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471.
Minerva - Due to investments in interdisciplinary research endeavors, the number and variety of interdisciplinary research centers have grown exponentially during the past decades. While...  相似文献   
472.
The authors describe a computer‐based “bug‐in‐the‐eye” approach to counselor supervision that is well suited to college counseling centers. Hardware and software requirements, comparisons with other forms of supervision, support for and limitations of this approach, and recommendations are presented.  相似文献   
473.
This study examined the nature of repetitive, ritualistic, and compulsive-like behaviors in 50 typically developing children and 50 individuals with Down syndrome (DS), matched on mental age (MA; M = 59.72 months). Parents reported on their children's compulsive-like behaviors-including ritualistic habits-and perfectionistic behaviors, as well as their children's adaptive and maladaptive behaviors. Results indicated that children with DS show similar MA-related changes in compulsive-like behaviors compared to the MA-matched comparison group. Younger children (both typical and DS) exhibited significantly more compulsive-like behaviors than older children. In general, children with and without DS did not differ from each other in terms of the number of compulsive-like behaviors they engaged in, although participants with DS engaged in more frequent, more intense repetitive behaviors. Compulsive-like behaviors were differentially related to adaptive and maladaptive behaviors across the MA and mental retardation groups. The results extend the "similar sequence" model of development to the construct of compulsive-like behaviors, and also suggest that some repetitive behaviors may be among the behavioral phenotype of individuals with DS.  相似文献   
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Janet Evans 《Literacy》1997,31(1):2-4
Storytime is an aspect of the primary curriculum which is rather under threat, especially in junior classes, as the curriculum becomes squeezed by all the demands which are made upon it. Janet Evans puts forward a convincing case for the retention and use of regular story time sessions.  相似文献   
475.
The paper proposes a life skills perspective for understanding substance use, in which generative and context based competences and control strategies are central. Within that framework, reasons for substance use, general goal related competence, and specific strategies used to control substance use were examined for 360 young people (144 males, 216 females) aged 18–20 years. Relationships were established between frequency of use of alcohol, tobacco, and other drugs and participants’ self reported knowledge of methods and effects of use, as well as of how much use was made of knowledge of effects in social situations. Participants also answered short tests on actual knowledge of effects and results on these were related to the extent of use reported. Finally perceptions of the best ways to learn about the effects of using these substances were related to patterns of reported use. The results supported the application of the life skills perspective to the domain of substance use in six areas; goal orientation; perceived competence; control over one’s actions; contextual competence; personality traits; and utilisation of knowledge. Educational strategies to develop this perspective were suggested.  相似文献   
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As the number of digital natives increases and the range of digital design tools / media continues to expand, it is timely to examine the potential for an entirely digital industrial design process that can be employed in practice and education. Following a literature review, a draft Digital Industrial Design (DID) strategy that focuses on the core design activities of sketching, drawing, model making, and prototyping was generated. A paper‐based, theoretical model was established and presented to graduating students, academics and practitioners. The results indicated that, while graduating students were interested in employing an approach based entirely on digital methods, the majority had doubts about its capacity to replace conventional and hybrid methods. The removal of paper‐based sketching, the conventional hands‐on experience when model making, and the cost of digital tools were identified as primary concerns. Although academics believed that the future of industrial design programmes would become increasingly digital, it was identified that current programmes were failing to exploit the opportunities afforded by these technologies fully.  相似文献   
480.
Recent research in information systems (IS) has focused on the application of social theory in general and Anthony Gidden's structuration theory in particular to help reveal how technical systems can support or hinder human interaction in societal, organizational, and personal contexts. This article examines the potential of structuration theory to facilitate an understanding of social and organizational issues that surround collaboration using new technologies.  相似文献   
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