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101.
In this study, a practical matrix method is presented to find an approximate solution of high-order linear Fredholm integro-differential equations with constant coefficients under the initial-boundary conditions in terms of Taylor polynomials. The method converts the integro-differential equation to a matrix equation, which corresponds to a system of linear algebraic equations. Error analysis and illustrative examples are included to demonstrate the validity and applicability of the technique. 相似文献
102.
Kurt Tucholsky 《Communication quarterly》2013,61(3):31-32
This essay is an attempt to facilitate the search for a new paradigm to help guide and organize research. Inadequacies in the philosophy of language underlying the classical and neo‐Aristotelian traditions are explained; a set of propositions that offers a more adequate philosophy of language is developed; a controversy among major modern theorists is illustrated; and selected recommendations of The Prospect of Rhetoric are assessed. 相似文献
103.
In 2001, librarians at the University of Nevada, Reno, carried out what some considered a radical experiment in the library world: an end to the check-in of print periodicals in exchange for allocating staff resources to support electronic resources. Nine years later, the authors assessed current print serials management practices in a new and changed environment through a survey and interviews. This article presents the assessment results, discusses the directions taken over the years, the benefits and challenges, and offers suggestions for other libraries interested in exploring such a project. 相似文献
104.
Kurt D. Squire 《Performance Improvement Quarterly》2013,26(1):101-130
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts—ways of seeing and understanding problems so that they “become” different kinds of people. “Serious games” coming from business strategy, advergaming, and entertainment gaming embody these features and point to a future paradigm for eLearning. Building on interviews with leading designers of serious games, this article presents case studies of three organizations building serious games, coming from different perspectives but arriving at similar conclusions. This article argues that such games challenge us to rethink the role of information, tools, and aesthetics in a digital age. 相似文献
105.
Stuart W. Hyde Editor Stuart W. Hyde Dan W. Shields Rudy Bretz Jaye S. Niefeld Kurt Lang 《广播与电子媒介杂志》2013,57(4):389-398
BEST TELEVISION PLAYS. Ed. by Gore Vidal. New York: Ballantine Books, Inc., 1956. 250 pp. 35c. TELEVISION PLAYS BY PADDY GHAYEFSKY. By Paddy Chayefsky. New York: Simon and Schuster. 1955. 268 pp. $1.50 (paperback). TOP TV SHOWS OF THE YEAR, 1954–55. Ed. by Irving Settel New York: Hastings House, 1955. 269 pp. $5.50. TELEVISION SCRIPTS FOR STAGING AND STUDY. By Rudy Bretz and Edward Stasheff. New York: Hill and Wang, Inc., 1953. 332 pp. $4.95. TELEVISION'S IMPACT ON AMERICAN CULTURE. By William Y. Elliott. East Lansing: Michigan State University Press 1956. 382 pp. $4.95. MASS COMMUNICATIONS. By Erik Barnouw. New York: Rine‐hart and Company, Inc., 1957. pp. 280. $4.00. CONSUMER RESEARCH WITH PROJECTIVE TECHNIQUES. By Dietz Leonhard. Shenandoah, Iowa: World Publishing Co., 1955. 151 pp. ON HUMAN COMMUNICATIONS: A Review, a Survey and a Criticism. By Colin Cherry. New York: The Technology Press of Massachusetts Institute of Technology and John Wiley & Sons, Inc., 1957. 333 pp. TELEVISION TECHNIQUES, revised edition, by Hoyland Bettinger, revised by Sol Cornberg. New York: Harper and Brothers, 1955. 236 pp. $3.75. TV MEASUREMENT FOR THE SPONSOR. By American Research Bureau, Inc., 1956. 53 pp. (Free.) FOUR THEORIES OF THE PRESS. By Fred S. Siebert, Theodore Peterson, and Wilbur Schramm. Urbana, Illinois: University of Illinois Press, 1956. 153 pp. $3.50. 相似文献
106.
107.
Kurt W. Fischer Usha Goswami John Geake the Task Force on the Future of Educational Neuroscience 《Mind, Brain, and Education》2010,4(2):68-80
The primary goal of the emerging field of educational neuroscience and the broader movement called Mind, Brain, and Education is to join biology with cognitive science, development, and education so that education can be grounded more solidly in research on learning and teaching. To avoid misdirection, the growing worldwide movement needs to avoid the many myths and distortions in popular conceptions of brain and genetics. It should instead focus on integrating research with practice to create useful evidence that illuminates the brain and genetic bases as well as social and cultural influences on learning and teaching. Scientists and educators need to collaborate to build a strong research foundation for analyzing the “black box” of biological and cognitive processes that underpin learning. 相似文献
108.
109.
Uwe Kubach und Kurt Rothermel 《Informatik - Forschung und Entwicklung》2001,16(4):189-199
Zusammenfassung. Mit der zunehmenden Verbreitung mobiler Endger?te w?chst auch der Bedarf in mobilen Umgebungen auf entfernt gespeicherte
Informationen zuzugreifen. Da dieser Informationszugriff meist über drahtlose Netzwerke erfolgt, treten in mobilen Informationssystemen
h?ufig Probleme wie geringe Bandbreite, gro?e Verz?gerungen oder Verbindungsausf?lle auf. Hoarding-Verfahren versuchen diese
Probleme zu l?sen, indem sie Informationen, auf die der Benutzer voraussichtlich zugreifen wird, im voraus übertragen. Dazu
müssen sie jedoch vorhersagen, welche Informationen der Benutzer ben?tigen wird. In diesem Beitrag stellen wir ein Hoarding-Verfahren
vor, das für diese Vorhersage die Ortsabh?ngigkeit von Informationszugriffen ausnutzt. Wie wir durch Simulationen zeigen,
wird der Speicherplatz auf dem Endger?t dadurch sehr effizient genutzt. (Die hier vorgestellte Arbeit ist mit Unterstützung
der DFG im Rahmen der Forschergruppe Nexus sowie des Graduiertenkollegs Parallele und Verteilte Systeme entstanden.
Eingegangen am 2. Februar 2001 / Angenommen am 1. Juni 2001 相似文献
110.
Serhat Kurt 《Education and Information Technologies》2013,18(4):557-570
This paper presents a case study that illustrates the extent to which technology is used in and out of the classroom in the elementary schools of Turkey. The data were collected through interviews, observations and document analyses. The results show that teachers use technology for administrative purposes, technology education, non-educational purposes, instructional preparation, teacher-directed instructional delivery, student homework and instructional assessment. This study further reveals that teachers’ use of technology is very limited. If teachers use technology for instruction, it is almost always to support their traditional teaching methods. 相似文献