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231.
Historical time and chronological sequence are usually conveyed to pupils via the presentation of semantic information on printed worksheets, events being rote-memorised according to date. We explored the use of virtual environments in which successive historical events were depicted as “places” in time–space, encountered sequentially in a fly-through. Testing was via “Which came first, X or Y?” questions and picture-ordering. University undergraduates experiencing the history of an imaginary planet performed better after a VE than after viewing a “washing line” of sequential images, or captions alone, especially for items in intermediate list positions. However, secondary children 11–14 years remembered no more about successive events in feudal England when they were presented virtually compared with either paper picture or 2-D computer graphic conditions. Primary children 7–9 years learned more about historical sequence after studying a series of paper images, compared with either VE or computer graphic conditions, remembering more in early/intermediate list positions. Reasons for the discrepant results are discussed and future possible uses of VEs in the teaching of chronology assessed.  相似文献   
232.
High skills are today seen as being of vital importance to economies, industries, companies and individuals. The engineering industry is no exception and the graduate engineer has a key position in this regard. In the research reported in this paper, the authors use in-depth interviews with industry experts to investigate the provision of undergraduate engineering education in the UK. The current and future skill needs of industry are examined. A typology of future engineering roles and their requisite attributes is proposed. Implications for undergraduate engineering are also discussed.  相似文献   
233.
While a large amount of interest has been shown in the use of peer and self‐assessment, few studies have considered the effect of stress on the students involved. None have considered whether the resultant stress itself might account for any noticeable improvements in student performance. The research presented in this paper addresses this question. An experimental design measured the effects of type of assessment and gender on student stress levels and performance. Results suggest that females are more stressed by self‐assessment than males and that being subjected to self‐ and peer assessment, while more stressful, leads to improved student performance in summative tasks.  相似文献   
234.
What makes a good educator? The relevance of meta programmes   总被引:1,自引:0,他引:1  
This paper reports the results of a qualitative study which explores the relevance of meta programmes to students' perceptions of teaching quality. Meta programmes are a model of personality preferences from the discipline of Neuro Linguistic Programming (NLP). Research into teaching effectiveness indicates that students rate as important ‘hygiene factors’ such as the teacher's ‘knowledge of the subject’ as well as less tangible qualities including ‘ability to communicate’ and ‘student–teacher rapport’. This study reveals the need for similar qualities but, in some cases, presence of these ‘hygiene factors’ was insufficient; students cited other factors related to personality. Some students were found to like the approach of certain teachers whilst other students rated the same teachers less favourably. When questioned as to why, factors emerged that relate to the distinct teaching style adopted by these teachers that appeared to suit particular students and not others. This study suggests that a teacher's meta programmes influence the approaches adopted in their teaching and these styles suit students with matching meta programme preferences. Where students have different meta programme preferences from the teacher, then, even where the ‘hygiene factors’ are met, this leaves the student dissatisfied. There is potential for teachers to adopt teaching approaches more appropriate for the meta programme profiles of their students. Also, on the part of the students, an increased awareness of their meta programme preferences offers the potential to improve their learning experience.  相似文献   
235.
236.
Five experiments are reported establishing the poisoned partner effect (PPE) in rats as a robust phenomenon and indicating some of the factors that control its occurrence. Experiment 1 was a replication of Lavin, Freise, and Coombes (1980) and demonstrated that the PPE could be obtained under the conditions they described. Experiment 2 established that the PPE was not due to sensitization. Experiment 3 indicated that the nonpoisoned partner (NPP) had to be familiar with its poisoned partner in order for the PPE to be observed. Experiment 4 established that, under the conditions employed here, the NPP and its sick partner had to be paired together for at least 30 min following poisoning of the latter for the PPE to occur. Finally, Experiment 5 demonstrated that the NPP and its poisoned partner had to be paired together immediately following the poisoning episode. If 40 min or more was allowed to elapse following poisoning before the two were placed together, the PPE was attenuated. Taken together, these results indicate that the time course of the PPE is similar to that of the effects of the poisoning agent and suggest that some stimulus secreted by the poisoned rat and associated with the administration of the poison is the causative factor in the PPE.  相似文献   
237.
ABSTRACT

The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM programming into STEAM programming (STEM plus arts) by creating an innovative partnership between two informal learning environments, the Braithwaite Fine Arts Gallery and the Garth and Jerri Frehner Museum of Natural History at Southern Utah University. The partnership resulted in a STEAM learning program that integrated art and science for K-12 students. We incorporated an art exhibition, a hands-on lesson in art, and an immersive lesson in science that culminated in a student project that merged concepts from both art and science. Through programs each fall from 2012 through 2014, we helped over 6,000 students from southern Utah use concepts from art to deepen their understanding of caterpillar defenses, fish ecomorphology, and pollinator biology.  相似文献   
238.
Interactive television is being used increasingly as a delivery format for distance education and open learning courses. In most applications, the delivery is to a closed audience within the framework of formal programmes of study. This paper reports on programmes in Western Australia where interactive educational television is being used in broadcast modes. The paper discusses the impact of the ensuing interactivity on the quality of the broadcast programmes from an instructional perspective.  相似文献   
239.
Maria Grant reflects on her ten years as Editor‐in‐Chief of the Health Information and Libraries Journal, her vision to enhance the quality and reach of the journal, and working with prospective authors in the health library sector to increase confidence in recognising and communicating the value of the work being undertaken.  相似文献   
240.
The XVII 2002 Commonwealth Games held in Manchester, England, was the first major international multi-sport event to include elite athletes with disabilities (EADs) in its main sports programme and medal table. In this exploratory article we seek to examine some of the complex issues surrounding the inclusion of EADs in the Manchester Games by analysing the coverage afforded those athletes by six national British newspapers. The results suggest that: (1) there was a tendency by the British media to discuss the performances of EADs in terms more-or-less consistent with a medicalized understanding of disability; (2) the inclusion of EADs in the Games signalled the ‘end of a sporting apartheid’ between ‘able-bodied’ athletes and EADs; and (3) that the participation of EADs in the Games was said to reflect the alleged growing ‘inclusion’ of people with disabilities in the wider society more broadly. The paper concludes by discussing some of the unintended consequences of including EADs in the Games, including those brought about by the classification system used to group athletes into events according to their particular impairment. Those which were associated with the supposed need for greater media coverage of EADs in ‘able-bodied’ sports competitions such as the Commonsealth Games.  相似文献   
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