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The article reports on a small‐scale short story writing project. It details the development of the project and shares the emerging findings. The aim of the project was to enhance the quality of students' writing while developing teachers' practice in the teaching of short story writing. The project team comprised the author and four secondary teachers of English. The approach to story writing outlined here was influenced by the example of gaming, where players immerse themselves in a secondary world, confront situations which demand problem‐solving skills, progress through a number of stages, and find satisfaction in completing the game. The project explored the link between talking and thinking and the value given to putting forward tentative ideas, raising questions and solving problems in a collective manner, in a whole‐class teaching situation. The teachers used guided classroom talk to explore each stage in the composition of a story. They challenged students into better ways of thinking or more elaborate forms of explanation. The teachers asked ‘what if’ questions to open up possibilities for the young writers. The teachers also had to judge when best to seize the moment and move the students towards writing. A key issue for the project was to explore the extent to which the structured approach helped to liberate the imagination of the students and improve the quality of their writing.  相似文献   
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The bulk of today's (“preorder-,” “reward-,” “gift-,” and “donation-based”) crowdfunding raises funds for small, private entrepreneurial ventures without granting funders private claims to the projects’ income or the ability to guarantee the realization and delivery of project outcomes. We theorize and show empirically – via a mixed-method approach applied to a representative and remarkably informative case – that the payoff structure for crowdfunders, akin to a public good contribution problem, leads to the tangible value of main project outputs exerting little influence on contributions to crowdfunding. This then raises the question of which funder motivations fund seekers may have to address to crowdfund their projects. We demonstrate the especially large role of non-pecuniary motivations and pinpoint three particular motivations that profit-seeking entrepreneurs may stimulate to be financed through crowdfunding. The findings hold important implications for entrepreneurs’ crowdfunding strategies, platform design, and our understanding of how this funding institution works in general. The study also adds to emerging research on the implications of the public good nature of crowdfunding.  相似文献   
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Research Findings: This study reports the results of a randomized trial of a parent engagement intervention (the Getting Ready intervention) on directly observed learning-related social behaviors of children from low-income families in the context of parent–child interactions. The study explored the moderating effect of parental depression on intervention outcomes. Participants were 204 children and their parents as well as 29 Head Start teachers. Semistructured parent–child interaction tasks were videotaped 2 times annually over the course of 2 academic years. Observational codes of child behaviors included agency, persistence, activity level, positive affect, distractibility, and verbalizations. Practice or Policy: When gender and disability concerns were controlled, those in the treatment condition experienced a significant decline in activity level relative to children in the control group. Furthermore, compared to children of nondepressed mothers and to control children, those in the experimental condition whose parent reported elevated levels of depression showed greater gains in positive affect and in verbalizations.  相似文献   
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