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31.
The present study was to examine the effects of personal and university bounded factors in students mental health in north of Fars province, Iran. The effects of these factors on university students' psychopathology within a survey design were investigated among 300 participants--94 males and 206 females, who were selected through random sampling method and the degrees of their mental health, were measured by SCL-90-R checklist. Overall findings supported that gender, marital status, socioeconomic status as personal factors, and type of university as within university factor would influence students' mental health. So males, married, and students with moderate and high socioeconomic status had more significant better mental health situation than females, singles and those with low socioeconomic status. Finally, ethnicity, dormitory and non-dormitory residence, native or non-native being, discipline, school and faculty, and academic performance variables were not effective on students' mental health significantly. Here, it was suggested an explanatory triangle model for university students' mental health explanation with respect to gendered and socio-cultural contexts and their implications in clinical and educational settings. 相似文献
32.
Library workflows are an area where repetitive stress can potentially reduce staff efficiency. Day to day activities that require a repetitive motion can bring about physical and psychological fatigue. For library managers, it is important to seek ways in which this type of repetitive stress can be alleviated while having the added benefit of increasing staff productivity and efficiency. Another area where repetitive stress plays a role is in the computer gaming arena. The tasks undertaken by a computer gamer are not unlike the tasks undertaken by a library staff member. It is in this arena of computer gaming that libraries can find new tools and methods for reducing repetitive stress, computer based stress, as well an increase efficiency and effectiveness. This type of improvement can be accomplished by incorporating gaming peripherals into the workflow of the library staff member. 相似文献