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21.
Historical perspective taking: A standardized measure for an aspect of students' historical thinking
Researchers widely agree that learning history should involve more than learning historical facts and should include competencies of historical thinking. Various models of historical thinking view students' competency to take historical perspectives as a standard in history education. In this study we introduce a standardized measure for historical perspective taking (HPT) consisting of a short scenario set in the German Weimar Republic. We assessed students' HPT by using rating scales; our data were obtained in grammar schools from 170 German 10th graders. Latent class analyses identified three types of students with similar profiles of HPT. One was present-oriented and two showed more or less contextualized historical thinking. Students' history grades were connected to their HPT competency. We discuss limitations of the study and argue for further research on measures assessing students' historical thinking. 相似文献
22.
Until recently, no self‐report instruments have examined psychological skills use in both practice and competition. In light of the significant role of practice in sport performance outcomes, a need exists to measure these skills in both domains. This study was designed to investigate differences in performance strategies of US Olympians in both practice and competition. The Test of Performance Strategies was administered to 176 US participants in the 2000 Sydney Olympic Summer Games. Discriminant function analyses demonstrated significant differences between medalists and nonmedalists in both the competition and practice performance strategies. Furthermore, significant gender and age differences were identified for competition strategies only. The 16 subscales of the TOPS, with two exceptions, create an internally stable instrument with moderate predictive ability relative to quality of sport performance, gender, and age in this elite sample of athletes. 相似文献
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Educational Psychology Review - We present the results of a meta-analytic synthesis of the literature on the association between the use of frequent low-stakes quizzes in real classes and... 相似文献
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Epistemology of Visual Thinking in Elementary Real Analysis 总被引:2,自引:0,他引:2
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Leonard S. Marcus 《Publishing Research Quarterly》2016,32(1):64-69
In the decades since the Second World War, interest in Western-style children’s books has expanded in tandem with the growth of a literacy-minded global middle class. Now, as publishing for young people takes root for the first time in nations as economically and culturally diverse as Mexico, Saudi Arabia, and China, the opportunities for rights exchanges, co-editions, and other forms of industry cooperation across national and cultural borders are greater than ever. 相似文献
28.
Effectiveness of an Intensive Learning Skills Course for University Students on Restricted Enrolment
Prior to the commencement of the 1994 academic year, University of Auckland students who had failed one‐half or more of their papers in the previous year were invited to attend a four‐day intensive learning skills course conducted by the Student Learning Centre of the University. The course covered various topics such as effective time management and study organisation, preparing for and taking tests and exams, memory and concentration, and writing skills. A total of 74 students attended the course. After final examinations, the results of these students were analysed. As a group these students significantly improved on their previous year's pass rates. Furthermore, their pass rates were significantly better than those of a randomly selected group of students who were in a similar situation with regard to their previous year's academic performance, but who did not attend the course. 相似文献
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This article addresses the use of a massively multiplayer online role‐playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course. The authors delineate the definition and history of massively multiplayer online games (MMOGs), and describe current uses of MMORPGs in education, including their experiences with constructing and using the MMORPG Second Life. In addition, the authors detail with practical examples the process of using MMORPGs to support cooperative learning activities, and explore future uses and research questions for using MMORPGs in education and training. 相似文献
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