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31.
ABSTRACT

Science teachers are being called on to incorporate engineering practices into their classrooms. This study explores whether the Engineering-Infused Lesson Rubric, a new rubric designed to target best practices in engineering education, could be used to evaluate the extent to which engineering is infused into online science lessons. Eighty lessons were selected at random from three online repositories, and coded with the rubric. Overall results documented the strengths of existing lessons, as well as many components that teachers might strengthen. In addition, a subset of characteristics was found to distinguish lessons with the highest level of engineering infusion. Findings are discussed in relation to the potential of the rubric to help teachers use research evidence-informed practice generally, and in relation to the new content demands of the U.S. Next Generation Science Standards, in particular.  相似文献   
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The aim of this investigation was to examine the role of social relationships in the home as predictors of social functioning in the first years of school. Longitudinal data gathered on 156 children from urban, low-income families were used to examine the unique contributions of mother-child attachment classification at ages 1 and 2 years, the child's relationship with another adult caregiver, the child's closeness to a sibling, and the child's status in the family relative to siblings between ages 3 and 4 years, to teacher reports of their own relationship to the child and the child's social skills in the classroom and peer relations. The role of family-based relationships as possible protective factors for children at social or demographic risk for problems in school was also tested. Results indicate that quality of different family relationships provides relatively independent and complementary information about early social functioning in school, with more limited evidence for compensatory or protective processes at work.  相似文献   
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Egocentrism and ethnocentrism are considered as cognitive biases which foster violence at both individual and group levels. Each is characterized as a lack of empathy or an inability to see reality as it appears to others. Altrocentrism is conceptualized as a more mature, socialized form of perceiving in which the individual can understand another person because he sees the facts as they appear to the other. Adolescents tend to see policemen and teachers as hostile and threatening because they cannot empathize with the roles of these authority figures. Evidence indicates that violent behavior is associated with egocentric and ethnocentric thinking. Devices such as role-playing, stating the case of the other, fantasy, and the culture-assimilator foster altrocentric thinking, and some evidence indicates that they reduce the frequency of resort to violence. Cross-cultural education must begin use of such procedures if we are to minimize domestic and international violence.  相似文献   
35.
The purpose of this study was to compare the inward two and one half somersault dive in a tuck position (405C) performed by females (n = 22) and the inward two and one half somersault dive in a pike position (405B) performed by males (n = 24) to determine changes required by females to successfully perform 405B. Key performance variables in inward dives were also compared to those of backward dives. Video data of the dives performed at the 1999 FINA World Diving Cup were captured and digitized to obtain times and postures of the divers at specific events including takeoff and entry. Estimates of flight height and mass-normalised work done on the springboard were obtained from flight times. Some females worked the springboard strongly enough to generate sufficient height and rotation to perform 405B. Males performed 405B comfortably because they achieved better height and rotation than the females. A comparison of backward and inward dives revealed that divers are able to attain greater height in backward dives than inward dives.  相似文献   
36.
Collaborative information seeking often takes place in co-located settings; such opportunities may be planned (business colleagues meeting in a conference room or students working together in a library) or spontaneous (family members gathered in their living room or friends meeting at a café). Surface computing technologies (i.e., interactive tabletops) hold great potential for enhancing collaborative information seeking activities. Such devices provide engaging direct manipulation interactions, facilitate awareness of collaborators’ activities, and afford spatial organization of content. However, current tabletop technologies also present several challenges that creators of collaborative information seeking system must account for in their designs. In this article, we explore the design space for collaborative search systems on interactive tabletops, discussing the benefits and challenges of creating search applications for these devices. We discuss how features of our tabletop search prototypes TeamSearch, FourBySix Search, Cambiera, and WeSearch, illustrate different aspects of this design space.  相似文献   
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The relationship between preschool children's peer competency and the exchange of reciprocal negative affect displays during physical play with parents was examined. Teacher ratings of children's peer competency were obtained from children's preschools. Parents and children (41 families) were observed during a physical play paradigm called "the hand game" which permitted physically stimulating play, yet which also permitted clear recording of participants' facial expressions. Interactions were coded second by second for 8 min using a system of 12 mutually exclusive and exhaustive codes to categorize the affect displayed by participants. Fathers who typically responded to their children's negative affect displays with negative affect of their own had children who shared less, were more aggressive, and avoided others. Implications of the findings for theories of family-peer relationships are discussed.  相似文献   
38.
The Microsoft Xbox One Kinect? (Kinect V2) contains a depth camera that can be used to manually identify anatomical landmark positions in three-dimensions independent of the standard skeletal tracking, and therefore has potential for low-cost, time-efficient three-dimensional movement analysis (3DMA). This study examined inter-session reliability and concurrent validity of the Kinect V2 for the assessment of coronal and sagittal plane kinematics for the trunk, hip and knee during single leg squats (SLS) and drop vertical jumps (DVJ). Thirty young, healthy participants (age = 23 ± 5yrs, male/female = 15/15) performed a SLS and DVJ protocol that was recorded concurrently by the Kinect V2 and 3DMA during two sessions, one week apart. The Kinect V2 demonstrated good to excellent reliability for all SLS and DVJ variables (ICC ≥ 0.73). Concurrent validity ranged from poor to excellent (ICC = 0.02 to 0.98) during the SLS task, although trunk, hip and knee flexion and two-dimensional measures of knee abduction and frontal plane projection angle all demonstrated good to excellent validity (ICC ≥ 0.80). Concurrent validity for the DVJ task was typically worse, with only two variables exceeding ICC = 0.75 (trunk and hip flexion). These findings indicate that the Kinect V2 may have potential for large-scale screening for ACL injury risk, however future prospective research is required.  相似文献   
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