全文获取类型
收费全文 | 252篇 |
免费 | 2篇 |
专业分类
教育 | 183篇 |
科学研究 | 10篇 |
各国文化 | 3篇 |
体育 | 13篇 |
文化理论 | 3篇 |
信息传播 | 42篇 |
出版年
2021年 | 2篇 |
2020年 | 6篇 |
2019年 | 5篇 |
2018年 | 4篇 |
2017年 | 9篇 |
2016年 | 9篇 |
2015年 | 4篇 |
2014年 | 10篇 |
2013年 | 39篇 |
2012年 | 10篇 |
2011年 | 10篇 |
2010年 | 6篇 |
2009年 | 12篇 |
2008年 | 11篇 |
2007年 | 11篇 |
2006年 | 6篇 |
2005年 | 6篇 |
2004年 | 5篇 |
2003年 | 3篇 |
2002年 | 5篇 |
2001年 | 6篇 |
2000年 | 10篇 |
1999年 | 2篇 |
1998年 | 2篇 |
1997年 | 6篇 |
1996年 | 2篇 |
1995年 | 4篇 |
1994年 | 3篇 |
1991年 | 6篇 |
1989年 | 5篇 |
1988年 | 3篇 |
1986年 | 1篇 |
1985年 | 2篇 |
1984年 | 1篇 |
1983年 | 2篇 |
1982年 | 1篇 |
1981年 | 2篇 |
1980年 | 2篇 |
1979年 | 1篇 |
1976年 | 2篇 |
1975年 | 4篇 |
1974年 | 2篇 |
1967年 | 1篇 |
1965年 | 1篇 |
1964年 | 1篇 |
1963年 | 2篇 |
1961年 | 1篇 |
1959年 | 1篇 |
1940年 | 2篇 |
1939年 | 1篇 |
排序方式: 共有254条查询结果,搜索用时 0 毫秒
71.
Lisa Wiltbank Kurt Williams Rachel Salter Lauren Marciniak Emily Sederstrom Melody McConnell 《Assessment & Evaluation in Higher Education》2019,44(3):431-448
As active learning pedagogies continue to increase in popularity in higher education, new questions have emerged about how instructors can manage all of the associated ‘moving parts’ of active learning, including how and when to deliver feedback. Currently, little is known about how students perceive the effects of verbal feedback during in-class activities. This study examined two large sections of introductory biology held in an active learning SCALE-UP (Student-Centred Active Learning Environments with Upside-down Pedagogies) classroom. Thematic analysis of repeated stimulated recall interviews with 15 students (72 total interviews) uncovered three main categories of feedback effects that students perceived: assure, alert and add (AAA). These three categories were supported by repeated stimulated recall surveys with a larger student population (262 students). We describe each category, quantify the frequency of each category in the target course, outline the students’ perceived impact of each on examination preparation and performance, and conclude with implications regarding how understanding students’ perceptions of their feedback experience may help instructors to deliver student-centred feedback during active learning. 相似文献
72.
73.
Stakeholders in Universities and Colleges in Flanders 总被引:1,自引:0,他引:1
74.
Kurt Gestrelius 《International Journal of Science Education》2013,35(3):277-292
Summaries English Researchers from Japan, Romania and Sweden, together with the UNESCO Institute for Education (Hamburg), carried out a study of the functions of lifelong learning within education. Dozent Gestrelius reconstructs and comments on the Swedish part of this study. He delineates a comprehensive list of criteria which may be of paramount importance for curriculum renewal in science education. The author describes, in addition, the relations between some parts of Swedish curricula and the principles of lifelong learning (for example, self‐realization, self‐directed learning, creativity, flexibility). These are the results of empirical studies. 相似文献
75.
Serhat Kurt 《学校用计算机》2013,30(3):300-314
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K–16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes the WebQuest technique in terms of the principles of cognitive load theory, interactivity, accessibility, and usability and visual appearance. The author argues that several factors must be taken into consideration in order to effectively design WebQuests that will educate without impeding the learning process. 相似文献
76.
The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models are needed to make this innovation an integrated part of education, This paper employs Social Construction of Technology (SCOT) to argue for a participatory model of scaling by key stakeholders groups (students, teachers, researchers, administrators), and demonstrates through various cases how ARIS (arisgames.org) — a free, open-source tool for educators to create and disseminate mobile AR learning experiences — may be such a model. 相似文献
77.
Kurt Heller 《Zeitschrift für Hochschulrecht, Hochschulmanagement und Hochschulpolitik: zfhr》2011,10(1):33-34
Rechtssprechung - Leits?tze
Rechtssprechung-Leits?tze 相似文献78.
Javier Corredor Matthew Gaydos Kurt Squire 《Journal of Science Education and Technology》2014,23(3):324-343
This article explores how learning biological concepts can be facilitated by playing a video game that depicts interactions and processes at the subcellular level. Particularly, this article reviews the effects of a real-time strategy game that requires players to control the behavior of a virus and interact with cell structures in a way that resembles the actual behavior of biological agents. The evaluation of the video game presented here aims at showing that video games have representational advantages that facilitate the construction of dynamic mental models. Ultimately, the article shows that when video game’s characteristics come in contact with expert knowledge during game design, the game becomes an excellent medium for supporting the learning of disciplinary content related to dynamic processes. In particular, results show that students who participated in a game-based intervention aimed at teaching biology described a higher number of temporal-dependent interactions as measured by the coding of verbal protocols and drawings than students who used texts and diagrams to learn the same topic. 相似文献
79.
Timothy J. Nokes Robert G. M. Hausmann Kurt VanLehn Sophia Gershman 《Instructional Science》2011,39(5):645-666
Cognitive science principles should have implications for the design of effective learning environments. The self-explanation principle was chosen for the current work because it has developed significantly over the last 20 years. Early formulations hypothesized that self-explanation facilitated inference generation to supply missing information about a concept or target skill, whereas later work hypothesized that self-explanation facilitated mental-model revision (Chi, Handbook of research on conceptual change, 2000). To better understand the complex relationship between prior knowledge, cognitive processing, and changes to a learner’s representation, two classes of self-explanation prompts (gap-filling and mental-model revision) were tested in the domain of physics problem solving. Prompts designed to focus the learner on gap-filling led to greater learning and a reduction in the amount of tutoring assistance required to solve physics problems. The results are interpreted as support for the instructional fit hypothesis—the idea that the efficacy of instruction is contingent on the match between the cognitive processing that the instruction elicits, how those processes modify the underlying knowledge representations for the task, and the utility of those representations for the task or problem. 相似文献
80.
We present mathematical models for the evolution over time of the proportion of minorities in an academic department or similarly selected group of constant size. Using the models, we analyze both the steady-state and time-dependent behavior of the proportion of minorities, and also obtain a means of evaluating the effectiveness of a department's hiring history. We derive a number of surprising results with importance to institutional hiring policy and affirmative action; and we also present methods, suggested by the model and its behavior, to improve departmental hiring practices. 相似文献