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51.
This study seeks to understand the value simulation‐based learning (SBL) added to the learning of Machining Technology in a 15‐week core subject course offered to university students. The research questions were: (1) How did SBL enhance classroom learning? (2) How did SBL help participants in their test? (3) How did SBL prepare participants for workshop practice? The findings suggest that SBL enlivened the learning of Machining Technology, and promoted autonomous and mastery learning. SBL made a deep impression on the participants’ visual experience, helping them remember the machine processes. SBL also helped learners to conceptualize their answers and provided them with opportunities to become familiar with the conventional machines before workshop practice. An infusion of SBL has the potential to add value to the learning of Machining Technology.  相似文献   
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Abstract

Ubiquitous (pervasive) computing is a term for a synergetic use of sensing, communication and computing. Pervasive use of computing has seen a rapid increase in the current decade. This development has propagated in applied sport science and everyday life.

The work presents a survey of recent developments in sport and leisure with emphasis on technology and computational techniques. A detailed analysis on new technological developments is performed. Sensors for position and motion detection, and such for equipment and physiological monitoring are discussed. Aspects of novel trends in communication technologies and data processing are outlined.

Computational advancements have started a new trend – development of smart and intelligent systems for a wide range of applications – from model-based posture recognition to context awareness algorithms for nutrition monitoring. Examples particular to coaching and training are discussed. Selected tools for monitoring rules' compliance and automatic decision-making are outlined. Finally, applications in leisure and entertainment are presented, from systems supporting physical activity to systems providing motivation.

It is concluded that the emphasis in future will shift from technologies to intelligent systems that allow for enhanced social interaction as efforts need to be made to improve user-friendliness and standardisation of measurement and transmission protocols.  相似文献   
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Present and future social and ecological challenges are complex both to understand and to attempt to solve. To comprehend the complex systems underlying these issues, students need systems thinking skills. However, in science education, a uniform delineation of systems thinking across contexts has yet to be established. While there seems to be consensus on a number of key skills from a theoretical perspective, it remains uncertain whether it is possible to distinguish levels of systems thinking, and if so, how they would be determined. In this study, we investigated the impact of the specifics of a system on the skills and levels of systems thinking. We administered a 36-item multiple-choice test to 196 Grade 5 and 6 students. For our analysis, we followed a quantitative approach, applying a systems thinking model that incorporates the latest insights on the levels and skills of systems thinking in geography to the context of ecology. By following an Item Response Theory approach, we confirmed a set of systems thinking skills that are necessary to understand complex systems in ecology: identifying system organization, analyzing system behavior, and system modeling. We examined whether individual skill levels can be distinguished to determine whether a system's general principle or system-specific features cause difficulty for students. Our results indicate that system specifics, such as type of relation within ecosystems (e.g., predator–prey), appear to determine the formation of levels. Students struggled most with the difference between basic, direct cause-and-effect relationships and indirect effects. Once they understood the relevance of indirect relationships in moderately complex systems, a further increase in complexity caused little additional difficulty. Accordingly, we suggest that systems thinking should be examined from a variety of perspectives. To promote interdisciplinary learning, a systems thinking model that defines key commonalities across fields while leaving space for system specifics is needed.  相似文献   
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The democratization of education has brought forth an unprecedented demand for education by the masses, especially at the tertiary level. However, the availability of education is hampered by limited resources to provide pervasive and effective teacher–student interaction, changing lifestyle patterns, changing expectations of the students, and the problems associated with the great urban–rural divide and nonuniform access. The problem of availability of education is compounded by the tide of globalization and the Internet that demands not only high efficiency but also competitive delivery of services and goods in all sectors of our economy, including education. Education is not immune to these current trends. It is imperative that education institutions rise up to the challenge in meeting the demand of a more discerning, discriminating, mobile, and selective student population. It is imperative that education institutions reconsider the necessary ingredients to make learning effective, relevant, and fun for the students. Our company, Kolej Damansara Utama (KDU), has embarked on an education experiment begun almost 3 years ago to implement a student-centered, teacher-facilitated, Information and Communications Technology (ICT)-enabled and knowledge-based initiative. The goal of this experiment has been to create an active learning environment, and to promote learning for our students. The knowledge ecosystem, comprising students, teachers, administrators, parents, partner institutions, employers, and the community at large, forms the KDU e-Community Network (KCN). The KCN enables passive, interactive, collaborative, and constructive learning to take place as long as the stakeholder has a connection to the Internet.  相似文献   
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新加坡于2014年推行了新的H2华文与文学课程。为了考察新课标实施的状况以及实施可能带来的变化,教育部课程规划与发展司委托新加坡华文教研中心进行一项为期三年的评价性研究。研究主要分为学习评估与教学评估两方面,前者主要关注学生华语文状况与学习前后的语言能力表现;后者关注华语课堂的教学实践、教师对新课程的期望及调适等。本研究将对高中新课标的实施,从教师、学生、课堂教学以及教学效果各个方面进行全方位的扫描,并为教育决策者提供较为真实、全面的高中H2华文与文学教与学的状况信息。  相似文献   
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