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211.
This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain??s paper, Challenges and opportunities: Using a science-based video game in secondary school settings, explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the availability of technologies, the skilfulness of the teachers and readiness of the students for a more successful use of games in schools. In addition, the definition of student engagement is also further discussed.  相似文献   
212.
In this paper, we characterize the inquiry practices of four elementary school teachers by means of a pedagogical framework. Our study revealed core components of inquiry found in theoretically-driven models as well as practices that were regarded as integral to the success of day-to-day science teaching in Singapore. This approach towards describing actual science inquiry practices—a surprisingly neglected area—uncovered nuances in teacher instructions that can impact inquiry-based lessons as well as contribute to a practice-oriented perspective of science teaching. In particular, we found that these teachers attached importance to (a) preparing students for investigations, both cognitively and procedurally; (b) iterating pedagogical components where helping students understand and construct concepts did not follow a planned linear path but involved continuous monitoring of learning; and (c) synthesizing concepts in a consolidation phase. Our findings underscore the dialectical relationship between practice-oriented knowledge and theoretical conceptions of teaching/learning thereby helping educators better appreciate how teachers adapt inquiry science for different contexts.  相似文献   
213.
This study investigates the extent to which major news websites influence one another's issue agendas and attribute agendas on main posting areas. To contribute to the generalization of intermedia agenda-setting effects to online media in other countries, this study chooses the South Korean major news websites, which are Joins.com, Chosun.com, Donga.com (major online newspapers) and online Yonhap News Agency. A cross-lagged panel design and partial correlations reveal that Chosun.com and Donga.com influence issue agendas of the online wire service. There is no influence over issue agendas between major online newspapers. In terms of attribute agendas, Chosun.com and Donga.com influence Joins.com, and Chosun.com affects the online wire service.  相似文献   
214.
This study sought to determine if Singapore's press model has evolved beyond the development model to take on characteristics of other press models. It examined balance and framing in election coverage in the Straits Times, Singapore's dominant English newspaper, over 16 days before the 2006 Singapore General Election. As expected under the development model, and contrary to expectations under the social responsibility model, we found coverage of the competing parties lacked balance, as indicated by more coverage with a more favorable tone for the ruling People's Action Party. In framing, we found game frames predominated over issue frames, as predicted by media intrusion theory, in which commercial media favor competitive aspects of campaigns as a result of following commercial journalistic values. This finding contradicts the expectation that development journalism would likely have more issue frames, since it emphasizes issues and policies, and suggests that some commercial journalistic imperatives outweigh development model imperatives in the Singapore press.  相似文献   
215.
This study examines US and South Korean journalists' use of sources and their perceptions of source credibility in covering the six-party talks on North Korea's nuclear ambitions. In particular, this study analyzes the relationship between journalists' perceptions of source credibility and the media's source use in terms of the aggregate and individual levels. Results of content analysis of US and South Korean newspapers are compared with data from a survey of US and South Korean journalists who covered the six-party nuclear talks. Government officials are dominant sources in media coverage of the talks because of their high level of accessibility and credibility. US and South Korean journalists assigned the greatest credibility to government officials of their own country. The two groups showed significant differences in their perceptions of credibility of South Korean officials, North Korean officials, Japanese officials, and Japanese experts. Moreover, this study finds that individual journalists' perceptions of source credibility were as strongly correlated with their individual use of sources as with the news media's aggregate use of sources. Implications of the findings are discussed in the context of media sociology, in particular gatekeeping.  相似文献   
216.
This paper examines how a game‐like 3D Multi‐User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after‐school programme to engage a group of 14 academically at‐risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the after‐school programme. Based on the analysis of these disturbances and contradictions, the main findings highlight: (1) the importance of the less visible social mediators – the rules, community, and division of labour – in the programme; (2) the pivotal role of the teacher; and (3) the role of QA as both a tool and an object to the students. The findings suggest the importance of the social context where information and communication technology (ICT) is used and the possible use of its engaging elements to first extrinsically motivate these students in their learning.

Eine theoretische Perspektive: Aktivität in Richtung des Designs eines ICT verbesserten ausserschulischen Programms für Risikostudenten

Dieses Papier prüft, wie eine spielähnliche 3D‐Multibenutzer Umgebung (MUVE), “Quest Atlantis (QA)” bei einem außerhalb der Schule benutzten Programms verwendet wird, um eine wissenschaftlich gefährdete 14‐er Studentengruppe in ihrem Lernen anzusprechen. Die Analyse auf Basis der Störungen und Widersprüche zeigt die (1) Wichtigkeit von weniger sichtbaren Sozialmediatoren – die Regeln, die Gemeinschaft und Arbeitsteilung – im Programm, (2) die entscheidende Rolle der Lehrer und (3) die Funktion des Spiels QA sowohl als Werkzeug als auch als Gegenstand für die Studenten. Die Ergebnisse zeigen die Wichtigkeit des sozialen Kontexts wo Informations‐ und Kommunikationstechnologie (ICT) benutzt und gebraucht werden und der mögliche Gebrauch seiner verbindenden Elemente erstmals von außen motivieren das Lernen dieser Studenten.

Perspective théorique sur une activité visant à la conception d’un programme extra scolaire renforcé par les TICE et destiné aux élèves en difficulté

Cet article examine comment on utilise un environnement virtuel à utilisateurs multiples (MUVE) Quest Atlantis (QA) en 3D dans un programme extra scolaire pour impliquer dans leur apprentissage un groupe de 14 élèves en difficulté scolaire. On a adopté une perspective théorique de l’activité pour identifier les troubles et les contradictions rencontrés pendant la mise en place de l’activité extra scolaire. En se fondant sur l’analyse de ces troubles et contradictions, les résultats obtenus font principalement ressortir: (1) l’importance des médiateurs sociaux moins visibles comme_les règles, le groupe, et la répartition des tâches_dans le programme; (2) le rôle central de l’enseignant et (3) le rôle de QA à la fois comme outil et comme objet pour les élèves. Ces observations font apparaître l’importance du contexte social là o[ugrave] on utilise les technologies de l’information et de la communication et le recours possible à leurs facteurs d’implication pour commencer de l’extérieur à motiver ces élèves pour leur apprentissage.

Una perspectiva teórica sobre una actividad conduciendo a un programa posescolar apoyado por las TICs dedicado a los alumnos «en peligro»

Este artículo examina como se utiliza un entorno lúdico virtual en 3D, Quest Atlantis (QA) para usuarios multiples (MUVE) dentro de un programa posescolar para incentivar a un grupo de alumnos «en peligro» para que aprenden. Se adoptó una perspectiva teórica activa para identificar los trastornos y contradicciones encontradas durante la implantación del programa posescolar. Basandose en el análisis de esos trastornos y contradicciones, los principales resultados han destacado (1) la importancia de los mediadores sociales menos visibles, las reglas, la comunidad y la división del trabajo_dentro del programa (2) el papel fundamental del profesor y (3) el papel de QA a la vez como herramienta y como objeto para los alumnos. Esas observaciones resaltan la importancia del contexto social cuando se usan las tecnologías de la información y de la comunicación (TIC) y el posible uso de sus elementos cautivadores para dar a esos alumnos el primer incentivo externo de su aprendizaje.  相似文献   
217.
Development of a short form of the attitudes toward mathematics inventory   总被引:1,自引:0,他引:1  
Existing instruments designed to measure mathematics attitudes were too long, dated, or assessed with only western samples. To address this issue, a shortened version of the Attitudes Toward Mathematics Inventory (short ATMI) which measures four subscales??enjoyment of mathematics, motivation to do mathematics, self-confidence in mathematics, and perceived value of mathematics??was created. Its factor structure, reliability, and validity were assessed with 1,601 participants from Singapore. Confirmatory factor analyses supported the original four-factor structure. Within this structure, however, several items were found to correlate highly with others. Their removal either improved or did not impact the properties of the instrument. As a result, these items were removed to produce the short ATMI. Furthermore, a very high correlation (r?=?.96) was found between the enjoyment and motivation subscales. Results of further analysis suggested the removal of the motivation subscale. The short ATMI exhibited strong correlations with the original scale (mean r?=?.96), good overall internal consistencies, both for the full short version (???=?.93) and for the individual subscales (mean ???=?.87), and satisfactory test?Cretest reliability over a 1-month period (mean r xx ?=?.75). The validity of the short ATMI was further demonstrated through inter-correlations between its subscales, and through correlations with mathematics anxiety and achievement test scores. Participants were able to complete the short ATMI in less than 10?min, making it a viable option when survey administration time is limited. This time would reduce further with the removal of the motivation subscale.  相似文献   
218.
A Web 2.0 environment that is coupled with emerging multimodal interaction tools can have considerable influence on team learning outcomes. Today, technologies supporting social networking, collective intelligence, emotional interaction, and virtual communication are introducing new forms of collaboration that are profoundly impacting education. In this study, an empirical analysis was conducted on a Web 2.0 learning space designed to promote and support project-based group learning. Three different group reflection (GR) methods (i.e., self-reflection, GR, and instructor-supported reflection) were implemented for a micro community of undergraduate students completing a team project. Findings from this study suggest that promoting and supporting ‘deep learning’ through GR is essential for team project learning in a Web-based community. In addition, effective instructor intervention is a crucial component leading to better group performance. In terms of group learning evaluation rubrics, structural equation modeling revealed that the level of activeness in online contributions may not be as important as the evidence of collective reflection and critical thinking in team learning scenarios.  相似文献   
219.
Abstract

This study describes early childhood teachers’ own beliefs and concepts of aesthetic experience in young children. The teachers involved in this study were directly engaged in preschools for 4 and 5 year‐olds where arts and aesthetic education are a primary consideration of their integrated curriculum. These teachers identified a variety of features of aesthetic experience in three dimensions, which develop in a dynamic, non‐linear cycle. This study suggests that early childhood teacher's awareness and knowledge of aesthetic experience is critical to support the high quality of young children's learning through the arts. It concludes with implications for both teacher education programs and early childhood teacher educators. © 2005 Published by Elsevier Inc.  相似文献   
220.
Teacher education institutions conduct information and communications technology (ICT) courses to prepare preservice teachers (or initial teacher education candidates) to support their teaching practice with appropriate ICT tools. ICT course evaluations based on preservice teachers’ perception of course experiences are limited in indicating the kinds of ICT integration knowledge or technological pedagogical content knowledge (TPACK) preservice teachers have gained throughout the course. Preservice teachers’ ICT course experiences was found to influence their intentions to integrate ICT but its influence on their TPACK perceptions, if better understood, can inform teacher education institutions about the design of ICT courses. This study describes the design and validation of an ICT course evaluation instrument that examines preservice teachers’ perceptions of ICT course experiences and TPACK. Hierarchical regression analysis was performed on survey results collected from a graduating cohort of 869 Singapore preservice teachers who had undergone a compulsory ICT course during their teacher training program. These preservice teachers were being prepared to teach the different subject areas at primary, secondary, and junior colleges (or postsecondary institutions for 17–19 year olds) in Singapore. The regression model showed that preservice teachers’ perceived TPACK was first influenced by their perceptions of course experiences that supported the development of intermediary TPACK knowledge components such as technological knowledge and technological pedagogical knowledge. The methodological implications for the design of ICT course evaluation surveys and the practical applications of survey results to the refinement of ICT course curriculum are discussed.  相似文献   
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