首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   64篇
  免费   1篇
教育   65篇
  2020年   2篇
  2019年   3篇
  2018年   2篇
  2017年   3篇
  2016年   3篇
  2015年   1篇
  2014年   2篇
  2013年   8篇
  2012年   3篇
  2011年   3篇
  2010年   4篇
  2009年   2篇
  2008年   1篇
  2007年   6篇
  2006年   2篇
  2005年   2篇
  2004年   5篇
  2003年   2篇
  2002年   1篇
  2001年   2篇
  1997年   1篇
  1996年   1篇
  1995年   1篇
  1993年   1篇
  1992年   1篇
  1991年   1篇
  1988年   1篇
  1975年   1篇
排序方式: 共有65条查询结果,搜索用时 15 毫秒
41.
This article presents the use of personal professional theories (PPTs) in Dutch higher vocational education. PPTs are internalised bodies of formal and practical knowledge and convictions that professionals use to direct their behaviour. With the aid of high-quality representations of students’ PPTs teachers can access, monitor, and support the professional development of students. Two qualitatively equivalent techniques for representing PPTs are (computer-supported) concept mapping and interviewing. The article reports on a study of the effects of combining these techniques to determine whether (1) this results in higher quality representations and (2), if so, whether technique order will make a difference. The study was conducted in two very different vocational domains: accountancy with 29 participants and teacher education with 20 participants. The results of a counterbalanced quasi-experiment with two factors (i.e. domain and order) show in both domains that combining the techniques improves quality but that the order in which the techniques are applied does not matter. This order independence has practical importance as the combination of first conducting a computer-supported analysis of a student generated concept map and subsequently discussing the results with the student, fosters learning and is well suited to educational practice.  相似文献   
42.
The aim of this process-oriented video-observation study is to explore how groups that perform differently differ in terms of the number, quality, and temporal variation of their content-level (knowledge co-construction) and meta-level (monitoring) activities. Five groups of teacher education students (n = 22) were observed throughout a 3-month course. Video recordings (33 hours) of face-to-face group interaction (n = 12,931 speech turns) and pre- and post-tests of students’ knowledge were collected. The results show that the well-performing group was more engaged in high-level knowledge co-construction and monitoring activities. The well-performing group was also capable of maintaining a higher level throughout the tasks, whereas the lower performing groups’ knowledge co-construction and monitoring activities was reduced during the course.  相似文献   
43.
Various strands of research in educational, social and organizational psychology focus on structures of collectively created meaning that emerge in and coordinate activities of groups. Despite expanding, this field still lacks conceptual clarity, enhanced by the multitude of terms used, such as common ground, shared understanding, collective mind, team mental models, and distributed cognition.We conducted a review of the conceptual frameworks being used in empirical studies, focusing on the premises of the conceptualizations. Therefore, we connected these conceptualizations to either cognitive or socio-cultural perspectives on the social nature of cognition. Some studies are identified as representing initial ways of boundary crossing between these perspectives. To conclude, we explore ways for boundary crossing and cross-fertilization in future research.  相似文献   
44.
Three worlds of ID are distinguished. The Worldof Knowledge stresses the analysis of learningoutcomes in knowledge structures and theselection of instructional strategies forparticular outcomes; the World of Learningfocuses on particular learning processes andthe synthesis of strategies that support thoseprocesses; the World of Work focuses onreal-life task performance and strategies thatsupport learners while they work on authenticproblems. Contributions to this Special Issueare discussed within the three-world framework.Implications for future research are discussed,stressing the promise of mental models as atheoretical construct that may help to buildbridges between the three worlds.  相似文献   
45.
Designing electronic collaborative learning environments   总被引:1,自引:3,他引:1  
Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use them, sometimes very enthusiastically, but often in a perfunctory way. Finally, researchers study them and—as is usually the case when apples and oranges are compared—find no conclusive evidence as to whether or not they work, where they do or do not work, when they do or do not work and, most importantly, why, they do or do not work. This contribution presents an affordance framework for such collaborative learning environments; an interaction design procedure for designing, developing, and implementing them; and an educational affordance approach to the use of tasks in those environments. It also presents the results of three projects dealing with these three issues.  相似文献   
46.
Many forms of e‐learning (such as online courses with authentic tasks and computer‐supported collaborative learning) have become important in distance education. Very often, such e‐learning courses or tasks are set up following constructivist design principles. Often, this leads to learning environments with authentic problems in ill‐structured tasks that are supposed to motivate students. However, constructivist design principles are difficult to implement because developers must be able to predict how students perceive the tasks and whether the tasks motivate the students. The research in this article queries some of the assumed effects. It presents a study that provides increased insight into the actual perception of electronic authentic learning tasks. The main questions are how students learn in such e‐learning environments with “virtual” reality and authentic problems and how they perceive them. To answer these questions, in two e‐learning programs developed at the Open University of the Netherlands (OUNL) designers’ expectations were contrasted with student perceptions. The results show a gap between the two, for students experience much less authenticity than developers assume.  相似文献   
47.
Reviews: 11     
Vrasidas, Charalambos & Glass, Gene ed (2002) Distance education and distributed learning Information Age (Greenwich CT) ISBN 1-931576-88-2 231 pp $29.95 (boards $63.24)
http://www.infoagepub.com orders@infoagepub.com  相似文献   
48.
49.
Because learning and instruction are increasingly competence-based, the call for assessment methods to adequately determine competence is growing. Using just one single assessment method is not sufficient to determine competence acquisition. This article argues for Competence Assessment Programmes (CAPs), consisting of a combination of different assessment methods, including both traditional and new forms of assessment. To develop and evaluate CAPs, criteria to determine their quality are needed. Just as CAPs are combinations of traditional and new forms of assessment, criteria used to evaluate CAP quality should be derived from both psychometrics and edumetrics. A framework of 10 quality criteria for CAPs is presented, which is then compared to Messick's framework of construct validity. Results show that the 10-criterion framework partly overlaps with Messick's, but adds some important new criteria, which get a more prominent place in quality control issues in competence-based education.  相似文献   
50.

Practical (laboratory) work in science education has traditionally been used to allow students to rediscover already known concepts and ideas, to demonstrate concepts taught in the classroom or, in the case of inquiry‐based science curricula, to teach concepts. Often, these laboratory practicals do not achieve their goals and may even confuse or demotivate students. It is not that using ‘wet’ practicals is intrinsically wrong; rather, it is that they are often used for the wrong reasons. They do have a place in science curricula ‐ for the conveyance of tacit knowledge that can only be achieved in the laboratory setting. In our view, their use should be restricted to that.

Non‐laboratory practicals ('dry labs'), and especially multimedia practicals, tend to be used for completely different reasons. They are best used to help students achieve specific cognitive skills (such as analysis, synthesis and evaluation) needed to practise science and to carry out scientific inquiry. This article sketches the problems associated with the use of dry laboratories in science education, presents design considerations for the use of such practicals in science education and presents examples of innovative non‐traditional practicals.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号