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21.
The main objective of this research was to review the characteristics of portfolios and their outcomes for teaching professionalism to undergraduate medical students. A systematic review on the use of portfolios in teaching professionalism to medical students identified 1257 papers. Of these, 11 articles met all inclusion criteria. According to the papers, the use of portfolios for teaching professionalism shows versatility, supports learning strategies and has the potential to be used in different contexts, including for formative and summative purposes. The weaknesses were based on the artificiality of the reflections, deficient instructions, time-consuming processes and preference among students for other teaching methods. Students complained about feeling that the reflection was ‘forced’, and they tended to write based on social conventions rather than reveal their true thoughts. Reflection is a powerful component of the portfolio, but the method by which it is taught could easily ruin its potential to boost professionalism. Requiring reflection did not ensure its achievement; increased understanding by students regarding how and why they were doing it, the clarity of assessment methods and constructive feedback might strengthen the potential for success. A framework was designed to support faculty members in developing and applying portfolios with a clear and broad view of this teaching strategy.  相似文献   
22.
Zusammenfassung In der Produktfamilienentwicklung werden durch zwei Entwicklungsprozesse, Domain und Application Engineering, zun"achst wiederverwendbare Entwicklungsartefakte produziert, um diese anschlie?end zur Konstruktion von kundenspezifischen Applikationen einzusetzen. Die Wiederverwendbarkeit wird durch die explizite Definition der Variabilit"at der geplanten Applikationen einer Produktfamilie erzielt. Diese proaktive Wiederverwendung ist bisher in den konstruktiven Entwicklungsphasen realisiert, jedoch noch nicht im Test. Mit ScenTED (Scen_ario based TE_st Case D_erivation) wird in diesem Beitrag eine wiederverwendungsorientierte Technik zur Testfallerstellung f"ur den Systemtest, dem Test eines ausf"uhrbaren Systems gegen spezifizierte Use-Cases, von Produktfamilien vorgestellt. ScenTED basiert auf zwei Kernideen: der Erhaltung der Variabilit"at in Testf"allen und der Szenario-basierten Verfeinerung der Testf"alle. Durch die Erhaltung der Variabilit"at wird die Wiederverwendbarkeit von Testf"allen gesichert; die Szenario-basierte Verfeinerung erm"oglicht Nachvollziehbarkeit durch die durchg"angige Nutzung von Szenarien. In diesem Beitrag wird die ScenTED-Technik an einem Beispiel erl"autert und Erfahrungen aus dem industriellen Einsatz diskutiert.
Product family engineering consists of two development processes: Domain engineering and application engineering. Reuseable artefacts are created in the domain engineering process. These artefacts are used for the creation of customer specific applications during the application engineering process. Reusability is achieved with the explicit definition of variability that specifies the potential applications of the product family. The proactive reuse has been realized in the construnction phases of the development process, but not within the test phases. We propose ScenTED (Scen_ario based TE_st Case D_erivation) for the creation of reusable test cases for a use case based system testing in product family engineering. ScenTED has two key ideas: The first is the preservation of variability in test cases and the second idea is the scenario-based refinement of test cases. The preservation of variability ensures the reusability of test cases. The scenario-based refinement enables the traceability from requirements to test cases. We present the ScenTED technique in this article with an example and discuss an industrial case study.
CR Subject Classification D2.5  相似文献   
23.
The aim of this study was to compare time-motion indicators during judo matches performed by athletes from different age groups. The following age groups were analysed: Pre-Juvenile (13-14 years, n = 522), Juvenile (15-16 years, n = 353); Junior (19 years, n = 349) and Senior (>20 years, n = 587). The time-motion indicators included: Total Combat Time, Standing Combat Time, Displacement Without Contact, Gripping Time, Groundwork Combat Time and Pause Time. Analysis of variance (ANOVA) one-way and the Tukey test, as well as the Kruskal-Wallis test and Mann-Whitney (for non-parametric data), were conducted, using P < 0.05 as significance level. The results showed that all analysed groups obtained a median of 7 (first quantile - 3, third quantile - 12) sequences of combat/pause cycles. In total time of combat, the result was: for Total Combat Time, Standing Combat Time and Gripping Time: Pre-Juvenile and Senior were significantly longer than Juvenile and Junior. Considering Displacement Without Contact, Junior was significantly longer than all other age groups. For Groundwork Combat Time, Senior was significantly longer than all other age groups and Pre-Juvenile was longer than Junior. These results can be used to improve the physiological performance in intermittent practices, as well as technical-tactical training during judo sessions.  相似文献   
24.
25.
ABSTRACT

We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework and to show its efficacy for implementing outdoor location-based educational games, and we briefly outline future development plans to improve MAGIS’ AR support (especially those involving indoor scenarios) as well as to improve the instructional design and authoring phases of AR applications written using this framework.  相似文献   
26.
Despite the success of academic advising dashboards in several higher educational institutions (HEI), these dashboards are still under-explored in Latin American HEI's. To close this gap, three different Latin American universities adapted an existing advising dashboard, originally deployed at the KU Leuven to their own context. In all three cases, the context was the main ruling factor to these adaptations. In this paper, we describe these adaptions using a framework that focuses on four different elements of the context: Objectives, Stakeholders, Key moment and Interactions. Evaluation of the adapted dashboards in the three different Latin American universities is conducted through pilots. This evaluation shows the value of the dashboard approach in different contexts in terms of satisfaction, usefulness and impact in academic decision-making and advising tasks. The main contribution of this paper is the systematic reporting of the adaptations to an academic advising dashboard and showing the value of an academic advising dashboard on academic decision-making and advising tasks.  相似文献   
27.
ABSTRACT

This study aimed to examine the effects of two jump squat (JS) training programs involving different loading ranges in under-20 soccer players during a preseason period. Twenty-three elite young soccer players performed sprint speed (at 5-, 10-, and 20-m), change-of-direction (COD) speed, JS peak-power (PP), and countermovement jump (CMJ) tests pre and post four weeks of training. Athletes were pair-matched in two groups according to their optimum power loads (OPL) as follows: lower than OPL (LOPL; athletes who trained at a load 20% lower than the OPL) and higher than OPL (HOPL; athletes who trained at a load 20% higher than the OPL). Magnitude-based inferences were used to compare pre- and post-training measures. Meaningful increases in the PP JS were observed for both groups. Likely and possible improvements were observed in the 5- and 10-m sprint velocity in the LOPL group. Meanwhile, possible and likely improvements were observed in the CMJ, 5- and 10-m sprint velocity, and COD speed in the HOPL group. Overall, both training schemes induced positive changes in athletic performance. Soccer coaches and sport scientists can implement the JS OPL-based training schemes presented here, either separately or combined, to improve the physical performance of youth soccer players.  相似文献   
28.
Argentine Universities like similarinstitutions all around the world are facing acomplex and challenging environment thatdemands a more sophisticated leadership and thedevelopment of complex managerial skills. Inthis paper we propose that enhancing thequality of collective decision making, andbuilding more complex teams as a way topreserve collegiality in academic governance,can help the institutions to survive andsucceed in a hostile context. We analyse thecase of a private university, and we presentsome conclusions of the process ofself-assessment initiated by the governanceteams at both institutional and academic unitlevels.  相似文献   
29.
Studies of student re-enrolment patterns in higher education constitute, along with traditional studies of persistence and dropout, a key element for improving the quality of higher education institutions. However, these studies tend to be limited as they are centred on a single institution, due to the lack of national-scale data sets for monitoring students between different institutions. Using a longitudinal population-based data set provided by the Catalan University Assurance Agency (AQU), which includes information records on 21,473 undergraduate students, this paper aims to develop and test an exploratory model of student re-enrolment, specifically in the Catalan public university system. We are not only interested in student re-enrolment, but also in whether they do so during the first year after dropout or in the same area of knowledge. Results from logistic regression analysis revealed that although most students return to the university system in the first year after dropout, many of these change to a different area of knowledge, which is clear evidence of dysfunctional and inefficient guidance systems and university entrance. Findings provide a more accurate and complete picture of student re-enrolment behaviour and suggest the need to develop targeted policies to improve the efficiency and effectiveness of our university systems.  相似文献   
30.
While there is evidence of the growing popularity of iPads and other tablets in K–12 education, little is understood about how teachers use these devices in their instruction. This study examines 342 teachers' comfort level with and perception toward iPad use and any changes that occurred over the implementation year. Using a mixed-methods design, this study found significant differences in comfort level by years of teaching and school levels. Female teachers, teachers with 20 years or less of teaching experience, and elementary school teachers were more positive about their perception toward iPad use than the other groups. High school teachers' perception was the lowest overall. Analyses of teacher interviews revealed affordances, challenges, and diverse ways of how teachers used iPads in their instruction. Implications for practice and research are discussed.  相似文献   
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