
2009年 | 1篇 |
2008年 | 1篇 |
2007年 | 1篇 |
2006年 | 2篇 |
2005年 | 2篇 |
2003年 | 1篇 |
2002年 | 1篇 |
2000年 | 2篇 |
1993年 | 1篇 |
1991年 | 1篇 |
1990年 | 2篇 |
1987年 | 1篇 |
1986年 | 1篇 |
1984年 | 1篇 |
1983年 | 1篇 |
1982年 | 1篇 |
1979年 | 1篇 |
排序方式: 共有92条查询结果,搜索用时 15 毫秒
31.
Bob Barbour Sally Jo Cunningham Greg Ford 《British journal of educational technology : journal of the Council for Educational Technology》1993,24(2):114-124
We argue that there is an important and as yet unmet need for software that allows each cultural group to express the written word in an indigenous character set. As an example, we present a word-processing system, Ta Kupu, designed for use in teaching the Maori language to children. The program simplifies the input task by taking advantage of the structural features of the Maori language. The system also includes a data logging, evaluation, and analysis tool, Tirohia, that permits teachers to evaluate a child's familiarity with the word-processor. The main features of the evaluation software include: the ability to replay a record of a child's interaction in real time; facilities for summarising a child's consistency of use and level of performance; and the capability of examining interaction log files at a fine-grained level. We also address the application of these data logging and evaluation techniques to the areas of human factors research, interface design and interface evaluation. 相似文献
32.
33.
This paper examines the role of user-generated content in a traditional news organization during the coverage of the Boston marathon bombings. In-depth interviews were conducted with the journalists who made up the interactive team at the Boston Globe. The interactive team was in charge of the live blog during the week-long coverage of the marathon bombings. The study identifies the perceptions journalists hold of user-generated content during crisis reporting and the impact user-generated content had during the tense coverage. The findings suggest that user-generated content has a good way to go before being considered an integral part of breaking news content. 相似文献
34.
35.
36.
37.
38.
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the philosophical justifications for its use. They examine the research that has been conducted using homemade PowerPoint games in the classroom and detail how the implementation of the games has evolved in a manner that reflects the Technological Pedagogical Content Knowledge framework. 相似文献
39.
40.