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11.
Low Khah Gek 《Asia Pacific Journal of Education》1988,9(2):27-32
Case studies on five different modes of computer-based learning (CBL) were conducted in two secondary schools. The five CBL modes are: a) CBL for revising a previously taught topic; b) CBL for introducing a new topic; c) CBL for vocabulary acquisition; d) CBL for learning problem-solving and information-processing skills; and e) use of the word-processor for learning grammar and writing skills. This paper describes the implementation procedures and evaluation findings, and discusses the potential of these five CBL modes. 相似文献
12.
Leong Che Kan Shum Mark Shiu Kee Tai Chung Pui Ki Wing Wah Zhang Dongbo 《Reading and writing》2019,32(2):439-466
Reading and Writing - This study examined the contribution of the constructs of orthographic processing (orthographic choice and orthographic choice in context), syntactic processing... 相似文献
13.
An earlier exploratory study (Chong, 1991) suggest that a collaborative style of principalship is expected to emerge from the mentoring process. This paper highlights aspects of the environment of school management in Singapore which are beginning to support this emerging style that future principals are learning to adopt. It also identifies some possible areas for further research. Implications for policy and management are discussed. Mentoring episodes in Singapore could provide a unique opportunity for research that explicate a theory of morphogenesis. 相似文献
14.
Anuar Mohd Yusof Esther Gnanamalar Sarojini Daniel Wah Yun Low Kamarulzaman Ab. Aziz 《International Journal of Inclusive Education》2013,17(12):1237-1246
Study of Malaysian adoption of mobile learning (m-learning) is still in the early stages. However, there are numerous researchers in the country exploring the potential and application of m-learning in the Malaysian education system, including special education. A key question is whether teachers are prepared to incorporate mobile technology as part of their teaching tools or do teachers perceive mobile technology only as personal communication gadgets. This paper investigates teachers' perception of m-learning applications in special education classes. Interviews were conducted to collect related information on teachers' perceptions of m-learning in the selected schools. The teachers expressed that there are limited resources to cater to the attention of special needs learners and they believed edutainment technologies such as augmented reality, game-based educational software and animation projects could be the answer. The benefits and challenges of implementing blended learning for special education are also discussed. The paper concludes by summarising the current environment of m-learning in Malaysian special needs education, together with recommendations for future use of the technology. 相似文献
15.
Iain Hunter Aubree McLeod Dru Valentine Tyler Low Jared Ward Ron Hager 《Journal of sports sciences》2013,31(20):2367-2373
ABSTRACTThe choice of marathon racing shoes can greatly affect performance. The purpose of this study is to metabolically and mechanically compare the consumer version of the Nike Vaporfly 4% shoe to two other popular marathon shoes, and determine differences in running economy. Nineteen subjects performed two 5-minute trials at 4.44m/s wearing the Adidas Adios Boost (AB), Nike Zoom Streak (ZS), and Nike Vaporfly 4% (VP) in random order. Oxygen uptake was recorded during minutes 3–5 and averaged across both shoe trials. On a second day, subjects wore reflective markers, and performed a 3-minute trial in each shoe. Motion and force data were collected over the final 30 seconds of each trial. VP oxygen uptake was 2.8% and 1.9% lower than the AB and ZS. Stride length, plantar flexion velocity, and center of mass vertical oscillation were significantly different in the VP. The percent benefit of the VP over AB shoe was predicted by subject ground time. These results indicate that use of the VP shoe results in improved running economy, partially due to differences in running mechanics. Subject variation in running economy improvement is only partially explained by variation in ground time. 相似文献
16.
The microstructure of practice activities engaged in by elite and recreational youth cricket players
Jeffrey Low A. Mark Williams Allistair P. McRobert Paul R. Ford 《Journal of sports sciences》2013,31(11):1242-1250
Abstract Practice plays an important role in skill acquisition, although not all practice is of equal quality. We examined the types of team practice activities in four groups of youth cricket players. The groups were recreational- and elite-children (9 to 12 years of age) and recreational- and elite-adolescent players (13 to 17 years of age). Time motion analysis recorded the duration in two types of practice activities, namely, Training Form and Playing Form. Training Form is mainly drill-type activities, whereas Playing Form is mainly games-based activities. Training Form activity is thought to contain fewer opportunities to develop the perceptual, cognitive and motor skills required for successful performance in competition when compared to Playing Form. Session duration was a mean value of 95, s?=?29?min. All players combined spent 69% of session time in Training Form activity and 19% in Playing Form, with the remaining percentage of time spent in transition between activities. Recreational-children spent around half of their time in Playing Form activity, whereas both elite and adolescent groups spent little or no time in this activity. Findings from this research highlight a gap between research and practice that may not be optimal for skill acquisition. 相似文献
17.
Jacqueline Low 《The Information Society》2013,29(5):415-416
18.
David E. Low 《Children‘s Literature in Education》2012,43(4):368-385
In recent years, reading scholars have increasingly attended to children’s responses to picturebook page breaks, reasoning that the inferences young readers make during the turning of the page are central to understanding how children construct continuous narratives in semiotically rich texts. In this paper I argue that comics (including comic books and graphic novels) offer similar gap-filling affordances as picturebooks, but for older children and adolescent readers. A major site of meaning-making in comics is the “gutter” between panels. This is where much of the magic occurs for readers while transacting with the medium. Since the comics medium is popular with many students and has received increased attention from teachers, researchers, and curriculum developers during the multimodal and multiliterate turns of the past decades, I argue that it is vital for educators not only to use comics in their classrooms, but to focus explicitly on gutters in order to exercise the medium’s full potential. Pulling from numerous sources, I provide several pedagogical activities that emphasize gutters as rich sites of constructing meaning. 相似文献
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