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101.
Abstract

Research has shown that talented athletes outscore their mainstream peers on the basis of self-regulation. Although valuable, this does not tell us more about the distinction between good athletes and the best, which is a prerequisite in talent development. Therefore, we examined the self-regulatory skills of 222 male and female talented athletes aged 12–16 years as a function of competitive sport level (junior international or junior national athletes) and type of sport (individual or team sports). Multivariate analyses of covariance in combination with a discriminant function analysis revealed that “reflection” distinguishes between athletes at the highest levels of excellence. Furthermore, athletes playing individual sports had higher scores on “planning” and “effort” than team sport athletes, highlighting the importance of differences between types of sport. In conclusion, we emphasize the importance of reflection as a self-regulatory skill. Reflection facilitates the development of sport-specific characteristics, which may vary by type of sport. This means that an advanced sense of reflection may help talented athletes to acquire desirable characteristics during their “talent” years to ultimately reach adult elite levels of competition.  相似文献   
102.
Information literacy involves the location and access of information through retrieval systems, and many information retrieval systems are designed with specific capabilities to support these very skills. In some cases, system enhancements go beyond simple support and alleviate some of the searcher's responsibilities by performing certain tasks for them. By comparing information retrieval functions to the Association of College and Research Libraries' information literacy standards, this article investigates the extent of support that these enhanced systems can offer, and gives librarians greater insight into how these design enhancements could have an impact on information literacy instruction.  相似文献   
103.
Objectives: envy is a negative social emotion that stems from a social comparison. This study explores the effect of deservingness on the intensity of schadenfreude (pleasure in another’s misfortune) in situations of invidious comparison. Method: the participants, 181 children between the ages of three and 10, were asked to describe what an envious character felt when the character (s/he) envied had lost an (deserved or undeserved) advantage. They were also asked to explain their answers. Results: the findings showed that schadenfreude was more intense when the lost advantage was undeserved than deserved only in young children. The difference between conditions decreased with age. The children’s explanations of schadenfreude were based on the damage to the envied person, whereas the responses of pity were justified by the misfortune and equitable ending (no one wins) of the story. Conclusions: the discussion addresses some of the possible factors, such as the acquisition of display rules, deservingness and perception of equality, that contribute to children’s understanding of emotions such as envy and schadenfreude.  相似文献   
104.
A stochastic actor‐based model was used to investigate the origins of sex segregation by examining how similarity in sex of peers and time spent in gender‐typed activities affected affiliation network selection and how peers influenced children's (= 292; Mage = 4.3 years) activity involvement. Gender had powerful effects on interactions through direct and indirect pathways. Children selected playmates of the same sex and with similar levels of gender‐typed activities. Selection based on gender‐typed activities partially mediated selection based on sex of peers. Children influenced one another's engagement in gender‐typed activities. When mechanisms producing sex segregation were compared, the largest contributor was selection based on sex of peers; less was due to activity‐based selection and peer influence. Implications for sex segregation and gender development are discussed.  相似文献   
105.
This paper reports results from a field experiment conducted to study the effect of incentives offered to high school teens to motivate them to visit art museums. A vast literature exists on the design of incentives to modify the behavior of firms and consumers, but not much is known about incentives offered to adolescents and young adults to affect their cultural consumption behavior. Students in the first treatment receive a flier with basic information and opening hours of a main museum in Florence, Italy—Palazzo Vecchio. Students in the second treatment receive the flier and a short presentation conducted by an art expert about the exhibit; students in the third treatment, in addition to the flier and the presentation, receive also a non-financial reward in the form of extra-credit points toward their school grade. The analysis yields two main findings. First, non-financial reward is more effective at inducing the students to undertake the encouraged visit than either the simple presentation or the basic information with the flier. Second, over a longer time horizon the non-financial reward does not induce a significant change in behavior with respect to the simple presentation.  相似文献   
106.
107.
This article examines an innovative model of online international education regarding disability through a human rights perspective piloted through a collaboration between Universidad LaSalle, Mexico, and University at Buffalo, United States. The course is organized around a pressing global human rights and development issue. Its objective is to promote effective practice with persons with disabilities through cross-national, cross-disciplinary, human-rights based education; strengthen students’ sense of global engagement; and foster cross-cultural expertise and competence with diversity. The implications for effective professional education in law and social work are discussed. The article also examines pedagogical strategies and presents case study materials, identifies key disability rights themes common to both nations and cultures, and explores how distance learning technology is implemented in the course. A preliminary assessment of this newly piloted approach is also presented, based on data from students, as well as the implications for teaching and practice.  相似文献   
108.
109.
Student interaction in school contexts is a topic that has been researched from many different perspectives. However, the role of students as tutors scaffolding other peers is not normally addressed, since studies are usually focused on the teacher. Moreover, considering the many technologies that can support students’ work nowadays, studies describing specific practices are still needed in order to understand the many possibilities and constraints that can emerge from the use of these tools in the field of education. This exploratory case study aims to extend research on scaffolding between students, presenting data from an ethnographic study where a commercial video game was introduced as part of the curricular activities. Analytically, the scaffolding metaphor is the departing point to describe in detail how the scaffolding process took place, focusing on its purposes and on the role of students as tutors. Our findings reveal how students offered mostly procedural scaffoldings, performing tutor functions such as highlighting relevant features, reducing levels of freedom or controlling the frustration. Results highlight that students can perform scaffolds, and this should be considered as part of the classroom design, making this process visible. Moreover, specific features of the video game enhanced these interactions, which should also be considered when designing game learning environments in the future.  相似文献   
110.
Reflexivity is a primary requirement for professional work. Our aim was to describe a methodology suitable for detecting the development of reflexive practice through the analysis of 59 Master’s degree students’ journals. We explore the use and changes of reflexive practice in relation to the settings and activities of the course using analysis of the mental language: We analyse how the reflexive practice is characterized, how it evolves through time and how it can be promoted. Data analysis shows that reflexivity is not monodimensional but multidimensional. Reflexive practice increases during the course: The different dimensions vary over time according to different organizational and educational conditions. This methodology allows us to formulate new hypotheses about which elements of the setting and process are effective in supporting participants’ reflexive practice.  相似文献   
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