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981.
Early career researchers (ECRs) are of great interest because they are the new (and biggest) wave of researchers. They merit long and detailed investigation, and towards this end, this overarching paper provides a summary of the first‐year findings of a 3‐year, longitudinal study of 116 science and social science ECRs who have published nearly 1,200 papers and come from 7 countries and 81 universities. ECRs were interviewed in their own languages face‐to‐face, by Skype, or telephone. The study focused on the attitudes and behaviours of ECRs with respect to scholarly communications and the extent to which they are adopting new and disruptive technologies, such as social media, online communities, and Open Science. The main findings include: publishing in high‐impact factor journals is the only reputational game in town; online scholarly communities, and ResearchGate in particular, are gaining ground; social media are beginning to have an impact, especially in the dissemination arena; outreach activities have become more important; libraries are becoming increasingly invisible to ECRs; Open Science is not gaining traction; and more transformational ideas are being expressed, especially in the US and UK.  相似文献   
982.
The library channel is often underappreciated as a key part of a publisher’s business strategy. In an age where publishers are constantly seeking new revenue and marketing opportunities, presence in the library—digitally—can yield significant growth. This paper examines the library channel, its business model based on library lending, the performance of eBooks and audiobooks across all subjects, and consumer reading behavior. Digital Book Clubs, a relatively new phenomenon, are also defined and illustrated with examples demonstrating the library’s valuable role in increasing discoverability and ultimately sales.  相似文献   
983.
This study examines how social comparison information provided by video game leaderboards may influence players’ retrospective judgments of autonomy, competence, and relatedness need fulfillment. Participants played a video game and were randomly assigned to receive no postgame feedback or were shown a leaderboard that placed them in the top or bottom quartile of players. Results indicate downward social comparisons increase enjoyment by increasing competence and relatedness perceptions. However, upward comparisons did not have an opposite effect, nor did either type of social comparison influence players’ autonomy perceptions. Implications for applying Self-Determination Theory to video game enjoyment in the context of social comparison feedback is discussed.  相似文献   
984.
In team sports, tactical periodisation refers to the planned manipulation of training loads with the aim of prioritising athlete readiness for matches of greatest importance. Although monitoring of athletes’ physical condition is often used to inform this planning, the direct influence of external factors on match difficulty has not been well quantified. In this study, a ‘match difficulty index’ (MDI) for use in Super Rugby was developed, based on the influence imparted by five external factors on previous match outcomes. Specifically, information relating to match location, days break between matches, time-zone change and opposition ladder position (both current and previous year) were collected for matches played during the 2011–2013 Super Rugby seasons. Logistic regression analyses were used to assess the importance of each of these factors with respect to match outcome (win/loss), with opposition ladder position and match location (home, domestic away or international) exerting the greatest influence on match difficulty. Three separate cross-validated models were constructed, with match outcome classification performance reported as 66.2%, 65.5% and 63.7% respectively. The three MDI models emanating from this study can each be used to inform tactical periodisation program design both prior to and during the regular season.  相似文献   
985.
The purpose of this article was to examine the validity of self-reported pedometer steps/day. Forty-seven participants were provided a New Lifestyles NL-2000 (NL-2000; Lees Summit, MO, USA) pedometer and a physical activity (PA) diary for 3 weeks, but not informed of the data-storing capabilities. For weeks 2 and 3, each participant was given a step goal of 3,000 steps/day above week 1 average. A 2 × 3 repeated measures analysis of variance (ANOVA) was used to examine differences between reported steps/day. Bland–Altman plots assessed the mean bias and limits of agreement between reporting methods. Mean self-reported and NL-2000 steps/day were 9,264 ± 3,555 and 8,971 ± 3,590 steps/day (n = 26, p > .05). Mean biases were 216 ± 1,753 (week 1), –506 ± 1,355 (week 2), and –590 ± 1,360 (week 3) steps/day. Negative mean bias values indicate higher self-reported steps/day. Mean steps/day were similar between recording methods, but large differences were observed among individuals, suggesting self-reported steps/day may be valid for PA research at the population level, but not the individual level.  相似文献   
986.
This study aimed to (1) evaluate the effect of hand shaking during recovery phases of intermittent testing on the time–force characteristics of performance and muscle oxygenation, and (2) assess inter-individual variability in the time to achieve the target force during intermittent testing in rock climbers. Twenty-two participants undertook three finger flexor endurance tests at 60% of their maximal voluntary contraction until failure. Performances of a sustained contraction and two intermittent contractions, each with different recovery strategies, were analysed by time–force parameters and near-infrared spectroscopy. Recovery with shaking of the forearm beside the body led to a significantly greater intermittent test time (↑ 22%, P?P?P?相似文献   
987.
This research identifies main feedback dynamics associated with social processes necessary to make sense of ambiguous project goals, typical of large digital government projects. The study reports on findings from a case analysis using participatory approaches in system dynamics, based on a digital government project integrating information systems of New York's criminal justice agencies. Findings stress the importance of visuals in the sensemaking process that results from the interaction of technical and social outcomes produced through identifying and continuously re-interpreting main project issues and goals. Project analyses suggest that requisite elements of successfully managing this type of project include 1) facilitation that enables diversity of ideas, 2) shared visuals and re-presentations of participants' efforts to work on the issues, and 3) iterative social construction of objectives, progress, and valid processes for doing the work; each of these plays a role in three different feedback processes sustaining (or undermining) the group engagement needed to yield successful integrative work. The study contributes to the literature in digital government by introducing the lenses of people-centered project management processes, an emerging approach in project management, to underscore the role of social processes in technical projects.  相似文献   
988.
This paper explores the assumptions underlying a commonplace school activity based on the mandated science curriculum: exploring the difference between natural and human made structures. Following a student's desire to use Dolly the Sheep as his example, a great array of contemporary and classical connections are explored.  相似文献   
989.
The use of colour in the metallographic examination of ancient metals is useful both for research and teaching purposes. Application of different optical methods of examination include: polarized light, with or without a first-order red compensator, and differential interference contrast microscopy (DIC). The use of DIC can be combined with the other techniques mentioned in the text for the examination of etched or unetched metal surfaces, which are best observed microscopically using a metallograph. Colour techniques are now used routinely in industrial metallography, and are available for a variety of metals and alloys. Colour tint etching can be used to enhance grain structure or different phases present in the metallic artefact which may not be visible in conventional etched samples, or which lack optical contrast. Many more applications of these techniques in the examination of ancient metals will be published in the literature as they become better known and second-hand equipment with DIC lenses enter the market at a price suitable for conservation laboratories to purchase them.  相似文献   
990.
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