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161.
Educational Studies in Mathematics - An essential task for mathematics teachers is posing problems. Selecting mathematics problems that develop mathematical proficiency and engage students in... 相似文献
162.
Higher Education - Undergraduate internships have gained popularity among students, universities, governments and firms since the creation of the European Higher Education Area. However, empirical... 相似文献
163.
Higher Education - Scholars have widely recognised the importance of academic relationships between students at the university. While much of the past research has focused on studying their... 相似文献
164.
Frausto Aceves Alejandra Torres-Olave Betzabé Tolbert Sara 《Cultural Studies of Science Education》2022,17(2):217-230
Cultural Studies of Science Education - In this editorial article, we draw on our experiences to create an opening for critical reflection in honor of Paulo Freire's centenary. We start by... 相似文献
165.
Lescarret Colin Le Floch Valérie Sakdavong Jean-Christophe Boucheix Jean-Michel Tricot André Amadieu Franck 《European Journal of Psychology of Education - EJPE》2023,38(2):519-544
European Journal of Psychology of Education - The purpose of this research was to investigate the impact of students’ prior attitude on the processing of conflicting information regarding a... 相似文献
166.
Panadero Ernesto Pérez Daniel García Ruiz Javier Fernández Fraile Juan Sánchez-Iglesias Iván Brown Gavin T. L. 《European Journal of Psychology of Education - EJPE》2023,38(3):1031-1051
European Journal of Psychology of Education - This study explores the effects of feedback type, feedback occasion, and year level on student self-assessments in higher education. In total, 126... 相似文献
167.
Berenice Anaya Jenae M. Neiderhiser Koraly Pérez-Edgar Leslie D. Leve Jody M. Ganiban David Reiss Misaki N. Natsuaki Daniel S. Shaw 《Child development》2023,94(4):e231-e245
The present study leveraged data from a longitudinal adoption study of 361 families recruited between 2003 and 2010 in the United States. We investigated how psychopathology symptoms in birth parents (BP; Mage = 24.1 years; 50.5–62.9% completed high school) and adoptive parents (AP; Mage = 37.8 years; 80.9% completed college; 94% mother–father couples) influenced children's behavioral inhibition (BI) trajectories. We used latent growth models of observed BI at 18 and 27 months, and 4.5 and 7 years in a sample of adopted children (Female = 42%, White = 57%, Black = 11%, Multi-racial = 21%, Latinx = 9%). BI generally decreased over time, yet there was substantial variability in these trajectories. Neither BP nor AP psychopathology symptoms independently predicted systematic differences in BI trajectories. Instead, we found that AP internalizing symptoms moderated the effects of BP psychopathology on trajectories of BI, indicating a gene by environment interaction. 相似文献
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169.
Background:Active videogames or exergames have been used as an innovative way to promote physical activity(PA)among various populations.A player’s interest in active videogames is associated with the fun and entertaining nature of the games and may trigger situational interest,thus increasing engagement.The goal of this study was to examine the impact of situational interest dimensions on college students’PA when playing the design-based bike exergame Greedy Rabbit(Vescape,Berlin,Germany).Methods:Sixty undergraduate students(age:20.8±1.3 years,mean±SD,18-25 years old;51.7%males)were recruited from the kinesiology department of a university located in the southern region of Belgium.The participants were assigned to an experimental group(n=41)or a control group(n=19)based on an incremental cycling test.Students in the experimental group engaged in 1 session of Greedy Rabbit(Vescape)while students in the control group engaged in 1 session of a placebo version of Greedy Rabbit(Vescape).The length of the sessions ranged from 24 min to 31 min.Results:Results for the control group indicated that the players’PA metrics(cadence:F(19,360)=1.43,p=0.11;heart rate:F(19.360)=1.16,p=0.29;oxygen consumption:F(19,360)=0.83,p=0.67)were stable during the exergame.Results for the experimental group demonstrated the effects of time on the players’PA metrics and revealed significant associations between the change in the players’situational interest dimensions and PA metrics(cadence:F(19,800)=26.30,p<0.01;heart rate:F(19,800)=19.77,p<0.01;oxygen consumption:F(19,800)=10.04,p<0.01).Conclusion:An approach using a design-based exergame may be a relevant strategy for promoting levels of PA that yields positive health-related outcomes among college students. 相似文献
170.