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921.
Reporting on research results to students, teachers and institutions is a big challenge within competence assessment research: students individually have to be given feedback about how they performed, teachers have to be provided with information about their classes, education authorities are interested in actual research results. For feedback being helpful for students, teachers and institutions, the following questions have to be thought of: (1) Who is the feedback given to? What is the aim of the feedback? (2) Which results shall be reported? (3) How should feedback theoretically look like? And (4) how does feedback depend on the given general framework? The given article discusses these questions and offers a “checklist” to research projects with a focus on competence assessment.  相似文献   
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This article is focussing on a historical approach to the term of aesthetic education from three different angles: as history of ideas, biographies and images. Aesthetic education is thereby understood as performative and reflective involvement with aesthetics and the fine arts such as arts, theatre and literature etc. A first approach is defining the history of ideas as a theoretical reconstruction of aesthetic concepts and their educational relevance; this history is also discussing educational theories and their aesthetic implications. It is more or less an implicit and compensatory history because the important contexts are not visible at first sight; and the aesthetic and pedagogical theories often need a reciprocal addition. A biographical perspective is hereby concentrated on the biography of artists. Thereby the educational science of biographies are highlighting the situation of the arts and the artists, the development of becoming an artist, the progression as an artist and the artistic institutions in a educational-aesthetic nexus. Such a perspective is supplementing the history of ideas concerning cultural and socio-historical dimensions as well as institutional and biographic aspects. Finally, the history of images is focusing on the thesis that every picture also includes a programme of aesthetic education. In pictures the process of productive and reflective visualisation is expressed: paintings refer to their production and their understanding. For the method of the historical-educational iconography of aesthetic education a historicizing matrix from production aesthetics, work aesthetics and reception aesthetics is suggested. This matrix is combined with a theory of education as transformation of self-relation, of relations to other individuals and the world. The three approaches just mentioned are exemplified by Leonardo da Vinci and his famous picture “Vitruvian Man” from 1492.  相似文献   
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Following a specification of the concept “competence” as it is applied in the context of the priority program we place recent efforts on competence assessment within established distinctions. Besides Cronbach’s differentiation of typical behavior and maximal effort and Cattell’s demarcation of test and questionnaire data additional discriminations against broader terms such as “ability”, “skill”, “talent” but also “intelligence” are desirable and necessary. The utility of the concept of competence relative to established terms needs to be demonstrated unequivocally in the future.  相似文献   
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The “Teacher Education and Development Study in Mathematics” assessed the knowledge of primary and lower-secondary teachers at the end of their training. The large-scale assessment represented the common denominator of what constitutes mathematics content knowledge and mathematics pedagogical content knowledge in the 16 participating countries. The country means provided information on the overall teacher performance in these 2 areas. By detecting and explaining differential item functioning (DIF), this paper goes beyond the country means and investigates item-by-item strengths and weaknesses of future teachers. We hypothesized that due to differences in the cultural context, teachers from different countries responded differently to subgroups of test items with certain item characteristics. Content domains, cognitive demands (including item difficulty), and item format represented, in fact, such characteristics: They significantly explained variance in DIF. Country pairs showed similar patterns in the relationship of DIF to the item characteristics. Future teachers from Taiwan and Singapore were particularly strong on mathematics content and constructed-response items. Future teachers from Russia and Poland were particularly strong on items requiring non-standard mathematical operations. The USA and Norway did particularly well on mathematics pedagogical content and data items. Thus, conditional on the countries’ mean performance, the knowledge profiles of the future teachers matched the respective national debates. This result points to the influences of the cultural context on mathematics teacher knowledge.  相似文献   
925.
This article describes HOPSCOTCH, a design concept for an exer-learning game to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to support the acquisition of factual knowledge. HOPSCOTCH is based on the popular playground game in which a course is drawn on the pavement with numbers that indicate the course to be hopped. In two exploratory studies at a German elementary school, we investigated the potential of HOPSCOTCH to engage students, as well as to facilitate the acquisition of factual knowledge (English vocabulary) and to improve the attitudes of students towards learning English as a second language. The results of these studies indicated that the students remembered and correctly spelled about the same number of new vocabulary words after learning with HOPSCOTCH as they did after a teacher-centred lesson. Importantly however, the students enjoyed playing this exer-learning game very much and they reported better attitudes towards studying English after learning vocabulary with HOPSCOTCH compared to a teacher-centred lesson. These encouraging first results support the assumption that HOPSCOTCH as a design concept may have the potential to actively engage players in learning activities leading to a virtuous circle of reduced low level disruption and self-exclusion, increased assimilation of knowledge and greater engagement in lessons to the benefit of the whole class, not just the better-motivated individual. As such we suggest that exer-learning games could serve as additional classroom control and teaching aids in schools.  相似文献   
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