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921.
A cross‐sectional study explored the presence and power of developmental assets in a sample of youth from rural South African townships. Learners (female = 58%; Mage = 17.1; N = 505) attending three township high schools completed self‐report measures of developmental assets and thriving outcomes. Participants reported contextual assets (e.g., family, school, community) in the vulnerable ranges, with gender, family structure, and school type accounting for some differences. Correlation and regression analyses revealed that five asset contexts (family, school, community, personal, social) were uniquely predictive of thriving outcomes. Discussion focuses on contextual expressions of positive youth development among Zulu township youth in challenging environments.  相似文献   
922.
ABSTRACT

Dynamic assessment (DA) is appealing to educational psychologists (EPs) due to: its flexibility, allowing EPs to adjust materials and processes to fit the assessment context; its usefulness, revealing ideas about how the next steps for learning might be achieved; and its focus on strengths. In Feuerstein’s words, “it is the instances of success of the individual that are the focal point for analysis for the reasons of success and failure”. Given the appeal of DA, it is frustrating that it has not been taken up more by practitioners. This paper will explore what DA is, and what it is not, summarise its advantages, consider why it is not more widely used, and introduce one way in which EPs can receive support for DA; using video of an EP “doing” DA within supervision in order to reflect on “good” DA.  相似文献   
923.
A major goal of contemporary education is to teach students how to learn on their own. Assessments have largely lagged behind this goal, because they measure what students have learned and not necessarily their learning processes. This research presents Posterlet, an assessment that collects evidence regarding the strategies that students choose while learning on their own. Posterlet is an educational game-based assessment that measures two design thinking choices: students’ choices to seek critical (ie, negative) feedback and to revise their work while they learn graphic design principles through creating posters. This research also presents an examination of students’ choices to seek feedback and to revise, as well as of students’ learning outcomes based on these choices. This game-based assessment approach is empirically validated with three research studies sampling nearly 300 middle-school and college students who played Posterlet and completed a posttest. Results show that the game helps students learn, as students who play the game before completing the posttest learn more graphic design principles than students who only complete the posttest. Moreover, the choices to seek critical feedback and to revise can predict learning and can be used as valid outcome measures for learning. Findings can be used in developing and evaluating models of instruction and assessment that may help students make informed learning choices. A discussion of present and future trends in theory regarding digital feedback environments is also included.  相似文献   
924.
Forty-eight maleBetta splendens were assigned to three groups of 16 (eight pairs) each. In two of the groups, pairs of fish were first allowed to fight until a dominance-subordinance relationship was established. Then each subject was tested on measures of time spent in approach and threat display toward either (1) its own pair member, with which it was experienced and familiar (Group EF), or toward (2) another combat-experienced fish, with which it was unfamiliar (Group EU). A third group of inexperienced and unfamiliar individuals (Group IU) were first exposed to their own mirror images and then tested for approach and threat-display duration. Pairs of these fish were then allowed to fight until dominance was determined. The three major findings were: (a) Dominant subjects approached and displayed significantly more than subordinates in all three groups; (2) Dominant subjects of Group IU did not differ significantly from dominants in the other two groups with respect to time spent in approach and display; and (3) Fish exposed to mirrors prior to combat required significantly fewer sessions to establish dominance than fish not receiving mirror exposure. Results suggest that dominant fish can be distinguished on the basis of their approach tendency and threat-display scores prior to actual physical combat. An habituation model of dominance determination was proposed.  相似文献   
925.
The experience of fluency while learning might bias students’ metacognitive judgments of learning (JOLs) and impair the efficacy of their study behaviors. In the present experiments, we examined whether perceptual fluency affects JOLs (1) when people only experience one level of fluency, (2) when item relatedness is also available as a cue, and (3) across study-test trials. Participants studied a list of paired associates over two study-test trials and made JOLs for each item after studying it. We varied the perceptual fluency of the memory materials by making the font easy (fluent) or difficult (disfluent) to read. We also varied whether we manipulated the perceptual fluency of the items between-participants or within-participants and whether other memory factors—item relatedness and study time—were available for participants to use to inform their JOLs. We were only able to obtain effects of perceptual fluency on JOLs when we manipulated fluency within-participants and eliminated item relatedness as a cue for JOLs. The present results indicate that some effects of perceptual fluency on JOLs are not robust and might only occur under limited—and somewhat contrived—conditions. Therefore, these effects might be unlikely to bias students’ JOLs in actual learning situations.  相似文献   
926.
The effect of intrauterine PCB exposure on visual recognition memory   总被引:22,自引:0,他引:22  
Adverse neonatal outcomes have been associated with intrauterine exposure to polychlorinated biphenyls (PCBs). In a follow-up study of exposed and nonexposed infants, 123 infants tested at birth were administered Fagan's test of visual recognition memory at 7 months. 2 measures of prenatal PCB exposure, cord serum PCB level and maternal report of contaminated fish consumption, both predicted less preference for a novel stimulus. Preference for novelty decreased in a dose-dependent fashion with increasing levels of prenatal PCB exposure. Postnatal exposure from nursing was not related to visual recognition memory. The relation between prenatal exposure and visual recognition was not mediated by the neonatal deficits, suggesting that intrauterine PCB exposure may have a delayed effect on central nervous system (CNS) functioning.  相似文献   
927.
928.
Collaboration is an important skill. But what do we do when students just can't (or won't) work together effectively? Dorothy A. Osterholt and Katherine Barratt share their structured, supportive approach.  相似文献   
929.
930.
The study reported in this paper examined perception of family relations by African-American elders. Data were collected from 39 participants in senior settings using the Grandparents Strengths and Needs Inventory to identify favorable qualities and areas for further improvement. Participants also were interviewed for common themes. Grandparents rated themselves favorably on satisfaction, overall success, and teaching. They assigned themselves high scores for coping with difficulty and managing frustration and identified information needs as the least favorable rating. Greater satisfaction and ability to manage frustration correlated with a more favorably perceived rating of personal health. Recommendations are given to enhance grandparent influence through educational programs.  相似文献   
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