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12.
好大学理念与大学文化建设 总被引:62,自引:0,他引:62
“好大学”是一个价值概念,是一个可为更多大学提供参照的发展目标,也是校长治校的目标和依据。从反映大学本质属性的大学文化的角度看,好大学应具有理想主义的大学精神、高品位的人文环境和科学的大学制度。三者形成一个以精神文化为核心,制度文化居中,环境文化处外的同心圆,共同成为建设好大学的基本要素。 相似文献
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This study is designed to identify the underlying satisfaction dimensions gained through engagement in target shooting as a serious leisure pastime. The instrument design was based on the Leisure Satisfaction Scale. A total of 5502 useable surveys were collected through the Internet and a website related to target shooting and gun ownership. The results revealed eight dimensions: self-actualization, social interaction, location aesthetic, respite, physical benefit, connection and hedonic pleasure, which supplied the primary satisfiers of engaging in target shooting as a serious leisure activity. The demographic profile and dimensions of satisfaction may serve to dispel commonly held stereotypes of shooting hobbyists and those involved in gun ownership. The findings have important implications for leisure researchers and practitioners, to industry, both leisure and firearm related, and the target shooting community at large. This study adds to the literature of both target shooting and serious leisure. 相似文献
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This study estimated the expected point value for starting possessions in different field locations during rugby league match-play and calculated the mean expected points for each subsequent play during the possession. It also examined the origin of tries scored according to the method of gaining possession. Play-by-play data were taken from all 768 regular-season National Rugby League (NRL) matches during 2010–2013. A probabilistic model estimated the expected point outcome based on the net difference in points scored by a team in possession in a given situation. An iterative method was used to approximate the value of each situation based on actual scoring outcomes. Possessions commencing close to the opposition’s goal-line had the highest expected point equity, which decreased as the location of the possession moved towards the team’s own goal-line. Possessions following an opposition error, penalty or goal-line dropout had the highest likelihood of a try being scored on the set subsequent to their occurrence. In contrast, possessions that follow an opposition completed set or a restart were least likely to result in a try. The expected point values framework from our model has applications for informing playing strategy and assessing individual and team performance in professional rugby league. 相似文献
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Brittany Star Overstreet Scott E. Crouter George A. Butler Cary M. Springer David R. Bassett 《Measurement in physical education and exercise science》2016,20(3):140-145
The purpose of this article was to examine the validity of self-reported pedometer steps/day. Forty-seven participants were provided a New Lifestyles NL-2000 (NL-2000; Lees Summit, MO, USA) pedometer and a physical activity (PA) diary for 3 weeks, but not informed of the data-storing capabilities. For weeks 2 and 3, each participant was given a step goal of 3,000 steps/day above week 1 average. A 2 × 3 repeated measures analysis of variance (ANOVA) was used to examine differences between reported steps/day. Bland–Altman plots assessed the mean bias and limits of agreement between reporting methods. Mean self-reported and NL-2000 steps/day were 9,264 ± 3,555 and 8,971 ± 3,590 steps/day (n = 26, p > .05). Mean biases were 216 ± 1,753 (week 1), –506 ± 1,355 (week 2), and –590 ± 1,360 (week 3) steps/day. Negative mean bias values indicate higher self-reported steps/day. Mean steps/day were similar between recording methods, but large differences were observed among individuals, suggesting self-reported steps/day may be valid for PA research at the population level, but not the individual level. 相似文献
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Soccer is a sport not commonly associated with the Dominican Republic given the positioning of baseball as the national game. Yet, for some migrant groups in the country, such as those from Haiti, soccer plays an important part in their lives. Haitians have used soccer as a way to unite their communities and establish a sense of place. This paper assesses how these Haitian migrants use the game as a means of creating a community and developing a common focal point. Through participant observations and semi-structured interviews, this work may help us construct new understandings of the ways in which migrants use sport to assimilate to new surroundings and retain links to home. 相似文献
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Murray A. Straus 《Child abuse & neglect》1979,3(1):213-225
Data on 1, 146 families with a child age 3 through 17 at home are presented. Child abuse information was obtained for a randomly selected child in each family. Child abuse was defined as an attack by a parent involving punching, kicking, biting, hitting with an object, “beating up,” or using a knife or gun. Over 14 out of every 100 American children 3–17 are subjected to abusive violence each year. These figures are at least 26 times greater than those of the National Center For Child Abuse and Neglect. Even so, for reasons outlined in the paper, they are underestimates. Families in which child abuse occurred are compared with other families. The results suggest that child abuse is brought about by the very nature of the society and its family system. This has profound implications for the prevention and treatment of child abuse. Although psychotherapy may be appropriate in some cases, a more fundamental approach lies in such things as a more equal sharing of the burdens of child care, replacement of physical punishment with non-violent methods of child care and training, eliminating the stresses and insecurity which now characterize our economic system, and strengthening the ties of individual families to the extended family and the community. 相似文献
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J. Thomas Butler 《TechTrends》1988,33(4):20-23
Summary Active participation is the foundation of learning through the media of games and simulations. The actual doing by the students
is the important element. Games and simulations, if properly designed and applied, can meet a variety of classroom objectives.
A vast array of educational games and simulations has been designed and many are available commercially. However, a skilled
and innovative instructor can apply certain guidelines to custom design activities for the individual classroom. Involving
students in the design and modification of games and simulations is recommended. 相似文献