首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   13369篇
  免费   26篇
教育   10309篇
科学研究   1348篇
各国文化   18篇
体育   408篇
综合类   3篇
文化理论   407篇
信息传播   902篇
  2021年   22篇
  2020年   33篇
  2019年   47篇
  2018年   2212篇
  2017年   2130篇
  2016年   1615篇
  2015年   143篇
  2014年   163篇
  2013年   593篇
  2012年   264篇
  2011年   734篇
  2010年   872篇
  2009年   466篇
  2008年   673篇
  2007年   1176篇
  2006年   98篇
  2005年   423篇
  2004年   475篇
  2003年   380篇
  2002年   156篇
  2001年   24篇
  2000年   51篇
  1999年   30篇
  1998年   21篇
  1997年   28篇
  1996年   25篇
  1995年   13篇
  1994年   20篇
  1993年   25篇
  1992年   19篇
  1991年   23篇
  1990年   18篇
  1989年   17篇
  1988年   17篇
  1987年   15篇
  1986年   16篇
  1985年   24篇
  1984年   10篇
  1983年   20篇
  1982年   16篇
  1981年   13篇
  1980年   18篇
  1979年   19篇
  1978年   19篇
  1977年   18篇
  1976年   15篇
  1975年   12篇
  1973年   11篇
  1972年   13篇
  1970年   10篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
61.
62.
63.
Editorial     
Rajaram Nityananda 《Resonance》2017,22(12):1103-1104
  相似文献   
64.
There has been a long‐standing debate about how ‘English’ can be defined. Educational policy changes have typically been driven by differing representations of the subject, and have ranged from broad ‘aesthetic’ definitions to more narrow ‘functional’ views. The present study aims to analyse areas of consensus and contention in stakeholders' discourse regarding English. A questionnaire‐based survey and focus groups were used to explore how teachers and employers viewed English as a subject. Their views were conceptualised into three themes: the importance of functional English; English as atomistic versus holistic study; and English as critical thought. These themes are discussed in relation to historical definitions of ‘English’, and their implications for the future reform of English qualifications.  相似文献   
65.
66.
Serious games are becoming increasingly popular due to their association with increased learning outcomes when compared to traditional self-regulated learning activities. However, the majority of research examining the outcomes of serious games has focused almost exclusively on learning outcomes. This has resulted in a lack of research examining why these types of games result in increased positive outcomes, such as engagement or performance. This study seeks to address this gap in existing research by examining the relationship between game difficulty and participants’ engagement, performance and self-efficacy in a Pacman style maze navigation game. This required the use of hidden difficulty variations which participants were randomly assigned. Participants engaged with the game over a 5-days practice period. Results from this study suggest that difficulty plays a considerable role in influencing participants’ self-efficacy for the task. Self-efficacy has been consistently linked to positive outcomes such as increased engagement and performance. This highlights the importance of difficulty as a game design factor as well as providing an insight into the manner in which serious games could be further refined in order to increase user’s self-efficacy and associated positive outcomes. Implications for future serious games and self-efficacy research are discussed.  相似文献   
67.
68.
69.
MBA education has become the fastest growing segment of education in China in recent years and a segment that can now be considered indispensible. However, how best to teach it has long been a source of debate. One of the key issues is how to match student traits with teaching methods. While engaged as teachers of marketing management, the authors collected data by questionnaire, carried out empirical research and data comparison, and undertook contingency analysis. It was found that different personal traits in students lead to different attitudes towards teaching methods. A student’s major in college, gender, and sector of employment has little influence on attitudes towards teaching methods, while age, the most sensitive factor, plays the biggest role, followed by job and class. Therefore, these factors should be taken into consideration when arranging classes, developing the curriculum, and planning teaching methods.  相似文献   
70.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号